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Lolbot af53a69eb7 fixed 9 files out of 506: 9 lat temu
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3rdparty imgui: update submodule to a cleaner branch. 9 lat temu
application build: refactor autotools files for out-of-tree builds. 9 lat temu
audio audio: minimal streaming API 9 lat temu
base build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 9 lat temu
data build: refactor autotools files for out-of-tree builds. 9 lat temu
debug zepto8: add a Visual Studio project. 9 lat temu
easymesh - ImGUI is now operational again 9 lat temu
engine Crash fix: first call to TickGame must not occur before TickDraw. referencing #3 9 lat temu
gpu fixed 9 files out of 506: 9 lat temu
image sys: make a few functions lowercase. 9 lat temu
input misc: some cleanup in files, including UTF-8 BOM. 9 lat temu
lol fixed 9 files out of 506: 9 lat temu
lolua lua: replace lol::LuaState with the original lua_State 9 lat temu
math math: allow to create real numbers from long doubles 9 lat temu
mesh fixed 9 files out of 506: 9 lat temu
platform audio: reorganise files 9 lat temu
sys Moving entire timer code in timer.h 9 lat temu
t math: allow to create real numbers from long doubles 9 lat temu
Makefile.am build: fix imgui example on Linux 9 lat temu
camera.cpp Remove Xbox 360 support, too much stuff no longer compiles. 9 lat temu
camera.h engine: move some files around. 9 lat temu
commandstack.h base: clean up and refactor containers. 9 lat temu
dict.cpp Remove Xbox 360 support, too much stuff no longer compiles. 9 lat temu
dict.h engine: move some files around. 9 lat temu
eglapp.cpp audio: reorganise files 9 lat temu
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 lat temu
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 9 lat temu
emitter.h engine: move some files around. 9 lat temu
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: 9 lat temu
font.h engine: move some files around. 9 lat temu
forge.cpp build: reorganise includes so that we can use precompiled headers later. 9 lat temu
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 lat temu
gradient.cpp Scene stuff is back to non-static logic with a few tricks 9 lat temu
gradient.h engine: move some files around. 9 lat temu
gradient.lolfx Clean up a lot of shader crap 9 lat temu
light.cpp Scene stuff is back to non-static logic with a few tricks 9 lat temu
light.h engine: move some files around. 9 lat temu
lol-core.vcxproj build: fix imgui example on Linux 9 lat temu
lol-core.vcxproj.filter build: fix Windows build and LolFx generation 9 lat temu
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 lat temu
lolgl.h build: refactor autotools files for out-of-tree builds. 9 lat temu
lolimgui.cpp fixed 9 files out of 506: 9 lat temu
lolimgui.h fixed 9 files out of 506: 9 lat temu
messageservice.cpp base: clean up and refactor containers. 9 lat temu
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 9 lat temu
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 lat temu
platform.cpp build: reorganise includes so that we can use precompiled headers later. 9 lat temu
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 lat temu
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 9 lat temu
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 lat temu
scene.cpp build: add path to lolfx resource names 9 lat temu
scene.h scene: add Scene::pre_render and post_render 9 lat temu
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 9 lat temu
sprite.h engine: move some files around. 9 lat temu
text.cpp misc: some cleanup in files, including UTF-8 BOM. 9 lat temu
text.h engine: move some files around. 9 lat temu
textureimage-private.h Split Tileset in TextureImage -> Tileset 9 lat temu
textureimage.cpp gpu: remove 1200 lines of old DirectX 9 code. 9 lat temu
textureimage.h engine: move some files around. 9 lat temu
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 9 lat temu
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 lat temu
tileset.cpp gpu: remove 1200 lines of old DirectX 9 code. 9 lat temu
tileset.h tileset: rename AddTile() to define_tile(). 9 lat temu
utils.h misc: some cleanup in files, including UTF-8 BOM. 9 lat temu
video.cpp build: refactor autotools files for out-of-tree builds. 9 lat temu
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 lat temu