Vous ne pouvez pas sélectionner plus de 25 sujets Les noms de sujets doivent commencer par une lettre ou un nombre, peuvent contenir des tirets ('-') et peuvent comporter jusqu'à 35 caractères.
Sam Hocevar a75e07d329 gpu: add full support for alpha test in GL and D3D. il y a 12 ans
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application base: break the main loop apart for the emscripten port. il y a 13 ans
base base: print full stack traces in Emscripten builds. il y a 13 ans
bullet build: update .vcxproj files. il y a 13 ans
data build: reorganise automake build system. il y a 13 ans
debug debug: fewer lines of code in DrawBox(). il y a 13 ans
easymesh easymesh: print full mesh source when compilation fails. il y a 12 ans
generated base: start removing occurrences of NULL on our long journey to nullptr. il y a 13 ans
gpu gpu: add full support for alpha test in GL and D3D. il y a 12 ans
image build: lol-build now passes flags to configure, and configure now uses il y a 12 ans
input input: make keyboard state platform-independent. il y a 13 ans
lol gpu: add full support for alpha test in GL and D3D. il y a 12 ans
lua build: fix the lollua vcxproj. il y a 13 ans
math Added shifted_perspective for easier camera handling. il y a 12 ans
mesh build: fix a few compiler warnings here and there. il y a 13 ans
platform build: more Emscripten improvements; keyboard input works properly now. il y a 13 ans
sys sys: refactor the binarydir detection code. il y a 13 ans
Makefile.am gpu: create a Renderer and a RenderContext class to handle render states il y a 12 ans
audio.cpp audio: add a simple Stop() method to samples. il y a 13 ans
audio.h base: prevent instantiation of several static-only classes. il y a 13 ans
camera.cpp scene: start refactoring the camera code; we now have a stack of cameras il y a 13 ans
camera.h scene: start refactoring the camera code; we now have a stack of cameras il y a 13 ans
core.h gpu: implement all depth test functions in the renderer. il y a 12 ans
dict.cpp build: lol-build now passes flags to configure, and configure now uses il y a 12 ans
dict.h build: fix the WTFPL site URL in all code comments. il y a 13 ans
eglapp.cpp base: start removing occurrences of NULL on our long journey to nullptr. il y a 13 ans
eglapp.h core: you can now while(app.MustTick()) { Tick(); } instead of app.Run(). il y a 13 ans
emitter.cpp New year copyright update. il y a 13 ans
emitter.h New year copyright update. il y a 13 ans
entity.cpp build: lol-build now passes flags to configure, and configure now uses il y a 12 ans
entity.h build: lol-build now passes flags to configure, and configure now uses il y a 12 ans
font.cpp base: some refactoring in the tileset class. il y a 13 ans
font.h New year copyright update. il y a 13 ans
forge.cpp build: fix the WTFPL site URL in all code comments. il y a 13 ans
forge.h base: prevent instantiation of several static-only classes. il y a 13 ans
gradient.cpp gpu: move more platform-specific code from Video to Render. il y a 12 ans
gradient.h New year copyright update. il y a 13 ans
gradient.lolfx core: add some noise to the gradient effect. il y a 13 ans
layer.cpp build: fix the WTFPL site URL in all code comments. il y a 13 ans
layer.h build: fix the WTFPL site URL in all code comments. il y a 13 ans
light.cpp easymesh: interface the shiny shader with new Light objects. il y a 13 ans
light.h easymesh: interface the shiny shader with new Light objects. il y a 13 ans
lolcore.vcxproj gpu: create a Renderer and a RenderContext class to handle render states il y a 12 ans
lolcore.vcxproj.filters gpu: create a Renderer and a RenderContext class to handle render states il y a 12 ans
loldebug.h build: fix the WTFPL site URL in all code comments. il y a 13 ans
lolgl.h revert from 2630 il y a 13 ans
map.cpp base: start removing occurrences of NULL on our long journey to nullptr. il y a 13 ans
map.h build: fix the WTFPL site URL in all code comments. il y a 13 ans
numeric.h math: move rand() to its own header, ensure it only returns il y a 13 ans
platform.cpp build: fix the WTFPL site URL in all code comments. il y a 13 ans
platform.h base: prevent instantiation of several static-only classes. il y a 13 ans
profiler.cpp build: fix the WTFPL site URL in all code comments. il y a 13 ans
profiler.h base: prevent instantiation of several static-only classes. il y a 13 ans
sample.cpp audio: don't die when failing to load a sample with SDL. il y a 13 ans
sample.h audio: add Sampler::LoopSample(). il y a 13 ans
sampler.cpp audio: add Sampler::LoopSample(). il y a 13 ans
sampler.h audio: add Sampler::LoopSample(). il y a 13 ans
scene.cpp gpu: add full support for alpha test in GL and D3D. il y a 12 ans
scene.h debug: add Debug::DrawLine() and Debug::DrawBox() methods. il y a 13 ans
sprite.cpp New year copyright update. il y a 13 ans
sprite.h New year copyright update. il y a 13 ans
text.cpp base: remove some sprintf() calls in profit of string ops. il y a 13 ans
text.h added GetPos method to get text position il y a 13 ans
ticker.cpp gpu: handle depth test, alpha blending and face culling in Renderer. il y a 12 ans
ticker.h base: prevent instantiation of several static-only classes. il y a 13 ans
tiler.cpp mrpigeon: try the new tile definition system… which doesn’t work. il y a 13 ans
tiler.h mrpigeon: try the new tile definition system… which doesn’t work. il y a 13 ans
tileset.cpp gpu: move more platform-specific code from Video to Render. il y a 12 ans
tileset.h mrpigeon: try the new tile definition system… which doesn’t work. il y a 13 ans
video.cpp gpu: implement face culling mode in render contexts. il y a 12 ans
video.h gpu: move more platform-specific code from Video to Render. il y a 12 ans
world.cpp lua: print the actual panic message before dumping a callstack. il y a 12 ans
world.h lua: add support for lua/init.lua in a global World object and give il y a 13 ans
worldentity.cpp input: support up to 32 mouse buttons. il y a 13 ans
worldentity.h input: support up to 32 mouse buttons. il y a 13 ans