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touky fd3a6a8ae6 imgui + renderer + mouse scroll 9 jaren geleden
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3rdparty imgui: update submodule to a cleaner branch. 10 jaren geleden
application build: refactor autotools files for out-of-tree builds. 10 jaren geleden
audio audio: minimal streaming API 10 jaren geleden
base build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 10 jaren geleden
data build: refactor autotools files for out-of-tree builds. 10 jaren geleden
debug DebugDrawContext pass 10 jaren geleden
easymesh lolua tweaks 10 jaren geleden
engine Crash fix: first call to TickGame must not occur before TickDraw. referencing #3 10 jaren geleden
gpu imgui + renderer + mouse scroll 9 jaren geleden
image sys: make a few functions lowercase. 10 jaren geleden
input imgui + renderer + mouse scroll 9 jaren geleden
lol imgui + renderer + mouse scroll 9 jaren geleden
lolua lolua tweaks 10 jaren geleden
math math: allow to create real numbers from long doubles 10 jaren geleden
mesh fixed 9 files out of 506: 10 jaren geleden
platform sdl input tweak 9 jaren geleden
sys Moving entire timer code in timer.h 10 jaren geleden
t math: allow to create real numbers from long doubles 10 jaren geleden
Makefile.am build: fix imgui example on Linux 10 jaren geleden
camera.cpp Remove Xbox 360 support, too much stuff no longer compiles. 10 jaren geleden
camera.h engine: move some files around. 10 jaren geleden
commandstack.h base: clean up and refactor containers. 10 jaren geleden
dict.cpp Remove Xbox 360 support, too much stuff no longer compiles. 10 jaren geleden
dict.h engine: move some files around. 10 jaren geleden
eglapp.cpp audio: reorganise files 10 jaren geleden
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 jaren geleden
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 10 jaren geleden
emitter.h engine: move some files around. 10 jaren geleden
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: 10 jaren geleden
font.h engine: move some files around. 10 jaren geleden
forge.cpp build: reorganise includes so that we can use precompiled headers later. 10 jaren geleden
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 jaren geleden
gradient.cpp Scene stuff is back to non-static logic with a few tricks 10 jaren geleden
gradient.h engine: move some files around. 10 jaren geleden
gradient.lolfx Clean up a lot of shader crap 10 jaren geleden
light.cpp Scene stuff is back to non-static logic with a few tricks 10 jaren geleden
light.h engine: move some files around. 10 jaren geleden
lol-core.vcxproj build: fix imgui example on Linux 10 jaren geleden
lol-core.vcxproj.filter build: fix Windows build and LolFx generation 10 jaren geleden
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 jaren geleden
lolgl.h build: refactor autotools files for out-of-tree builds. 10 jaren geleden
lolimgui.cpp imgui + renderer + mouse scroll 9 jaren geleden
lolimgui.h imgui extension 9 jaren geleden
messageservice.cpp base: clean up and refactor containers. 10 jaren geleden
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 jaren geleden
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 jaren geleden
platform.cpp build: reorganise includes so that we can use precompiled headers later. 10 jaren geleden
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 jaren geleden
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 jaren geleden
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 jaren geleden
scene.cpp imgui extension 9 jaren geleden
scene.h DebugDrawContext pass 10 jaren geleden
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 10 jaren geleden
sprite.h engine: move some files around. 10 jaren geleden
text.cpp misc: some cleanup in files, including UTF-8 BOM. 10 jaren geleden
text.h engine: move some files around. 10 jaren geleden
textureimage-private.h Split Tileset in TextureImage -> Tileset 10 jaren geleden
textureimage.cpp gpu: remove 1200 lines of old DirectX 9 code. 10 jaren geleden
textureimage.h engine: move some files around. 10 jaren geleden
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 jaren geleden
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 jaren geleden
tileset.cpp gpu: remove 1200 lines of old DirectX 9 code. 10 jaren geleden
tileset.h tileset: rename AddTile() to define_tile(). 10 jaren geleden
utils.h Lolua refactor 2nd pass: New version is much simpler and practical 10 jaren geleden
video.cpp build: refactor autotools files for out-of-tree builds. 10 jaren geleden
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 jaren geleden