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Sam Hocevar bfada5d920 core: move some of the camera view logic from the Video class to the 12 年前
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application android: slightly update Android project for newer SDK versions. 13 年前
debug core: tick methods now use seconds, like any sane system. 12 年前
gpu gpu: fix a memory leak in the VertexBuffer and IndexBuffer classes. 12 年前
image win32: the GDI+ byte swapping was wrong; fix that. 13 年前
lol core: reduce compilation time by about 30% by playing with namespaces 12 年前
math math: fix a bug in mat3::fromeuler(). 12 年前
platform core: tick methods now use seconds, like any sane system. 12 年前
thread xbox: start working on an Xbox/Direct3D port. 13 年前
Makefile.am core: move the Camera class from Orbital to the engine core. 12 年前
array.h core: fix a bug in the Array class copy constructor, found thanks to 12 年前
audio.cpp build: fix Win64 compilation with mingw64, using an updated SDL build. 13 年前
audio.h core: fix include guard naming scheme. 14 年前
bitfield.h core: fix include guard naming scheme. 14 年前
camera.cpp core: move some of the camera view logic from the Video class to the 12 年前
camera.h core: tick methods now use seconds, like any sane system. 12 年前
core.h core: move the Camera class from Orbital to the engine core. 12 年前
dict.cpp xbox: start working on an Xbox/Direct3D port. 13 年前
dict.h osx: automake does not support .mm files yet, so rename ios-image.mm back 13 年前
eglapp.cpp core: try to merge Ticker and Emcee. Still not very good. 13 年前
eglapp.h math: rename matrix.h to vector.h and simplify some stuff, especially in 13 年前
emitter.cpp core: tick methods now use seconds, like any sane system. 12 年前
emitter.h core: tick methods now use seconds, like any sane system. 12 年前
entity.cpp core: tick methods now use seconds, like any sane system. 12 年前
entity.h core: move some of the camera view logic from the Video class to the 12 年前
font.cpp core: tick methods now use seconds, like any sane system. 12 年前
font.h core: tick methods now use seconds, like any sane system. 12 年前
forge.cpp Put everything in the "lol" namespace. Better late than never. 14 年前
forge.h core: fix include guard naming scheme. 14 年前
gradient.cpp core: move some of the camera view logic from the Video class to the 12 年前
gradient.h core: tick methods now use seconds, like any sane system. 12 年前
hash.cpp Put everything in the "lol" namespace. Better late than never. 14 年前
hash.h core: fix include guard naming scheme. 14 年前
input.cpp Added GetButtonState() in Input class. 12 年前
input.h core: tick methods now use seconds, like any sane system. 12 年前
layer.cpp core: more vec?i -> ?veci renames. 13 年前
layer.h core: fix include guard naming scheme. 14 年前
log.cpp build: stop defining ANDROID_NDK and check for __ANDROID__ instead. 13 年前
log.h core: a few compilation fixes for non-GCC compilers. 13 年前
loldebug.h build: put debug stuff and shader stuff in subdirectories. 13 年前
lolgl.h osx: link with the proper OpenGL libraries on OS X. 13 年前
map.cpp core: allow each blitted tile to be stretched differently. 13 年前
map.h core: fix include guard naming scheme. 14 年前
numeric.h core: don't explicitly use std:: prefix when the platform may not 13 年前
platform.cpp build: stop defining ANDROID_NDK and check for __ANDROID__ instead. 13 年前
platform.h ui: add a Platform class to query information about the current platform. 14 年前
profiler.cpp core: make timers second-based rather than millisecond-based. 12 年前
profiler.h core: fix include guard naming scheme. 14 年前
sample.cpp core: tick methods now use seconds, like any sane system. 12 年前
sample.h core: tick methods now use seconds, like any sane system. 12 年前
sampler.cpp Put everything in the "lol" namespace. Better late than never. 14 年前
sampler.h core: fix include guard naming scheme. 14 年前
scene.cpp core: move some of the camera view logic from the Video class to the 12 年前
scene.h core: move some of the camera view logic from the Video class to the 12 年前
sprite.cpp core: tick methods now use seconds, like any sane system. 12 年前
sprite.h core: tick methods now use seconds, like any sane system. 12 年前
text.cpp core: tick methods now use seconds, like any sane system. 12 年前
text.h core: tick methods now use seconds, like any sane system. 12 年前
ticker.cpp core: move some of the camera view logic from the Video class to the 12 年前
ticker.h core: try to merge Ticker and Emcee. Still not very good. 13 年前
tiler.cpp core: allow each blitted tile to be stretched differently. 13 年前
tiler.h core: allow each blitted tile to be stretched differently. 13 年前
tileset.cpp core: tick methods now use seconds, like any sane system. 12 年前
tileset.h core: tick methods now use seconds, like any sane system. 12 年前
timer.cpp core: make timers second-based rather than millisecond-based. 12 年前
timer.h core: make timers second-based rather than millisecond-based. 12 年前
video.cpp core: move some of the camera view logic from the Video class to the 12 年前
video.h core: move some of the camera view logic from the Video class to the 12 年前
world.cpp core: tick methods now use seconds, like any sane system. 12 年前
world.h core: tick methods now use seconds, like any sane system. 12 年前
worldentity.cpp core: tick methods now use seconds, like any sane system. 12 年前
worldentity.h core: tick methods now use seconds, like any sane system. 12 年前