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Sam Hocevar d8951b413a math: disable unstable LU decomposition for matrix inversion. 11 年之前
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application build: remove dead PS3 code. 10 年之前
base Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 年之前
bullet build: remove dead PS3 code. 10 年之前
data build: reorganise automake build system. 13 年之前
debug scene: remove functions that aren’t that useful. 10 年之前
easymesh Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 年之前
gpu build: remove the LolFx and the EasyMesh compilers for now. 10 年之前
image base: minor variable renaming. 10 年之前
input input: tweak warning messages. 10 年之前
lol math: disable unstable LU decomposition for matrix inversion. 10 年之前
lua build: remove dead PS3 code. 10 年之前
math misc: lots of compilation fixes for Visual Studio (related to mediocre 10 年之前
mesh Added various stuff 10 年之前
platform build: remove dead PS3 code. 10 年之前
sys sys: fix a link error on Win32. 10 年之前
t math: disable unstable LU decomposition for matrix inversion. 10 年之前
Makefile.am misc: lots of compilation fixes for Visual Studio (related to mediocre 10 年之前
audio.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
camera.cpp Fixed some stuff and added some small tweaks 10 年之前
camera.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
commandstack.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
dict.cpp base: some Windows compilation fixes. 10 年之前
dict.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
eglapp.cpp build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 10 年之前
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
emitter.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
entity.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
entity.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
font.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
font.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
forge.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
gradient.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
gradient.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
gradient.lolfx scene: start working on the scene class reorganisation. 10 年之前
light.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
light.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
lolcore.vcxproj misc: lots of compilation fixes for Visual Studio (related to mediocre 10 年之前
lolcore.vcxproj.filters misc: lots of compilation fixes for Visual Studio (related to mediocre 10 年之前
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
lolgl.h build: remove dead PS3 code. 10 年之前
messageservice.cpp Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 年之前
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 年之前
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
platform.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
sample.cpp build: remove dead PS3 code. 10 年之前
sample.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
sampler.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
scene.cpp build: some PS4 compilation fixes. 10 年之前
scene.h scene: remove functions that aren’t that useful. 10 年之前
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
sprite.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
text.cpp base: more lowercase shit. 10 年之前
text.h Added some shit in controller and text 10 年之前
ticker.cpp sys: use std::bind for thread workers to avoid ugly casts. 10 年之前
ticker.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
tileset.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
tileset.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
utils.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10 年之前
video.cpp build: remove dead PS3 code. 10 年之前
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
world.cpp build: reorganise includes so that we can use precompiled headers later. 10 年之前
world.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年之前
worldentity.cpp Fixed some stuff and added some small tweaks 10 年之前
worldentity.h Fixed some stuff and added some small tweaks 10 年之前