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Benjamin ‘Touky’ Huet b0e0678468 Mesh: PrimitiveRenderer naming convention fixup пре 11 година
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application Added Thread classes пре 10 година
base MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks пре 10 година
bullet build: remove dead PS3 code. пре 10 година
data build: reorganise automake build system. пре 13 година
debug Scene stuff is back to non-static logic with a few tricks пре 10 година
easymesh Scene stuff is back to non-static logic with a few tricks пре 10 година
gpu gpu: fix syntax issue in shader. пре 10 година
image math: improve the 2D and 3D box classes. пре 10 година
input input: temporary workaround for a bug preventing us from binding the “A” key with SDL. пре 10 година
lol Mesh: PrimitiveRenderer naming convention fixup пре 10 година
lolua lua: disable 64-bit integer setters. пре 10 година
lua Split Tileset in TextureImage -> Tileset пре 10 година
math misc: lots of compilation fixes for Visual Studio (related to mediocre пре 10 година
mesh Mesh: PrimitiveRenderer naming convention fixup пре 10 година
platform Scene stuff is back to non-static logic with a few tricks пре 10 година
sys sys: work around a threading-related Visual Studio bug. пре 10 година
t test: minor unit test refactoring. пре 10 година
Makefile.am Mesh: PrimitiveRenderer naming convention fixup пре 10 година
audio.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
camera.cpp Revamped Game/Draw groups to split stuff and help spreading tick пре 10 година
camera.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
commandstack.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
dict.cpp base: some Windows compilation fixes. пре 10 година
dict.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
eglapp.cpp build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. пре 10 година
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
emitter.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
emitter.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
entity.cpp Revamped Game/Draw groups to split stuff and help spreading tick пре 10 година
entity.h MultiplMultiScene: Phase 2: No more g_scene access and multiple scene calls support пре 10 година
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: пре 10 година
font.h MultiScene: Phase 1: g_scene removal and conversion to Scene:: пре 10 година
forge.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
gradient.cpp Scene stuff is back to non-static logic with a few tricks пре 10 година
gradient.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
gradient.lolfx scene: start working on the scene class reorganisation. пре 10 година
light.cpp Scene stuff is back to non-static logic with a few tricks пре 10 година
light.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
lolcore.vcxproj Mesh: PrimitiveRenderer naming convention fixup пре 10 година
lolcore.vcxproj.filters Mesh: PrimitiveRenderer naming convention fixup пре 10 година
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
lolgl.h build: remove dead PS3 code. пре 10 година
lolimgui.cpp MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks пре 10 година
lolimgui.h MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks пре 10 година
messageservice.cpp Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. пре 10 година
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. пре 10 година
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
platform.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
profiler.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
sample.cpp build: remove dead PS3 code. пре 10 година
sample.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
sampler.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
scene.cpp MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks пре 10 година
scene.h MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks пре 10 година
sprite.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
sprite.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
text.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: пре 10 година
text.h text: new features and minor refactoring. пре 10 година
textureimage-private.h Split Tileset in TextureImage -> Tileset пре 10 година
textureimage.cpp Revamped Game/Draw groups to split stuff and help spreading tick пре 10 година
textureimage.h Split Tileset in TextureImage -> Tileset пре 10 година
ticker.cpp MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks пре 10 година
ticker.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
tiler.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
tileset.cpp math: improve the 2D and 3D box classes. пре 10 година
tileset.h tileset: disable weird inheritance code. пре 10 година
utils.h Add color var in lua пре 10 година
video.cpp math: improve the 2D and 3D box classes. пре 10 година
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
world.cpp 2nd pass on Lua integration. пре 10 година
world.h 2nd pass on Lua integration. пре 10 година
worldentity.cpp math: improve the 2D and 3D box classes. пре 10 година
worldentity.h math: improve the 2D and 3D box classes. пре 10 година