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Guillaume Bittoun aa50d1c8e9 simplex_interpolator: scaling noise with an approximative factor 100 that seems to work well. No hint, so far on how to find an exact value for this scaling factor. 11 years ago
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application build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 9 years ago
base Added some shit in controller and text 9 years ago
bullet build: reorganise some visual studio shit and comment some files. 9 years ago
data build: reorganise automake build system. 13 years ago
debug scene: remove functions that aren’t that useful. 9 years ago
easymesh Added ShaderBuilder 9 years ago
generated build: reorganise includes so that we can use precompiled headers later. 9 years ago
gpu Added ShaderBuilder 9 years ago
image image: add the skeleton for a Movie class. 9 years ago
input input: tweak warning messages. 9 years ago
lol simplex_interpolator: scaling noise with an approximative factor 100 that seems to work well. No hint, so far on how to find an exact value for this scaling factor. 9 years ago
lua build: reorganise some visual studio shit and comment some files. 9 years ago
math math: allow to build real numbers from 64-bit integers. 9 years ago
mesh build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 years ago
platform Added some shit in controller and text 9 years ago
sys build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 years ago
t simplex_interpolator: bug fix on negative values. 9 years ago
Makefile.am math: add a simple polynomial template class. 9 years ago
audio.cpp build: reorganise includes so that we can use precompiled headers later. 9 years ago
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 years ago
camera.cpp Fixed some stuff and added some small tweaks 9 years ago
camera.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 years ago
commandstack.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 years ago
dict.cpp build: reorganise includes so that we can use precompiled headers later. 9 years ago
dict.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 years ago
eglapp.cpp build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 9 years ago
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 years ago
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 9 years ago
emitter.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 years ago
entity.cpp build: reorganise includes so that we can use precompiled headers later. 9 years ago
entity.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 years ago
font.cpp build: reorganise includes so that we can use precompiled headers later. 9 years ago
font.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 years ago
forge.cpp build: reorganise includes so that we can use precompiled headers later. 9 years ago
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 years ago
gradient.cpp build: reorganise includes so that we can use precompiled headers later. 9 years ago
gradient.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 years ago
gradient.lolfx scene: start working on the scene class reorganisation. 9 years ago
light.cpp build: reorganise includes so that we can use precompiled headers later. 9 years ago
light.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 years ago
lolcore.vcxproj math: add a simple polynomial template class. 9 years ago
lolcore.vcxproj.filters math: add a simple polynomial template class. 9 years ago
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 years ago
lolgl.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 years ago
messageservice.cpp build: reorganise includes so that we can use precompiled headers later. 9 years ago
messageservice.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 years ago
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 years ago
platform.cpp build: reorganise includes so that we can use precompiled headers later. 9 years ago
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 years ago
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 9 years ago
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 years ago
sample.cpp build: reorganise includes so that we can use precompiled headers later. 9 years ago
sample.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 years ago
sampler.cpp build: reorganise includes so that we can use precompiled headers later. 9 years ago
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 years ago
scene.cpp build: some PS4 compilation fixes. 9 years ago
scene.h scene: remove functions that aren’t that useful. 9 years ago
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 9 years ago
sprite.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 years ago
text.cpp Added some shit in controller and text 9 years ago
text.h Added some shit in controller and text 9 years ago
ticker.cpp Fixed some stuff and added some small tweaks 9 years ago
ticker.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 years ago
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 9 years ago
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 years ago
tileset.cpp build: reorganise includes so that we can use precompiled headers later. 9 years ago
tileset.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 years ago
utils.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 years ago
video.cpp build: some PS4 compilation fixes. 9 years ago
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 years ago
world.cpp build: reorganise includes so that we can use precompiled headers later. 9 years ago
world.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 years ago
worldentity.cpp Fixed some stuff and added some small tweaks 9 years ago
worldentity.h Fixed some stuff and added some small tweaks 9 years ago