You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
Sam Hocevar 64da211c62 math: do not use #pragma diagnostic push for GCC prior to 4.6. пре 13 година
..
application xbox: start working on an Xbox/Direct3D port. пре 13 година
debug gpu: add support for integer uniforms and fix a few PS3 and Linux compilation пре 13 година
gpu gpu: add support for integer uniforms and fix a few PS3 and Linux compilation пре 13 година
image win32: the GDI+ byte swapping was wrong; fix that. пре 13 година
lol math: do not use #pragma diagnostic push for GCC prior to 4.6. пре 13 година
math math: remove old non-working vector code for the float to half conversion. пре 13 година
platform build: allow to build the Direct3D 9 driver with the mingw compiler. пре 13 година
thread xbox: start working on an Xbox/Direct3D port. пре 13 година
Makefile.am build: reorganise math files in a single "math" directory, and get rid of the пре 13 година
audio.cpp build: fix Win64 compilation with mingw64, using an updated SDL build. пре 14 година
audio.h core: fix include guard naming scheme. пре 14 година
bitfield.h core: fix include guard naming scheme. пре 14 година
core.h build: reorganise math files in a single "math" directory, and get rid of the пре 13 година
dict.cpp xbox: start working on an Xbox/Direct3D port. пре 13 година
dict.h osx: automake does not support .mm files yet, so rename ios-image.mm back пре 14 година
eglapp.cpp core: try to merge Ticker and Emcee. Still not very good. пре 14 година
eglapp.h math: rename matrix.h to vector.h and simplify some stuff, especially in пре 14 година
emitter.cpp core: allow each blitted tile to be stretched differently. пре 13 година
emitter.h tileset: replace the Tiler ID system with real TileSet objects. The only пре 14 година
entity.cpp core: prefix Entity members with m_ to avoid accidental shadowing. пре 14 година
entity.h core: prefix Entity members with m_ to avoid accidental shadowing. пре 14 година
font.cpp core: allow each blitted tile to be stretched differently. пре 13 година
font.h core: allow each blitted tile to be stretched differently. пре 13 година
forge.cpp Put everything in the "lol" namespace. Better late than never. пре 15 година
forge.h core: fix include guard naming scheme. пре 14 година
gradient.cpp gpu: add support for integer uniforms and fix a few PS3 and Linux compilation пре 13 година
gradient.h render: add a Gradient class that will be used for dithering later. пре 14 година
hash.cpp Put everything in the "lol" namespace. Better late than never. пре 15 година
hash.h core: fix include guard naming scheme. пре 14 година
input.cpp math: try to implement the magic getter/setter pattern. BREAKS BUILD. пре 14 година
input.h math: rename matrix.h to vector.h and simplify some stuff, especially in пре 14 година
layer.cpp core: more vec?i -> ?veci renames. пре 14 година
layer.h core: fix include guard naming scheme. пре 14 година
log.cpp build: stop defining ANDROID_NDK and check for __ANDROID__ instead. пре 14 година
log.h core: a few compilation fixes for non-GCC compilers. пре 14 година
loldebug.h build: put debug stuff and shader stuff in subdirectories. пре 14 година
lolgl.h osx: link with the proper OpenGL libraries on OS X. пре 14 година
map.cpp core: allow each blitted tile to be stretched differently. пре 13 година
map.h core: fix include guard naming scheme. пре 14 година
numeric.h core: don't explicitly use std:: prefix when the platform may not пре 14 година
platform.cpp build: stop defining ANDROID_NDK and check for __ANDROID__ instead. пре 14 година
platform.h ui: add a Platform class to query information about the current platform. пре 14 година
profiler.cpp core: get rid of now useless <cstdio> includes. пре 14 година
profiler.h core: fix include guard naming scheme. пре 14 година
sample.cpp build: fix Win64 compilation with mingw64, using an updated SDL build. пре 14 година
sample.h core: fix include guard naming scheme. пре 14 година
sampler.cpp Put everything in the "lol" namespace. Better late than never. пре 15 година
sampler.h core: fix include guard naming scheme. пре 14 година
scene.cpp gpu: add support for integer uniforms and fix a few PS3 and Linux compilation пре 13 година
scene.h core: allow each blitted tile to be stretched differently. пре 13 година
sprite.cpp core: allow each blitted tile to be stretched differently. пре 13 година
sprite.h core: add a Sprite class to try to factor some common logic currently пре 14 година
text.cpp core: prefix Entity members with m_ to avoid accidental shadowing. пре 14 година
text.h core: more vec?i -> ?veci renames. пре 14 година
ticker.cpp threads: change Queue to a template so that we can manage the element type. пре 14 година
ticker.h core: try to merge Ticker and Emcee. Still not very good. пре 14 година
tiler.cpp core: allow each blitted tile to be stretched differently. пре 13 година
tiler.h core: allow each blitted tile to be stretched differently. пре 13 година
tileset.cpp win32: start porting the graphical backend to DirectX 9. Apparently I пре 13 година
tileset.h core: allow each blitted tile to be stretched differently. пре 13 година
timer.cpp xbox: start working on an Xbox/Direct3D port. пре 13 година
timer.h core: fix include guard naming scheme. пре 14 година
video.cpp win32: start porting the graphical backend to DirectX 9. Apparently I пре 13 година
video.h video: allow to set the default clear color. пре 13 година
world.cpp core: prefix Entity members with m_ to avoid accidental shadowing. пре 14 година
world.h core: fix include guard naming scheme. пре 14 година
worldentity.cpp core: split vector operations into linear and non-linear so that we can пре 14 година
worldentity.h core: more vec?i -> ?veci renames. пре 14 година