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Sam Hocevar d8951b413a math: disable unstable LU decomposition for matrix inversion. 11 年前
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application build: remove dead PS3 code. 9 年前
base Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 9 年前
bullet build: remove dead PS3 code. 9 年前
data build: reorganise automake build system. 13 年前
debug scene: remove functions that aren’t that useful. 9 年前
easymesh Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 9 年前
gpu build: remove the LolFx and the EasyMesh compilers for now. 9 年前
image base: minor variable renaming. 9 年前
input input: tweak warning messages. 9 年前
lol math: disable unstable LU decomposition for matrix inversion. 9 年前
lua build: remove dead PS3 code. 9 年前
math misc: lots of compilation fixes for Visual Studio (related to mediocre 9 年前
mesh Added various stuff 9 年前
platform build: remove dead PS3 code. 9 年前
sys sys: fix a link error on Win32. 9 年前
t math: disable unstable LU decomposition for matrix inversion. 9 年前
Makefile.am misc: lots of compilation fixes for Visual Studio (related to mediocre 9 年前
audio.cpp build: reorganise includes so that we can use precompiled headers later. 9 年前
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 年前
camera.cpp Fixed some stuff and added some small tweaks 9 年前
camera.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 年前
commandstack.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 年前
dict.cpp base: some Windows compilation fixes. 9 年前
dict.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 年前
eglapp.cpp build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 9 年前
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 年前
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 9 年前
emitter.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 年前
entity.cpp build: reorganise includes so that we can use precompiled headers later. 9 年前
entity.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 年前
font.cpp build: reorganise includes so that we can use precompiled headers later. 9 年前
font.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 年前
forge.cpp build: reorganise includes so that we can use precompiled headers later. 9 年前
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 年前
gradient.cpp build: reorganise includes so that we can use precompiled headers later. 9 年前
gradient.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 年前
gradient.lolfx scene: start working on the scene class reorganisation. 9 年前
light.cpp build: reorganise includes so that we can use precompiled headers later. 9 年前
light.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 年前
lolcore.vcxproj misc: lots of compilation fixes for Visual Studio (related to mediocre 9 年前
lolcore.vcxproj.filters misc: lots of compilation fixes for Visual Studio (related to mediocre 9 年前
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 年前
lolgl.h build: remove dead PS3 code. 9 年前
messageservice.cpp Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 9 年前
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 9 年前
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 年前
platform.cpp build: reorganise includes so that we can use precompiled headers later. 9 年前
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 年前
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 9 年前
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 年前
sample.cpp build: remove dead PS3 code. 9 年前
sample.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 年前
sampler.cpp build: reorganise includes so that we can use precompiled headers later. 9 年前
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 年前
scene.cpp build: some PS4 compilation fixes. 9 年前
scene.h scene: remove functions that aren’t that useful. 9 年前
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 9 年前
sprite.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 年前
text.cpp base: more lowercase shit. 9 年前
text.h Added some shit in controller and text 9 年前
ticker.cpp sys: use std::bind for thread workers to avoid ugly casts. 9 年前
ticker.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 年前
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 9 年前
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 年前
tileset.cpp build: reorganise includes so that we can use precompiled headers later. 9 年前
tileset.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 年前
utils.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 9 年前
video.cpp build: remove dead PS3 code. 9 年前
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 年前
world.cpp build: reorganise includes so that we can use precompiled headers later. 9 年前
world.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 年前
worldentity.cpp Fixed some stuff and added some small tweaks 9 年前
worldentity.h Fixed some stuff and added some small tweaks 9 年前