..
application
base: break the main loop apart for the emscripten port.
il y a 13 ans
base
base: print full stack traces in Emscripten builds.
il y a 13 ans
bullet
build: update .vcxproj files.
il y a 13 ans
data
build: reorganise automake build system.
il y a 13 ans
debug
debug: fewer lines of code in DrawBox().
il y a 13 ans
easymesh
easymesh: print full mesh source when compilation fails.
il y a 12 ans
generated
base: start removing occurrences of NULL on our long journey to nullptr.
il y a 13 ans
gpu
gpu: add full support for alpha test in GL and D3D.
il y a 12 ans
image
build: lol-build now passes flags to configure, and configure now uses
il y a 12 ans
input
input: make keyboard state platform-independent.
il y a 13 ans
lol
gpu: add full support for alpha test in GL and D3D.
il y a 12 ans
lua
build: fix the lollua vcxproj.
il y a 13 ans
math
Added shifted_perspective for easier camera handling.
il y a 12 ans
mesh
build: fix a few compiler warnings here and there.
il y a 13 ans
platform
build: more Emscripten improvements; keyboard input works properly now.
il y a 13 ans
sys
sys: refactor the binarydir detection code.
il y a 13 ans
Makefile.am
gpu: create a Renderer and a RenderContext class to handle render states
il y a 12 ans
audio.cpp
audio: add a simple Stop() method to samples.
il y a 13 ans
audio.h
base: prevent instantiation of several static-only classes.
il y a 13 ans
camera.cpp
scene: start refactoring the camera code; we now have a stack of cameras
il y a 13 ans
camera.h
scene: start refactoring the camera code; we now have a stack of cameras
il y a 13 ans
core.h
gpu: implement all depth test functions in the renderer.
il y a 12 ans
dict.cpp
build: lol-build now passes flags to configure, and configure now uses
il y a 12 ans
dict.h
build: fix the WTFPL site URL in all code comments.
il y a 13 ans
eglapp.cpp
base: start removing occurrences of NULL on our long journey to nullptr.
il y a 13 ans
eglapp.h
core: you can now while(app.MustTick()) { Tick(); } instead of app.Run().
il y a 13 ans
emitter.cpp
New year copyright update.
il y a 13 ans
emitter.h
New year copyright update.
il y a 13 ans
entity.cpp
build: lol-build now passes flags to configure, and configure now uses
il y a 12 ans
entity.h
build: lol-build now passes flags to configure, and configure now uses
il y a 12 ans
font.cpp
base: some refactoring in the tileset class.
il y a 13 ans
font.h
New year copyright update.
il y a 13 ans
forge.cpp
build: fix the WTFPL site URL in all code comments.
il y a 13 ans
forge.h
base: prevent instantiation of several static-only classes.
il y a 13 ans
gradient.cpp
gpu: move more platform-specific code from Video to Render.
il y a 12 ans
gradient.h
New year copyright update.
il y a 13 ans
gradient.lolfx
core: add some noise to the gradient effect.
il y a 13 ans
layer.cpp
build: fix the WTFPL site URL in all code comments.
il y a 13 ans
layer.h
build: fix the WTFPL site URL in all code comments.
il y a 13 ans
light.cpp
easymesh: interface the shiny shader with new Light objects.
il y a 13 ans
light.h
easymesh: interface the shiny shader with new Light objects.
il y a 13 ans
lolcore.vcxproj
gpu: create a Renderer and a RenderContext class to handle render states
il y a 12 ans
lolcore.vcxproj.filters
gpu: create a Renderer and a RenderContext class to handle render states
il y a 12 ans
loldebug.h
build: fix the WTFPL site URL in all code comments.
il y a 13 ans
lolgl.h
revert from 2630
il y a 13 ans
map.cpp
base: start removing occurrences of NULL on our long journey to nullptr.
il y a 13 ans
map.h
build: fix the WTFPL site URL in all code comments.
il y a 13 ans
numeric.h
math: move rand() to its own header, ensure it only returns
il y a 13 ans
platform.cpp
build: fix the WTFPL site URL in all code comments.
il y a 13 ans
platform.h
base: prevent instantiation of several static-only classes.
il y a 13 ans
profiler.cpp
build: fix the WTFPL site URL in all code comments.
il y a 13 ans
profiler.h
base: prevent instantiation of several static-only classes.
il y a 13 ans
sample.cpp
audio: don't die when failing to load a sample with SDL.
il y a 13 ans
sample.h
audio: add Sampler::LoopSample().
il y a 13 ans
sampler.cpp
audio: add Sampler::LoopSample().
il y a 13 ans
sampler.h
audio: add Sampler::LoopSample().
il y a 13 ans
scene.cpp
gpu: add full support for alpha test in GL and D3D.
il y a 12 ans
scene.h
debug: add Debug::DrawLine() and Debug::DrawBox() methods.
il y a 13 ans
sprite.cpp
New year copyright update.
il y a 13 ans
sprite.h
New year copyright update.
il y a 13 ans
text.cpp
base: remove some sprintf() calls in profit of string ops.
il y a 13 ans
text.h
added GetPos method to get text position
il y a 13 ans
ticker.cpp
gpu: handle depth test, alpha blending and face culling in Renderer.
il y a 12 ans
ticker.h
base: prevent instantiation of several static-only classes.
il y a 13 ans
tiler.cpp
mrpigeon: try the new tile definition system… which doesn’t work.
il y a 13 ans
tiler.h
mrpigeon: try the new tile definition system… which doesn’t work.
il y a 13 ans
tileset.cpp
gpu: move more platform-specific code from Video to Render.
il y a 12 ans
tileset.h
mrpigeon: try the new tile definition system… which doesn’t work.
il y a 13 ans
video.cpp
gpu: implement face culling mode in render contexts.
il y a 12 ans
video.h
gpu: move more platform-specific code from Video to Render.
il y a 12 ans
world.cpp
lua: print the actual panic message before dumping a callstack.
il y a 12 ans
world.h
lua: add support for lua/init.lua in a global World object and give
il y a 13 ans
worldentity.cpp
input: support up to 32 mouse buttons.
il y a 13 ans
worldentity.h
input: support up to 32 mouse buttons.
il y a 13 ans