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Sam Hocevar bd5ff72507 math: declare some HLSL-compliant types. vor 12 Jahren
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application android: slightly update Android project for newer SDK versions. vor 13 Jahren
debug core: tick methods now use seconds, like any sane system. vor 12 Jahren
gpu core: no longer deactivate std::ostream features on Android. vor 12 Jahren
image win32: the GDI+ byte swapping was wrong; fix that. vor 13 Jahren
input input: allow to remap gamepad axes in the generic input layer. vor 12 Jahren
lol math: declare some HLSL-compliant types. vor 12 Jahren
math math: fix minor compiler warnings that appeared with g++ 4.7. vor 12 Jahren
platform input: fix brain fart in our SDL joystick input. vor 12 Jahren
thread xbox: start working on an Xbox/Direct3D port. vor 13 Jahren
Makefile.am build: ensure .lolfx.cpp files get cleaned up. vor 12 Jahren
array.h core: some clang and g++ 4.7 compilation fixes. vor 12 Jahren
audio.cpp build: fix Win64 compilation with mingw64, using an updated SDL build. vor 13 Jahren
audio.h core: fix include guard naming scheme. vor 14 Jahren
bitfield.h core: fix include guard naming scheme. vor 14 Jahren
camera.cpp Added some convenient functions in camera. vor 12 Jahren
camera.h Added some convenient functions in camera. vor 12 Jahren
core.h input: add core joystick support and bind the SDL input to that. vor 12 Jahren
dict.cpp xbox: start working on an Xbox/Direct3D port. vor 13 Jahren
dict.h osx: automake does not support .mm files yet, so rename ios-image.mm back vor 13 Jahren
eglapp.cpp core: try to merge Ticker and Emcee. Still not very good. vor 13 Jahren
eglapp.h math: rename matrix.h to vector.h and simplify some stuff, especially in vor 13 Jahren
emitter.cpp core: tick methods now use seconds, like any sane system. vor 12 Jahren
emitter.h core: tick methods now use seconds, like any sane system. vor 12 Jahren
entity.cpp core: tick methods now use seconds, like any sane system. vor 12 Jahren
entity.h core: move some of the camera view logic from the Video class to the vor 12 Jahren
font.cpp core: tick methods now use seconds, like any sane system. vor 12 Jahren
font.h core: tick methods now use seconds, like any sane system. vor 12 Jahren
forge.cpp Put everything in the "lol" namespace. Better late than never. vor 14 Jahren
forge.h core: fix include guard naming scheme. vor 14 Jahren
gradient.cpp gpu: activate backface culling on OpenGL to remain consistent with vor 12 Jahren
gradient.h core: tick methods now use seconds, like any sane system. vor 12 Jahren
hash.cpp Put everything in the "lol" namespace. Better late than never. vor 14 Jahren
hash.h core: fix include guard naming scheme. vor 14 Jahren
layer.cpp core: more vec?i -> ?veci renames. vor 13 Jahren
layer.h core: fix include guard naming scheme. vor 14 Jahren
log.cpp build: stop defining ANDROID_NDK and check for __ANDROID__ instead. vor 13 Jahren
log.h core: a few compilation fixes for non-GCC compilers. vor 13 Jahren
loldebug.h build: put debug stuff and shader stuff in subdirectories. vor 13 Jahren
lolgl.h osx: link with the proper OpenGL libraries on OS X. vor 13 Jahren
map.cpp core: allow each blitted tile to be stretched differently. vor 13 Jahren
map.h core: fix include guard naming scheme. vor 14 Jahren
numeric.h core: don't explicitly use std:: prefix when the platform may not vor 13 Jahren
platform.cpp build: stop defining ANDROID_NDK and check for __ANDROID__ instead. vor 13 Jahren
platform.h ui: add a Platform class to query information about the current platform. vor 14 Jahren
profiler.cpp core: make timers second-based rather than millisecond-based. vor 12 Jahren
profiler.h core: fix include guard naming scheme. vor 14 Jahren
sample.cpp core: tick methods now use seconds, like any sane system. vor 12 Jahren
sample.h core: tick methods now use seconds, like any sane system. vor 12 Jahren
sampler.cpp Put everything in the "lol" namespace. Better late than never. vor 14 Jahren
sampler.h core: fix include guard naming scheme. vor 14 Jahren
scene.cpp core: convert some realloc() calls to our nice dynamic Array class. vor 12 Jahren
scene.h core: move some of the camera view logic from the Video class to the vor 12 Jahren
sprite.cpp core: tick methods now use seconds, like any sane system. vor 12 Jahren
sprite.h core: tick methods now use seconds, like any sane system. vor 12 Jahren
text.cpp core: tick methods now use seconds, like any sane system. vor 12 Jahren
text.h core: tick methods now use seconds, like any sane system. vor 12 Jahren
ticker.cpp core: move some of the camera view logic from the Video class to the vor 12 Jahren
ticker.h core: try to merge Ticker and Emcee. Still not very good. vor 13 Jahren
tiler.cpp core: allow each blitted tile to be stretched differently. vor 13 Jahren
tiler.h core: allow each blitted tile to be stretched differently. vor 13 Jahren
tileset.cpp gpu: activate backface culling on OpenGL to remain consistent with vor 12 Jahren
tileset.h core: tick methods now use seconds, like any sane system. vor 12 Jahren
timer.cpp core: make timers second-based rather than millisecond-based. vor 12 Jahren
timer.h core: make timers second-based rather than millisecond-based. vor 12 Jahren
video.cpp core: move some of the camera view logic from the Video class to the vor 12 Jahren
video.h core: move some of the camera view logic from the Video class to the vor 12 Jahren
world.cpp core: tick methods now use seconds, like any sane system. vor 12 Jahren
world.h core: tick methods now use seconds, like any sane system. vor 12 Jahren
worldentity.cpp Small WorldEntity tweaks. vor 12 Jahren
worldentity.h Small WorldEntity tweaks. vor 12 Jahren