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Sam Hocevar 6c3b80be8f Particle emitter test. 15 年前
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Makefile.am Skeleton for the particle emitter class. 15 年前
audio.cpp Reduce audio latency by using 1K samples instead of 4K. 15 年前
audio.h Add preliminary support for sound samples. Implement click. 15 年前
bitfield.h Complete Lol Engine / Deus Hax / Monsterz split. 15 年前
core.h Skeleton for the particle emitter class. 15 年前
debugfps.cpp Add a Text object for OSD and possibly other effects. 15 年前
debugfps.h Add a Text object for OSD and possibly other effects. 15 年前
debugrecord.cpp Slightly change the ...Data initialisation in classes. 15 年前
debugrecord.h Complete Lol Engine / Deus Hax / Monsterz split. 15 年前
debugsphere.cpp Slightly change the ...Data initialisation in classes. 15 年前
debugsphere.h Complete Lol Engine / Deus Hax / Monsterz split. 15 年前
debugstats.cpp Slightly change the ...Data initialisation in classes. 15 年前
debugstats.h Complete Lol Engine / Deus Hax / Monsterz split. 15 年前
dict.cpp Slightly change the ...Data initialisation in classes. 15 年前
dict.h Complete Lol Engine / Deus Hax / Monsterz split. 15 年前
emitter.cpp Particle emitter test. 15 年前
emitter.h Particle emitter test. 15 年前
entity.cpp Complete Lol Engine / Deus Hax / Monsterz split. 15 年前
entity.h Complete Lol Engine / Deus Hax / Monsterz split. 15 年前
font.cpp Print error reports before panicking when asset loads fail. 15 年前
font.h Complete Lol Engine / Deus Hax / Monsterz split. 15 年前
forge.cpp Complete Lol Engine / Deus Hax / Monsterz split. 15 年前
forge.h Complete Lol Engine / Deus Hax / Monsterz split. 15 年前
input.cpp Mouse button support in Lol Engine. 15 年前
input.h Mouse button support in Lol Engine. 15 年前
layer.cpp Change the way the Scene object works. 15 年前
layer.h Change the way the Scene object works. 15 年前
map.cpp Change the way the Scene object works. 15 年前
map.h Change the way the Scene object works. 15 年前
matrix.h Add a utility function to compute the power of two above. 15 年前
profiler.cpp Complete Lol Engine / Deus Hax / Monsterz split. 15 年前
profiler.h Complete Lol Engine / Deus Hax / Monsterz split. 15 年前
sample.cpp Print error reports before panicking when asset loads fail. 15 年前
sample.h Skeleton for sample entity and sampler manager classes. 15 年前
sampler.cpp Add preliminary support for sound samples. Implement click. 15 年前
sampler.h Skeleton for sample entity and sampler manager classes. 15 年前
scene.cpp Change the way the Scene object works. 15 年前
scene.h Change the way the Scene object works. 15 年前
sdlinput.cpp Slightly change the ...Data initialisation in classes. 15 年前
sdlinput.h Complete Lol Engine / Deus Hax / Monsterz split. 15 年前
text.cpp Add a Text object for OSD and possibly other effects. 15 年前
text.h Add a Text object for OSD and possibly other effects. 15 年前
ticker.cpp Change the way the Scene object works. 15 年前
ticker.h Complete Lol Engine / Deus Hax / Monsterz split. 15 年前
tiler.cpp Add support for rotated views and stretched tiles. 15 年前
tiler.h Add support for rotated views and stretched tiles. 15 年前
tileset.cpp Print error reports before panicking when asset loads fail. 15 年前
tileset.h Add support for rotated views and stretched tiles. 15 年前
timer.cpp Slightly change the ...Data initialisation in classes. 15 年前
timer.h Complete Lol Engine / Deus Hax / Monsterz split. 15 年前
video.cpp Complete Lol Engine / Deus Hax / Monsterz split. 15 年前
video.h Complete Lol Engine / Deus Hax / Monsterz split. 15 年前
world.cpp Slightly change the ...Data initialisation in classes. 15 年前
world.h Complete Lol Engine / Deus Hax / Monsterz split. 15 年前