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Sam Hocevar 169a16b63e gpu: move the platform-specific triangle drawing call to the VertexDeclaration 13 vuotta sitten
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benchmark build: major refactoring of the Win32 and Xbox project files; we now 13 vuotta sitten
data test: add simple unit tests for image loading. 14 vuotta sitten
debug gpu: port the vertex buffer abstraction layer to OpenGL. 13 vuotta sitten
math lolremez: release LolRemez 0.2. 14 vuotta sitten
sandbox build: minor reorganisation of the sandbox code. 14 vuotta sitten
tutorial gpu: move the platform-specific triangle drawing call to the VertexDeclaration 13 vuotta sitten
unit win32: fix Visual Studio compilation and link issues. 13 vuotta sitten
xolotl test: fix OS X compilation; we still need SDLmain.a on that platform. 14 vuotta sitten
Makefile.am math: rename matrix.h to vector.h and simplify some stuff, especially in 14 vuotta sitten
benchsuite.cpp core: new benchmark snippet for operations on reals. 14 vuotta sitten
testsuite.cpp build: fix a shitload of build errors introduced by the Image refactoring 14 vuotta sitten