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touky 893ab7b6f5 first little pass, everything is broken. 8 jaren geleden
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3rdparty imgui: update submodule to a cleaner branch. 8 jaren geleden
application build: refactor autotools files for out-of-tree builds. 8 jaren geleden
audio audio: minimal streaming API 8 jaren geleden
base build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 8 jaren geleden
data build: refactor autotools files for out-of-tree builds. 8 jaren geleden
debug zepto8: add a Visual Studio project. 8 jaren geleden
easymesh - ImGUI is now operational again 8 jaren geleden
engine Crash fix: first call to TickGame must not occur before TickDraw. referencing #3 8 jaren geleden
gpu fixed 9 files out of 506: 8 jaren geleden
image sys: make a few functions lowercase. 8 jaren geleden
input misc: some cleanup in files, including UTF-8 BOM. 8 jaren geleden
lol fixed 9 files out of 506: 8 jaren geleden
lolua first little pass, everything is broken. 8 jaren geleden
math math: allow to create real numbers from long doubles 8 jaren geleden
mesh fixed 9 files out of 506: 8 jaren geleden
platform audio: reorganise files 8 jaren geleden
sys Moving entire timer code in timer.h 8 jaren geleden
t math: allow to create real numbers from long doubles 8 jaren geleden
Makefile.am build: fix imgui example on Linux 8 jaren geleden
camera.cpp Remove Xbox 360 support, too much stuff no longer compiles. 8 jaren geleden
camera.h engine: move some files around. 8 jaren geleden
commandstack.h base: clean up and refactor containers. 8 jaren geleden
dict.cpp Remove Xbox 360 support, too much stuff no longer compiles. 8 jaren geleden
dict.h engine: move some files around. 8 jaren geleden
eglapp.cpp audio: reorganise files 8 jaren geleden
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 8 jaren geleden
emitter.h engine: move some files around. 8 jaren geleden
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: 8 jaren geleden
font.h engine: move some files around. 8 jaren geleden
forge.cpp build: reorganise includes so that we can use precompiled headers later. 8 jaren geleden
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
gradient.cpp Scene stuff is back to non-static logic with a few tricks 8 jaren geleden
gradient.h engine: move some files around. 8 jaren geleden
gradient.lolfx Clean up a lot of shader crap 8 jaren geleden
light.cpp Scene stuff is back to non-static logic with a few tricks 8 jaren geleden
light.h engine: move some files around. 8 jaren geleden
lol-core.vcxproj build: fix imgui example on Linux 8 jaren geleden
lol-core.vcxproj.filter build: fix Windows build and LolFx generation 8 jaren geleden
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
lolgl.h build: refactor autotools files for out-of-tree builds. 8 jaren geleden
lolimgui.cpp fixed 9 files out of 506: 8 jaren geleden
lolimgui.h fixed 9 files out of 506: 8 jaren geleden
messageservice.cpp base: clean up and refactor containers. 8 jaren geleden
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 8 jaren geleden
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
platform.cpp build: reorganise includes so that we can use precompiled headers later. 8 jaren geleden
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 8 jaren geleden
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
scene.cpp build: add path to lolfx resource names 8 jaren geleden
scene.h scene: add Scene::pre_render and post_render 8 jaren geleden
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 8 jaren geleden
sprite.h engine: move some files around. 8 jaren geleden
text.cpp misc: some cleanup in files, including UTF-8 BOM. 8 jaren geleden
text.h engine: move some files around. 8 jaren geleden
textureimage-private.h Split Tileset in TextureImage -> Tileset 8 jaren geleden
textureimage.cpp gpu: remove 1200 lines of old DirectX 9 code. 8 jaren geleden
textureimage.h engine: move some files around. 8 jaren geleden
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 8 jaren geleden
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
tileset.cpp gpu: remove 1200 lines of old DirectX 9 code. 8 jaren geleden
tileset.h tileset: rename AddTile() to define_tile(). 8 jaren geleden
utils.h misc: some cleanup in files, including UTF-8 BOM. 8 jaren geleden
video.cpp build: refactor autotools files for out-of-tree builds. 8 jaren geleden
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden