使用 JavaScript能使本网站更好的工作。
首页
帮助
登录
lolengine
/
lol
镜像自地址
https://github.com/lolengine/lol
关注
1
点赞
0
派生
0
代码
工单
0
版本发布
0
百科
动态
您最多选择25个主题
主题必须以字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
1196
提交
5
分支
526 MiB
C++
99%
C
0.6%
Markdown
0.4%
目录树:
bab0d4c7c5
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
分支列表
标签列表
${ item.name }
创建分支
${ searchTerm }
从 'bab0d4c7c5'
${ noResults }
HTTPS
ZIP
TAR.GZ
Sam Hocevar
bab0d4c7c5
build: put the OpenGL detection code in a separate .m4 file and assume
that the OpenGL framework on OS X provides GL version 2 at least.
12 年前
binaries
build: fix the VS2010 build and add build/ and binaries/ to the dist
12 年前
build
build: put the OpenGL detection code in a separate .m4 file and assume
12 年前
src
android: use the FPS value provided by the application; we now run at
12 年前
test
ps3: refactor elf → self build logic and make make_fself mandatory
12 年前
tools
build: some build system fixes.
12 年前
tutorial
ps3: refactor elf → self build logic and make make_fself mandatory
12 年前
.gitignore
build: put the OpenGL detection code in a separate .m4 file and assume
12 年前
Makefile.am
build: put the OpenGL detection code in a separate .m4 file and assume
12 年前
TODO
Update todo list.
14 年前
bootstrap
build: put the OpenGL detection code in a separate .m4 file and assume
12 年前
configure.ac
build: put the OpenGL detection code in a separate .m4 file and assume
12 年前