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Sam Hocevar e1070c3b3c debug: do not use std::abort() on the PS3. 12 anni fa
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application android: slightly update Android project for newer SDK versions. 12 anni fa
debug build: fix GCC build; it doesn't like to have a local file called debug/debug.h. 12 anni fa
gpu gpu: implement a few CG calls. 12 anni fa
image win32: the GDI+ byte swapping was wrong; fix that. 12 anni fa
lol debug: do not use std::abort() on the PS3. 12 anni fa
math math: new mat3::scale() and mat4::scale() methods. 12 anni fa
platform gpu: fix a great lot of Direct3D problems, spotted using PIX. 12 anni fa
thread xbox: start working on an Xbox/Direct3D port. 12 anni fa
Makefile.am gpu: abstraction class for index buffers; the cube tutorial no longer 12 anni fa
array.h core: add copy constructor and assignment operator to Array. 12 anni fa
audio.cpp build: fix Win64 compilation with mingw64, using an updated SDL build. 13 anni fa
audio.h core: fix include guard naming scheme. 13 anni fa
bitfield.h core: fix include guard naming scheme. 13 anni fa
core.h gpu: abstraction class for index buffers; the cube tutorial no longer 12 anni fa
dict.cpp xbox: start working on an Xbox/Direct3D port. 12 anni fa
dict.h osx: automake does not support .mm files yet, so rename ios-image.mm back 13 anni fa
eglapp.cpp core: try to merge Ticker and Emcee. Still not very good. 13 anni fa
eglapp.h math: rename matrix.h to vector.h and simplify some stuff, especially in 13 anni fa
emitter.cpp core: allow each blitted tile to be stretched differently. 12 anni fa
emitter.h tileset: replace the Tiler ID system with real TileSet objects. The only 13 anni fa
entity.cpp core: prefix Entity members with m_ to avoid accidental shadowing. 13 anni fa
entity.h core: prefix Entity members with m_ to avoid accidental shadowing. 13 anni fa
font.cpp core: allow each blitted tile to be stretched differently. 12 anni fa
font.h core: allow each blitted tile to be stretched differently. 12 anni fa
forge.cpp Put everything in the "lol" namespace. Better late than never. 14 anni fa
forge.h core: fix include guard naming scheme. 13 anni fa
gradient.cpp gpu: fix a nasty bug in the D3D9 vertex declaration code that caused 12 anni fa
gradient.h render: add a Gradient class that will be used for dithering later. 13 anni fa
hash.cpp Put everything in the "lol" namespace. Better late than never. 14 anni fa
hash.h core: fix include guard naming scheme. 13 anni fa
input.cpp math: try to implement the magic getter/setter pattern. BREAKS BUILD. 13 anni fa
input.h math: rename matrix.h to vector.h and simplify some stuff, especially in 13 anni fa
layer.cpp core: more vec?i -> ?veci renames. 13 anni fa
layer.h core: fix include guard naming scheme. 13 anni fa
log.cpp build: stop defining ANDROID_NDK and check for __ANDROID__ instead. 13 anni fa
log.h core: a few compilation fixes for non-GCC compilers. 13 anni fa
loldebug.h build: put debug stuff and shader stuff in subdirectories. 13 anni fa
lolgl.h osx: link with the proper OpenGL libraries on OS X. 13 anni fa
map.cpp core: allow each blitted tile to be stretched differently. 12 anni fa
map.h core: fix include guard naming scheme. 13 anni fa
numeric.h core: don't explicitly use std:: prefix when the platform may not 13 anni fa
platform.cpp build: stop defining ANDROID_NDK and check for __ANDROID__ instead. 13 anni fa
platform.h ui: add a Platform class to query information about the current platform. 13 anni fa
profiler.cpp core: get rid of now useless <cstdio> includes. 13 anni fa
profiler.h core: fix include guard naming scheme. 13 anni fa
sample.cpp build: fix Win64 compilation with mingw64, using an updated SDL build. 13 anni fa
sample.h core: fix include guard naming scheme. 13 anni fa
sampler.cpp Put everything in the "lol" namespace. Better late than never. 14 anni fa
sampler.h core: fix include guard naming scheme. 13 anni fa
scene.cpp gpu: fix a great lot of Direct3D problems, spotted using PIX. 12 anni fa
scene.h core: allow each blitted tile to be stretched differently. 12 anni fa
sprite.cpp core: allow each blitted tile to be stretched differently. 12 anni fa
sprite.h core: add a Sprite class to try to factor some common logic currently 13 anni fa
text.cpp core: prefix Entity members with m_ to avoid accidental shadowing. 13 anni fa
text.h core: more vec?i -> ?veci renames. 13 anni fa
ticker.cpp threads: change Queue to a template so that we can manage the element type. 12 anni fa
ticker.h core: try to merge Ticker and Emcee. Still not very good. 13 anni fa
tiler.cpp core: allow each blitted tile to be stretched differently. 12 anni fa
tiler.h core: allow each blitted tile to be stretched differently. 12 anni fa
tileset.cpp gpu: fix a great lot of Direct3D problems, spotted using PIX. 12 anni fa
tileset.h gpu: add an Unbind() method for textures for clean up. Unfortunately 12 anni fa
timer.cpp xbox: start working on an Xbox/Direct3D port. 12 anni fa
timer.h core: fix include guard naming scheme. 13 anni fa
video.cpp gpu: replace exit(0) in D3D error checks with lol::Abort(). 12 anni fa
video.h video: allow to set the default clear color. 12 anni fa
world.cpp core: prefix Entity members with m_ to avoid accidental shadowing. 13 anni fa
world.h core: fix include guard naming scheme. 13 anni fa
worldentity.cpp core: split vector operations into linear and non-linear so that we can 13 anni fa
worldentity.h core: more vec?i -> ?veci renames. 13 anni fa