..
3rdparty
build: fix a few CRLF issues and make .gitattributes more robust.
6 anos atrás
application
sdl: fix clang build.
6 anos atrás
audio
entity: add a flag system.
6 anos atrás
base
Fix all visible compilation warnings in Visual Studio.
6 anos atrás
data
build: refactor autotools files for out-of-tree builds.
8 anos atrás
debug
entity: add a flag system.
6 anos atrás
easymesh
Various compilation warning and error fixes.
6 anos atrás
engine
ticker: better mechanism for entity init/release.
6 anos atrás
gpu
Rename some classes and methods to lowercase.
6 anos atrás
image
image: port FFmpeg encoder to the new API to stop calling deprecated functions.
6 anos atrás
lol
entity: add a flag system.
6 anos atrás
lolua
Switch to upstream Lua master branch.
6 anos atrás
math
math: fix a bug in real::cbrt() that completely broke the function.
6 anos atrás
mesh
Fix a crash on exit caused by shader deletion.
6 anos atrás
sys
Fix all visible compilation warnings in Visual Studio.
6 anos atrás
t
test: add a unit test of real::cbrt() and fix the camera unit test.
6 anos atrás
ui
entity: add a flag system.
6 anos atrás
Makefile.am
build: fix “make dist”; a few header references were missing.
6 anos atrás
camera.cpp
engine: start working on a tickable object, cleaner than entities.
6 anos atrás
camera.h
Another lowercase switching frenzy, because why not.
6 anos atrás
commandstack.h
base: clean up and refactor containers.
8 anos atrás
emitter.cpp
entity: add a flag system.
6 anos atrás
emitter.h
entity: add a flag system.
6 anos atrás
font.cpp
entity: add a flag system.
6 anos atrás
font.h
entity: add a flag system.
6 anos atrás
gradient.cpp
entity: add a flag system.
6 anos atrás
gradient.h
Use smart pointers in a lot of the rendering code.
6 anos atrás
gradient.lolfx
Clean up a lot of shader crap
8 anos atrás
light.cpp
engine: start working on a tickable object, cleaner than entities.
6 anos atrás
light.h
Another lowercase switching frenzy, because why not.
6 anos atrás
lol-core.vcxproj
build: fix a few CRLF issues and make .gitattributes more robust.
6 anos atrás
lol-core.vcxproj.filters
RIP lol::Controller and lol::InputProfile ⚰️ LOL
6 anos atrás
loldebug.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anos atrás
lolgl.h
Various emscripten compilation fixes.
6 anos atrás
messageservice.cpp
Various emscripten compilation fixes.
6 anos atrás
messageservice.h
RIP lol::String ⚰️ LOL
7 anos atrás
numeric.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anos atrás
platform.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anos atrás
platform.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anos atrás
profiler.cpp
Rename lol::Timer to lol::timer. Because.
7 anos atrás
profiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anos atrás
scene.cpp
entity: add a flag system.
6 anos atrás
scene.h
entity: add a flag system.
6 anos atrás
sprite.cpp
entity: add a flag system.
6 anos atrás
sprite.h
Another lowercase switching frenzy, because why not.
6 anos atrás
text.cpp
entity: add a flag system.
6 anos atrás
text.h
entity: add a flag system.
6 anos atrás
textureimage-private.h
RIP lol::String ⚰️ LOL
7 anos atrás
textureimage.cpp
entity: add a flag system.
6 anos atrás
textureimage.h
entity: add a flag system.
6 anos atrás
tileset.cpp
entity: add a flag system.
6 anos atrás
tileset.h
entity: add a flag system.
6 anos atrás
utils.h
Get rid of numerous uses of lol::String.
7 anos atrás
video.cpp
Allow to resize the SDL window and propagate changes to the scene.
6 anos atrás
video.h
Allow to resize the SDL window and propagate changes to the scene.
6 anos atrás