..
application
android: slightly update Android project for newer SDK versions.
vor 13 Jahren
debug
core: tick methods now use seconds, like any sane system.
vor 12 Jahren
gpu
core: no longer deactivate std::ostream features on Android.
vor 12 Jahren
image
win32: the GDI+ byte swapping was wrong; fix that.
vor 13 Jahren
input
input: allow to remap gamepad axes in the generic input layer.
vor 12 Jahren
lol
math: declare some HLSL-compliant types.
vor 12 Jahren
math
math: fix minor compiler warnings that appeared with g++ 4.7.
vor 12 Jahren
platform
input: fix brain fart in our SDL joystick input.
vor 12 Jahren
thread
xbox: start working on an Xbox/Direct3D port.
vor 13 Jahren
Makefile.am
build: ensure .lolfx.cpp files get cleaned up.
vor 12 Jahren
array.h
core: some clang and g++ 4.7 compilation fixes.
vor 12 Jahren
audio.cpp
build: fix Win64 compilation with mingw64, using an updated SDL build.
vor 13 Jahren
audio.h
core: fix include guard naming scheme.
vor 14 Jahren
bitfield.h
core: fix include guard naming scheme.
vor 14 Jahren
camera.cpp
Added some convenient functions in camera.
vor 12 Jahren
camera.h
Added some convenient functions in camera.
vor 12 Jahren
core.h
input: add core joystick support and bind the SDL input to that.
vor 12 Jahren
dict.cpp
xbox: start working on an Xbox/Direct3D port.
vor 13 Jahren
dict.h
osx: automake does not support .mm files yet, so rename ios-image.mm back
vor 13 Jahren
eglapp.cpp
core: try to merge Ticker and Emcee. Still not very good.
vor 13 Jahren
eglapp.h
math: rename matrix.h to vector.h and simplify some stuff, especially in
vor 13 Jahren
emitter.cpp
core: tick methods now use seconds, like any sane system.
vor 12 Jahren
emitter.h
core: tick methods now use seconds, like any sane system.
vor 12 Jahren
entity.cpp
core: tick methods now use seconds, like any sane system.
vor 12 Jahren
entity.h
core: move some of the camera view logic from the Video class to the
vor 12 Jahren
font.cpp
core: tick methods now use seconds, like any sane system.
vor 12 Jahren
font.h
core: tick methods now use seconds, like any sane system.
vor 12 Jahren
forge.cpp
Put everything in the "lol" namespace. Better late than never.
vor 14 Jahren
forge.h
core: fix include guard naming scheme.
vor 14 Jahren
gradient.cpp
gpu: activate backface culling on OpenGL to remain consistent with
vor 12 Jahren
gradient.h
core: tick methods now use seconds, like any sane system.
vor 12 Jahren
hash.cpp
Put everything in the "lol" namespace. Better late than never.
vor 14 Jahren
hash.h
core: fix include guard naming scheme.
vor 14 Jahren
layer.cpp
core: more vec?i -> ?veci renames.
vor 13 Jahren
layer.h
core: fix include guard naming scheme.
vor 14 Jahren
log.cpp
build: stop defining ANDROID_NDK and check for __ANDROID__ instead.
vor 13 Jahren
log.h
core: a few compilation fixes for non-GCC compilers.
vor 13 Jahren
loldebug.h
build: put debug stuff and shader stuff in subdirectories.
vor 13 Jahren
lolgl.h
osx: link with the proper OpenGL libraries on OS X.
vor 13 Jahren
map.cpp
core: allow each blitted tile to be stretched differently.
vor 13 Jahren
map.h
core: fix include guard naming scheme.
vor 14 Jahren
numeric.h
core: don't explicitly use std:: prefix when the platform may not
vor 13 Jahren
platform.cpp
build: stop defining ANDROID_NDK and check for __ANDROID__ instead.
vor 13 Jahren
platform.h
ui: add a Platform class to query information about the current platform.
vor 14 Jahren
profiler.cpp
core: make timers second-based rather than millisecond-based.
vor 12 Jahren
profiler.h
core: fix include guard naming scheme.
vor 14 Jahren
sample.cpp
core: tick methods now use seconds, like any sane system.
vor 12 Jahren
sample.h
core: tick methods now use seconds, like any sane system.
vor 12 Jahren
sampler.cpp
Put everything in the "lol" namespace. Better late than never.
vor 14 Jahren
sampler.h
core: fix include guard naming scheme.
vor 14 Jahren
scene.cpp
core: convert some realloc() calls to our nice dynamic Array class.
vor 12 Jahren
scene.h
core: move some of the camera view logic from the Video class to the
vor 12 Jahren
sprite.cpp
core: tick methods now use seconds, like any sane system.
vor 12 Jahren
sprite.h
core: tick methods now use seconds, like any sane system.
vor 12 Jahren
text.cpp
core: tick methods now use seconds, like any sane system.
vor 12 Jahren
text.h
core: tick methods now use seconds, like any sane system.
vor 12 Jahren
ticker.cpp
core: move some of the camera view logic from the Video class to the
vor 12 Jahren
ticker.h
core: try to merge Ticker and Emcee. Still not very good.
vor 13 Jahren
tiler.cpp
core: allow each blitted tile to be stretched differently.
vor 13 Jahren
tiler.h
core: allow each blitted tile to be stretched differently.
vor 13 Jahren
tileset.cpp
gpu: activate backface culling on OpenGL to remain consistent with
vor 12 Jahren
tileset.h
core: tick methods now use seconds, like any sane system.
vor 12 Jahren
timer.cpp
core: make timers second-based rather than millisecond-based.
vor 12 Jahren
timer.h
core: make timers second-based rather than millisecond-based.
vor 12 Jahren
video.cpp
core: move some of the camera view logic from the Video class to the
vor 12 Jahren
video.h
core: move some of the camera view logic from the Video class to the
vor 12 Jahren
world.cpp
core: tick methods now use seconds, like any sane system.
vor 12 Jahren
world.h
core: tick methods now use seconds, like any sane system.
vor 12 Jahren
worldentity.cpp
Small WorldEntity tweaks.
vor 12 Jahren
worldentity.h
Small WorldEntity tweaks.
vor 12 Jahren