This website works better with JavaScript.
Home
Help
Sign In
lolengine
/
lol
mirror of
https://github.com/lolengine/lol
Watch
1
Star
0
Fork
0
Code
Issues
0
Releases
0
Wiki
Activity
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
891
Commits
5
Branches
118 MiB
C++
99%
C
0.6%
Markdown
0.4%
Tree:
e5e598bd68
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
Branches
Tags
${ item.name }
Create branch
${ searchTerm }
from 'e5e598bd68'
${ noResults }
lol
/
test
/
tutorial
History
Sam Hocevar
a71562bd83
core: rename f64vec4 to dvec4 etc. for consistency with GLSL.
12 years ago
..
01_triangle.cpp
gpu: allow to load a .lolfx file instead of all those shaders.
12 years ago
01_triangle.lolfx
gpu: allow to load a .lolfx file instead of all those shaders.
12 years ago
02_cube.cpp
misc: move more shaders to .lolfx files.
12 years ago
02_cube.lolfx
gpu: start working on the LolFx format.
12 years ago
03_fractal.cpp
core: rename f64vec4 to dvec4 etc. for consistency with GLSL.
12 years ago
03_fractal.lolfx
misc: move more shaders to .lolfx files.
12 years ago
Makefile.am
build: ensure .lolfx.cpp files get cleaned up.
12 years ago