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Sam Hocevar c69e487dfc gpu: do not use GLEW on OS X until we are sure that the version we detected vor 13 Jahren
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application nacl: NaCl binaries no longer need a modified main() to work, the NaCl vor 13 Jahren
bullet build: fix shitloads of warnings. vor 13 Jahren
data build: add a common.am include file and a "make lolcheck" target that does vor 13 Jahren
debug debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh. vor 13 Jahren
easymesh easymesh: use "ato" for torus, because "at" is already for triangle. vor 13 Jahren
generated easymesh: use "ato" for torus, because "at" is already for triangle. vor 13 Jahren
gpu gpu: do not use GLEW on OS X until we are sure that the version we detected vor 13 Jahren
image build: tweak everything to allow building with SDL on the Raspberry Pi. vor 13 Jahren
input input: some refactoring in the action bindings. vor 13 Jahren
lol core: use "f128" as the long double prefix for vectors, even if it's vor 13 Jahren
math math: refactor real number constant declarations so that they are only vor 13 Jahren
platform build: fix shitloads of warnings. vor 13 Jahren
thread xbox: start working on an Xbox/Direct3D port. vor 13 Jahren
Makefile.am build: "make generated" now recursively rebuilds all flex/bison targets. vor 13 Jahren
array.h core: implement Array::Resize() to forcibly set the size of an array. vor 13 Jahren
audio.cpp build: tweak everything to allow building with SDL on the Raspberry Pi. vor 13 Jahren
audio.h core: fix include guard naming scheme. vor 14 Jahren
bitfield.h core: fix include guard naming scheme. vor 14 Jahren
camera.cpp So Character Controller works with a lazy camera logic. vor 13 Jahren
camera.h So Character Controller works with a lazy camera logic. vor 13 Jahren
core.h build: switch the Android native build rules to autoconf; still a bit rough vor 13 Jahren
dict.cpp xbox: start working on an Xbox/Direct3D port. vor 13 Jahren
dict.h osx: automake does not support .mm files yet, so rename ios-image.mm back vor 14 Jahren
eglapp.cpp build: fix shitloads of warnings. vor 13 Jahren
eglapp.h core: on the Raspberry Pi, use the proprietary graphics library instead of vor 13 Jahren
emitter.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. vor 13 Jahren
emitter.h core: tick methods now use seconds, like any sane system. vor 13 Jahren
entity.cpp core: fix a few build warnings and remove useless operators from the vor 13 Jahren
entity.h fixed 23 files out of 277: vor 13 Jahren
font.cpp core: tick methods now use seconds, like any sane system. vor 13 Jahren
font.h core: tick methods now use seconds, like any sane system. vor 13 Jahren
forge.cpp Put everything in the "lol" namespace. Better late than never. vor 15 Jahren
forge.h core: fix include guard naming scheme. vor 14 Jahren
gradient.cpp gpu: convert the gradient shader to a LolFx effect file. vor 13 Jahren
gradient.h core: tick methods now use seconds, like any sane system. vor 13 Jahren
gradient.lolfx gpu: convert the gradient shader to a LolFx effect file. vor 13 Jahren
hash.cpp Put everything in the "lol" namespace. Better late than never. vor 15 Jahren
hash.h core: fix include guard naming scheme. vor 14 Jahren
layer.cpp core: fix a few build warnings and remove useless operators from the vor 13 Jahren
layer.h core: fix include guard naming scheme. vor 14 Jahren
log.cpp android: simplify the logger code. vor 13 Jahren
log.h android: simplify the logger code. vor 13 Jahren
lolcore.vcxproj debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh. vor 13 Jahren
lolcore.vcxproj.filters debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh. vor 13 Jahren
loldebug.h debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh. vor 13 Jahren
lolgl.h osx: link with the proper OpenGL libraries on OS X. vor 14 Jahren
map.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. vor 13 Jahren
map.h core: fix include guard naming scheme. vor 14 Jahren
numeric.h fixed 23 files out of 277: vor 13 Jahren
platform.cpp core: replace usage of sin() or std::sin() with lol::sin() where appropriate. vor 13 Jahren
platform.h ui: add a Platform class to query information about the current platform. vor 14 Jahren
profiler.cpp core: make timers second-based rather than millisecond-based. vor 13 Jahren
profiler.h core: fix include guard naming scheme. vor 14 Jahren
sample.cpp build: tweak everything to allow building with SDL on the Raspberry Pi. vor 13 Jahren
sample.h core: tick methods now use seconds, like any sane system. vor 13 Jahren
sampler.cpp Put everything in the "lol" namespace. Better late than never. vor 15 Jahren
sampler.h core: fix include guard naming scheme. vor 14 Jahren
scene.cpp gpu: get rid of the inline 2D shader and create "tile.lolfx". vor 13 Jahren
scene.h core: move some of the camera view logic from the Video class to the vor 13 Jahren
sprite.cpp core: tick methods now use seconds, like any sane system. vor 13 Jahren
sprite.h core: tick methods now use seconds, like any sane system. vor 13 Jahren
text.cpp core: tick methods now use seconds, like any sane system. vor 13 Jahren
text.h core: tick methods now use seconds, like any sane system. vor 13 Jahren
ticker.cpp debug: add minor debug messages to the ticker, ensure LOL_DEBUG and vor 13 Jahren
ticker.h core: try to merge Ticker and Emcee. Still not very good. vor 14 Jahren
tiler.cpp core: allow each blitted tile to be stretched differently. vor 13 Jahren
tiler.h core: allow each blitted tile to be stretched differently. vor 13 Jahren
tileset.cpp build: fix shitloads of warnings. vor 13 Jahren
tileset.h core: tick methods now use seconds, like any sane system. vor 13 Jahren
timer.cpp build: tweak everything to allow building with SDL on the Raspberry Pi. vor 13 Jahren
timer.h core: make timers second-based rather than millisecond-based. vor 13 Jahren
video.cpp gpu: remove support for the accumulation buffer, it's deprecated anyway. vor 13 Jahren
video.h gpu: document and tweak some class declarations. vor 13 Jahren
world.cpp core: tick methods now use seconds, like any sane system. vor 13 Jahren
world.h core: tick methods now use seconds, like any sane system. vor 13 Jahren
worldentity.cpp fixed 23 files out of 277: vor 13 Jahren
worldentity.h Small WorldEntity tweaks. vor 13 Jahren