首頁 說明
登入
lolengine
/
lol
镜像来自 https://github.com/lolengine/lol
1
0
複製 0
程式碼 問題管理 0 版本發佈 0 Wiki Activity
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
1008 Commit
5 分支
33 MiB
C++ 99%
C 0.6%
Markdown 0.4%
 
 
 
目錄樹: 90e8ae520c
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
分支列表 標籤列表
${ item.name }
Create branch ${ searchTerm }
from '90e8ae520c'
${ noResults }
lol/build/vs2010
文件歷史
Sam Hocevar 90e8ae520c build: put the Win64 SDL libraries in two separate directories, MSVC-built
and MinGW-built, because of some weird %rip corruption at runtime when
linking the MSVC DLL with mingw-w64.
13 年之前
..
Lol.Core.Config.props build: rename "Lol.Core.Build.props" to the more explicit "config-build.xml" 13 年之前
Lol.Core.Rules.props core: switch the Win32/x64 binaries to the Windows subsystem so that they 13 年之前
Lol.Core.Vars.props build: put the Win64 SDL libraries in two separate directories, MSVC-built 13 年之前
Lol.Fx.props build: reorganise all the build stuff so that it lies in build/ and 13 年之前
Lol.Fx.targets build: reorganise all the build stuff so that it lies in build/ and 13 年之前
Lol.Fx.xml build: reorganise all the build stuff so that it lies in build/ and 13 年之前
Lol.sln neercs: disable neercs build on Windows for now. 13 年之前
config-build.xml build: rename "Lol.Core.Build.props" to the more explicit "config-build.xml" 13 年之前
Powered by Gitea 版本: 1.12.0+rc1-38-g249e22bb9 頁面: 39ms 樣板: 6ms
繁體中文(香港)
繁體中文(香港) English 简体中文 繁體中文(台灣) Deutsch français Nederlands latviešu русский Українська 日本語 español português do Brasil polski български italiano suomi Türkçe čeština српски svenska 한국어
JavaScript licenses API 網站 Go1.14.3