選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。
Benjamin ‘Touky’ Huet b0e0678468 Mesh: PrimitiveRenderer naming convention fixup 11年前
..
application Added Thread classes 10年前
base MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks 10年前
bullet build: remove dead PS3 code. 10年前
data build: reorganise automake build system. 13年前
debug Scene stuff is back to non-static logic with a few tricks 10年前
easymesh Scene stuff is back to non-static logic with a few tricks 10年前
gpu gpu: fix syntax issue in shader. 10年前
image math: improve the 2D and 3D box classes. 10年前
input input: temporary workaround for a bug preventing us from binding the “A” key with SDL. 10年前
lol Mesh: PrimitiveRenderer naming convention fixup 10年前
lolua lua: disable 64-bit integer setters. 10年前
lua Split Tileset in TextureImage -> Tileset 10年前
math misc: lots of compilation fixes for Visual Studio (related to mediocre 10年前
mesh Mesh: PrimitiveRenderer naming convention fixup 10年前
platform Scene stuff is back to non-static logic with a few tricks 10年前
sys sys: work around a threading-related Visual Studio bug. 10年前
t test: minor unit test refactoring. 10年前
Makefile.am Mesh: PrimitiveRenderer naming convention fixup 10年前
audio.cpp build: reorganise includes so that we can use precompiled headers later. 10年前
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
camera.cpp Revamped Game/Draw groups to split stuff and help spreading tick 10年前
camera.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
commandstack.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
dict.cpp base: some Windows compilation fixes. 10年前
dict.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
eglapp.cpp build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 10年前
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 10年前
emitter.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
entity.cpp Revamped Game/Draw groups to split stuff and help spreading tick 10年前
entity.h MultiplMultiScene: Phase 2: No more g_scene access and multiple scene calls support 10年前
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: 10年前
font.h MultiScene: Phase 1: g_scene removal and conversion to Scene:: 10年前
forge.cpp build: reorganise includes so that we can use precompiled headers later. 10年前
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
gradient.cpp Scene stuff is back to non-static logic with a few tricks 10年前
gradient.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
gradient.lolfx scene: start working on the scene class reorganisation. 10年前
light.cpp Scene stuff is back to non-static logic with a few tricks 10年前
light.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
lolcore.vcxproj Mesh: PrimitiveRenderer naming convention fixup 10年前
lolcore.vcxproj.filters Mesh: PrimitiveRenderer naming convention fixup 10年前
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
lolgl.h build: remove dead PS3 code. 10年前
lolimgui.cpp MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks 10年前
lolimgui.h MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks 10年前
messageservice.cpp Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10年前
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 10年前
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
platform.cpp build: reorganise includes so that we can use precompiled headers later. 10年前
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 10年前
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
sample.cpp build: remove dead PS3 code. 10年前
sample.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
sampler.cpp build: reorganise includes so that we can use precompiled headers later. 10年前
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
scene.cpp MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks 10年前
scene.h MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks 10年前
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 10年前
sprite.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
text.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: 10年前
text.h text: new features and minor refactoring. 10年前
textureimage-private.h Split Tileset in TextureImage -> Tileset 10年前
textureimage.cpp Revamped Game/Draw groups to split stuff and help spreading tick 10年前
textureimage.h Split Tileset in TextureImage -> Tileset 10年前
ticker.cpp MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks 10年前
ticker.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 10年前
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
tileset.cpp math: improve the 2D and 3D box classes. 10年前
tileset.h tileset: disable weird inheritance code. 10年前
utils.h Add color var in lua 10年前
video.cpp math: improve the 2D and 3D box classes. 10年前
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
world.cpp 2nd pass on Lua integration. 10年前
world.h 2nd pass on Lua integration. 10年前
worldentity.cpp math: improve the 2D and 3D box classes. 10年前
worldentity.h math: improve the 2D and 3D box classes. 10年前