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lolengine
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lol
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https://github.com/lolengine/lol
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Дрво:
e47928e8d1
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
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lol
/
src
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debug
Историја
Sam Hocevar
2b9d64f7a8
core: more vec?i -> ?veci renames.
пре 14 година
..
fps.cpp
core: more vec?i -> ?veci renames.
пре 14 година
fps.h
build: put debug stuff and shader stuff in subdirectories.
пре 15 година
quad.cpp
core: rename vec2i to ivec2 etc. to better match GLSL.
пре 14 година
quad.h
debug: reset the GL state more aggressively between quad renderings; this
пре 14 година
record.cpp
core: rename vec2i to ivec2 etc. to better match GLSL.
пре 14 година
record.h
build: put debug stuff and shader stuff in subdirectories.
пре 15 година
sphere.cpp
build: put debug stuff and shader stuff in subdirectories.
пре 15 година
sphere.h
build: put debug stuff and shader stuff in subdirectories.
пре 15 година
stats.cpp
build: put debug stuff and shader stuff in subdirectories.
пре 15 година
stats.h
build: put debug stuff and shader stuff in subdirectories.
пре 15 година