Nevar pievienot vairāk kā 25 tēmas Tēmai ir jāsākas ar burtu vai ciparu, tā var saturēt domu zīmes ('-') un var būt līdz 35 simboliem gara.
 
 
 
Benjamin ‘Touky’ Huet b0e0678468 Mesh: PrimitiveRenderer naming convention fixup pirms 10 gadiem
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application Added Thread classes pirms 9 gadiem
base MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks pirms 9 gadiem
bullet build: remove dead PS3 code. pirms 9 gadiem
data build: reorganise automake build system. pirms 12 gadiem
debug Scene stuff is back to non-static logic with a few tricks pirms 9 gadiem
easymesh Scene stuff is back to non-static logic with a few tricks pirms 9 gadiem
gpu gpu: fix syntax issue in shader. pirms 9 gadiem
image math: improve the 2D and 3D box classes. pirms 9 gadiem
input input: temporary workaround for a bug preventing us from binding the “A” key with SDL. pirms 9 gadiem
lol Mesh: PrimitiveRenderer naming convention fixup pirms 9 gadiem
lolua lua: disable 64-bit integer setters. pirms 9 gadiem
lua Split Tileset in TextureImage -> Tileset pirms 9 gadiem
math misc: lots of compilation fixes for Visual Studio (related to mediocre pirms 9 gadiem
mesh Mesh: PrimitiveRenderer naming convention fixup pirms 9 gadiem
platform Scene stuff is back to non-static logic with a few tricks pirms 9 gadiem
sys sys: work around a threading-related Visual Studio bug. pirms 9 gadiem
t test: minor unit test refactoring. pirms 9 gadiem
Makefile.am Mesh: PrimitiveRenderer naming convention fixup pirms 9 gadiem
audio.cpp build: reorganise includes so that we can use precompiled headers later. pirms 9 gadiem
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 9 gadiem
camera.cpp Revamped Game/Draw groups to split stuff and help spreading tick pirms 9 gadiem
camera.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 9 gadiem
commandstack.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 9 gadiem
dict.cpp base: some Windows compilation fixes. pirms 9 gadiem
dict.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 9 gadiem
eglapp.cpp build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. pirms 9 gadiem
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 9 gadiem
emitter.cpp build: reorganise includes so that we can use precompiled headers later. pirms 9 gadiem
emitter.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 9 gadiem
entity.cpp Revamped Game/Draw groups to split stuff and help spreading tick pirms 9 gadiem
entity.h MultiplMultiScene: Phase 2: No more g_scene access and multiple scene calls support pirms 9 gadiem
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: pirms 9 gadiem
font.h MultiScene: Phase 1: g_scene removal and conversion to Scene:: pirms 9 gadiem
forge.cpp build: reorganise includes so that we can use precompiled headers later. pirms 9 gadiem
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 9 gadiem
gradient.cpp Scene stuff is back to non-static logic with a few tricks pirms 9 gadiem
gradient.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 9 gadiem
gradient.lolfx scene: start working on the scene class reorganisation. pirms 9 gadiem
light.cpp Scene stuff is back to non-static logic with a few tricks pirms 9 gadiem
light.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 9 gadiem
lolcore.vcxproj Mesh: PrimitiveRenderer naming convention fixup pirms 9 gadiem
lolcore.vcxproj.filters Mesh: PrimitiveRenderer naming convention fixup pirms 9 gadiem
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 9 gadiem
lolgl.h build: remove dead PS3 code. pirms 9 gadiem
lolimgui.cpp MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks pirms 9 gadiem
lolimgui.h MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks pirms 9 gadiem
messageservice.cpp Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. pirms 9 gadiem
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. pirms 9 gadiem
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 9 gadiem
platform.cpp build: reorganise includes so that we can use precompiled headers later. pirms 9 gadiem
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 9 gadiem
profiler.cpp build: reorganise includes so that we can use precompiled headers later. pirms 9 gadiem
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 9 gadiem
sample.cpp build: remove dead PS3 code. pirms 9 gadiem
sample.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 9 gadiem
sampler.cpp build: reorganise includes so that we can use precompiled headers later. pirms 9 gadiem
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 9 gadiem
scene.cpp MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks pirms 9 gadiem
scene.h MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks pirms 9 gadiem
sprite.cpp build: reorganise includes so that we can use precompiled headers later. pirms 9 gadiem
sprite.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 9 gadiem
text.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: pirms 9 gadiem
text.h text: new features and minor refactoring. pirms 9 gadiem
textureimage-private.h Split Tileset in TextureImage -> Tileset pirms 9 gadiem
textureimage.cpp Revamped Game/Draw groups to split stuff and help spreading tick pirms 9 gadiem
textureimage.h Split Tileset in TextureImage -> Tileset pirms 9 gadiem
ticker.cpp MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks pirms 9 gadiem
ticker.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 9 gadiem
tiler.cpp build: reorganise includes so that we can use precompiled headers later. pirms 9 gadiem
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 9 gadiem
tileset.cpp math: improve the 2D and 3D box classes. pirms 9 gadiem
tileset.h tileset: disable weird inheritance code. pirms 9 gadiem
utils.h Add color var in lua pirms 9 gadiem
video.cpp math: improve the 2D and 3D box classes. pirms 9 gadiem
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, pirms 9 gadiem
world.cpp 2nd pass on Lua integration. pirms 9 gadiem
world.h 2nd pass on Lua integration. pirms 9 gadiem
worldentity.cpp math: improve the 2D and 3D box classes. pirms 9 gadiem
worldentity.h math: improve the 2D and 3D box classes. pirms 9 gadiem