Non puoi selezionare più di 25 argomenti Gli argomenti devono iniziare con una lettera o un numero, possono includere trattini ('-') e possono essere lunghi fino a 35 caratteri.
Sam Hocevar f9840e3458 lolremez: move LolRemez out of the engine, it's really too specific. 11 anni fa
..
benchmark misc: fix some coding errors found by Coverity. 8 anni fa
data shiny*.lolfx : light reflect FIX 8 anni fa
generated Light : Added Type SfEnum. 8 anni fa
javascript tweak 8 anni fa
math lolremez: move LolRemez out of the engine, it's really too specific. 8 anni fa
physics assert on non-handled raycast. 8 anni fa
sandbox build: reorganise automake build system. 11 anni fa
unit test: remove isnan() unit tests because we can't rely on that function. 8 anni fa
xolotl gpu: move more platform-specific code from Video to Render. 11 anni fa
Makefile.am mishap in MeshViewer makefile 8 anni fa
benchsuite.cpp base: implement UNUSED() macro and put it here and there. 12 anni fa
benchsuite.vcxproj build: manually add lollua.vcxproj as a reference in all projects. 11 anni fa
btphystest.cpp scene: fix light object usage in various demos and example programs. 8 anni fa
btphystest.h btphystest : InitApp delay 8 anni fa
btphystest.vcxproj btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. 8 anni fa
btphystest.vcxproj.filters btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. 8 anni fa
easymeshdictionnary.js EZMesh : Added Vertices{Merge|Separate} and PostBuildNormal. 8 anni fa
front_camera_sprite.lolfx lolcatz shader WebGL compatible. 8 anni fa
meshviewer.cpp shiny*.lolfx : light reflect FIX 8 anni fa
meshviewer.em.html meshviewer html version now uses cookies to autosave command. 8 anni fa
meshviewer.index.html MVWeb tweak 8 anni fa
meshviewer.nacl.html MVWeb tweak 8 anni fa
meshviewer.nacl.nmf meshviewer files name straightening 8 anni fa
meshviewer.vcxproj meshviewer name straightening again 8 anni fa
nacl_phystest.cpp scene: fix light object usage in various demos and example programs. 8 anni fa
nacl_phystest.h Added nacl_phystest to test physic compatibility with nacl. 8 anni fa
nacl_phystest.vcxproj Added nacl_phystest to test physic compatibility with nacl. 8 anni fa
nacl_phystest.vcxproj.filters Added nacl_phystest to test physic compatibility with nacl. 8 anni fa
physicobject.h btPhystest fixup 8 anni fa
scenesetup-compiler.cpp Added SceneSetup and its Parser/Compiler 8 anni fa
scenesetup-compiler.h Added SceneSetup and its Parser/Compiler 8 anni fa
scenesetup-parser.y Light : Added Type SfEnum. 8 anni fa
scenesetup-scanner.l MViewer : Added Light & axis gizmo 8 anni fa
scenesetup.cpp MViewer : Added Light & axis gizmo 8 anni fa
scenesetup.h MViewer : Added Light & axis gizmo 8 anni fa
scenesetupdictionnary.js MViewer : Added Light & axis gizmo 8 anni fa
shinyfur.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 anni fa
shinymvtexture.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 anni fa
testsuite.cpp base: implement UNUSED() macro and put it here and there. 12 anni fa
testsuite.vcxproj added camera unit test. 8 anni fa