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Sam Hocevar e1070c3b3c debug: do not use std::abort() on the PS3. 13 år sedan
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application android: slightly update Android project for newer SDK versions. 13 år sedan
debug build: fix GCC build; it doesn't like to have a local file called debug/debug.h. 13 år sedan
gpu gpu: implement a few CG calls. 13 år sedan
image win32: the GDI+ byte swapping was wrong; fix that. 13 år sedan
lol debug: do not use std::abort() on the PS3. 13 år sedan
math math: new mat3::scale() and mat4::scale() methods. 13 år sedan
platform gpu: fix a great lot of Direct3D problems, spotted using PIX. 13 år sedan
thread xbox: start working on an Xbox/Direct3D port. 13 år sedan
Makefile.am gpu: abstraction class for index buffers; the cube tutorial no longer 13 år sedan
array.h core: add copy constructor and assignment operator to Array. 13 år sedan
audio.cpp build: fix Win64 compilation with mingw64, using an updated SDL build. 13 år sedan
audio.h core: fix include guard naming scheme. 14 år sedan
bitfield.h core: fix include guard naming scheme. 14 år sedan
core.h gpu: abstraction class for index buffers; the cube tutorial no longer 13 år sedan
dict.cpp xbox: start working on an Xbox/Direct3D port. 13 år sedan
dict.h osx: automake does not support .mm files yet, so rename ios-image.mm back 13 år sedan
eglapp.cpp core: try to merge Ticker and Emcee. Still not very good. 13 år sedan
eglapp.h math: rename matrix.h to vector.h and simplify some stuff, especially in 13 år sedan
emitter.cpp core: allow each blitted tile to be stretched differently. 13 år sedan
emitter.h tileset: replace the Tiler ID system with real TileSet objects. The only 13 år sedan
entity.cpp core: prefix Entity members with m_ to avoid accidental shadowing. 13 år sedan
entity.h core: prefix Entity members with m_ to avoid accidental shadowing. 13 år sedan
font.cpp core: allow each blitted tile to be stretched differently. 13 år sedan
font.h core: allow each blitted tile to be stretched differently. 13 år sedan
forge.cpp Put everything in the "lol" namespace. Better late than never. 14 år sedan
forge.h core: fix include guard naming scheme. 14 år sedan
gradient.cpp gpu: fix a nasty bug in the D3D9 vertex declaration code that caused 13 år sedan
gradient.h render: add a Gradient class that will be used for dithering later. 13 år sedan
hash.cpp Put everything in the "lol" namespace. Better late than never. 14 år sedan
hash.h core: fix include guard naming scheme. 14 år sedan
input.cpp math: try to implement the magic getter/setter pattern. BREAKS BUILD. 13 år sedan
input.h math: rename matrix.h to vector.h and simplify some stuff, especially in 13 år sedan
layer.cpp core: more vec?i -> ?veci renames. 13 år sedan
layer.h core: fix include guard naming scheme. 14 år sedan
log.cpp build: stop defining ANDROID_NDK and check for __ANDROID__ instead. 13 år sedan
log.h core: a few compilation fixes for non-GCC compilers. 13 år sedan
loldebug.h build: put debug stuff and shader stuff in subdirectories. 13 år sedan
lolgl.h osx: link with the proper OpenGL libraries on OS X. 13 år sedan
map.cpp core: allow each blitted tile to be stretched differently. 13 år sedan
map.h core: fix include guard naming scheme. 14 år sedan
numeric.h core: don't explicitly use std:: prefix when the platform may not 14 år sedan
platform.cpp build: stop defining ANDROID_NDK and check for __ANDROID__ instead. 13 år sedan
platform.h ui: add a Platform class to query information about the current platform. 14 år sedan
profiler.cpp core: get rid of now useless <cstdio> includes. 14 år sedan
profiler.h core: fix include guard naming scheme. 14 år sedan
sample.cpp build: fix Win64 compilation with mingw64, using an updated SDL build. 13 år sedan
sample.h core: fix include guard naming scheme. 14 år sedan
sampler.cpp Put everything in the "lol" namespace. Better late than never. 14 år sedan
sampler.h core: fix include guard naming scheme. 14 år sedan
scene.cpp gpu: fix a great lot of Direct3D problems, spotted using PIX. 13 år sedan
scene.h core: allow each blitted tile to be stretched differently. 13 år sedan
sprite.cpp core: allow each blitted tile to be stretched differently. 13 år sedan
sprite.h core: add a Sprite class to try to factor some common logic currently 13 år sedan
text.cpp core: prefix Entity members with m_ to avoid accidental shadowing. 13 år sedan
text.h core: more vec?i -> ?veci renames. 13 år sedan
ticker.cpp threads: change Queue to a template so that we can manage the element type. 13 år sedan
ticker.h core: try to merge Ticker and Emcee. Still not very good. 13 år sedan
tiler.cpp core: allow each blitted tile to be stretched differently. 13 år sedan
tiler.h core: allow each blitted tile to be stretched differently. 13 år sedan
tileset.cpp gpu: fix a great lot of Direct3D problems, spotted using PIX. 13 år sedan
tileset.h gpu: add an Unbind() method for textures for clean up. Unfortunately 13 år sedan
timer.cpp xbox: start working on an Xbox/Direct3D port. 13 år sedan
timer.h core: fix include guard naming scheme. 14 år sedan
video.cpp gpu: replace exit(0) in D3D error checks with lol::Abort(). 13 år sedan
video.h video: allow to set the default clear color. 13 år sedan
world.cpp core: prefix Entity members with m_ to avoid accidental shadowing. 13 år sedan
world.h core: fix include guard naming scheme. 14 år sedan
worldentity.cpp core: split vector operations into linear and non-linear so that we can 13 år sedan
worldentity.h core: more vec?i -> ?veci renames. 13 år sedan