Nevar pievienot vairāk kā 25 tēmas Tēmai ir jāsākas ar burtu vai ciparu, tā var saturēt domu zīmes ('-') un var būt līdz 35 simboliem gara.
 
 
 
touky 893ab7b6f5 first little pass, everything is broken. pirms 8 gadiem
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3rdparty imgui: update submodule to a cleaner branch. pirms 8 gadiem
application build: refactor autotools files for out-of-tree builds. pirms 8 gadiem
audio audio: minimal streaming API pirms 8 gadiem
base build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. pirms 8 gadiem
data build: refactor autotools files for out-of-tree builds. pirms 8 gadiem
debug zepto8: add a Visual Studio project. pirms 8 gadiem
easymesh - ImGUI is now operational again pirms 8 gadiem
engine Crash fix: first call to TickGame must not occur before TickDraw. referencing #3 pirms 8 gadiem
gpu fixed 9 files out of 506: pirms 8 gadiem
image sys: make a few functions lowercase. pirms 8 gadiem
input misc: some cleanup in files, including UTF-8 BOM. pirms 8 gadiem
lol fixed 9 files out of 506: pirms 8 gadiem
lolua first little pass, everything is broken. pirms 8 gadiem
math math: allow to create real numbers from long doubles pirms 8 gadiem
mesh fixed 9 files out of 506: pirms 8 gadiem
platform audio: reorganise files pirms 8 gadiem
sys Moving entire timer code in timer.h pirms 8 gadiem
t math: allow to create real numbers from long doubles pirms 8 gadiem
Makefile.am build: fix imgui example on Linux pirms 8 gadiem
camera.cpp Remove Xbox 360 support, too much stuff no longer compiles. pirms 8 gadiem
camera.h engine: move some files around. pirms 8 gadiem
commandstack.h base: clean up and refactor containers. pirms 8 gadiem
dict.cpp Remove Xbox 360 support, too much stuff no longer compiles. pirms 8 gadiem
dict.h engine: move some files around. pirms 8 gadiem
eglapp.cpp audio: reorganise files pirms 8 gadiem
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem
emitter.cpp build: reorganise includes so that we can use precompiled headers later. pirms 8 gadiem
emitter.h engine: move some files around. pirms 8 gadiem
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: pirms 8 gadiem
font.h engine: move some files around. pirms 8 gadiem
forge.cpp build: reorganise includes so that we can use precompiled headers later. pirms 8 gadiem
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem
gradient.cpp Scene stuff is back to non-static logic with a few tricks pirms 8 gadiem
gradient.h engine: move some files around. pirms 8 gadiem
gradient.lolfx Clean up a lot of shader crap pirms 8 gadiem
light.cpp Scene stuff is back to non-static logic with a few tricks pirms 8 gadiem
light.h engine: move some files around. pirms 8 gadiem
lol-core.vcxproj build: fix imgui example on Linux pirms 8 gadiem
lol-core.vcxproj.filter build: fix Windows build and LolFx generation pirms 8 gadiem
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem
lolgl.h build: refactor autotools files for out-of-tree builds. pirms 8 gadiem
lolimgui.cpp fixed 9 files out of 506: pirms 8 gadiem
lolimgui.h fixed 9 files out of 506: pirms 8 gadiem
messageservice.cpp base: clean up and refactor containers. pirms 8 gadiem
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. pirms 8 gadiem
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem
platform.cpp build: reorganise includes so that we can use precompiled headers later. pirms 8 gadiem
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem
profiler.cpp build: reorganise includes so that we can use precompiled headers later. pirms 8 gadiem
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem
scene.cpp build: add path to lolfx resource names pirms 8 gadiem
scene.h scene: add Scene::pre_render and post_render pirms 8 gadiem
sprite.cpp build: reorganise includes so that we can use precompiled headers later. pirms 8 gadiem
sprite.h engine: move some files around. pirms 8 gadiem
text.cpp misc: some cleanup in files, including UTF-8 BOM. pirms 8 gadiem
text.h engine: move some files around. pirms 8 gadiem
textureimage-private.h Split Tileset in TextureImage -> Tileset pirms 8 gadiem
textureimage.cpp gpu: remove 1200 lines of old DirectX 9 code. pirms 8 gadiem
textureimage.h engine: move some files around. pirms 8 gadiem
tiler.cpp build: reorganise includes so that we can use precompiled headers later. pirms 8 gadiem
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem
tileset.cpp gpu: remove 1200 lines of old DirectX 9 code. pirms 8 gadiem
tileset.h tileset: rename AddTile() to define_tile(). pirms 8 gadiem
utils.h misc: some cleanup in files, including UTF-8 BOM. pirms 8 gadiem
video.cpp build: refactor autotools files for out-of-tree builds. pirms 8 gadiem
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 8 gadiem