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Sam Hocevar e7b1f4c56b nx: add a logger. 5 anni fa
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3rdparty Start porting the engine to the Nintendo Switch. 5 anni fa
application nx: add a logger. 5 anni fa
audio audio: fix build with SDL_Mixer disabled. 5 anni fa
base nx: add a logger. 5 anni fa
data build: refactor autotools files for out-of-tree builds. 8 anni fa
debug entity: add a flag system. 6 anni fa
easymesh easymesh: comment out a lot of code that was just causing compilation warnings 5 anni fa
engine ticker: better mechanism for entity init/release. 6 anni fa
gpu nx: ensure projects that use OpenGL compile properly. 5 anni fa
image image: port FFmpeg encoder to the new API to stop calling deprecated functions. 6 anni fa
lol nx: add a logger. 5 anni fa
lolua Switch to upstream Lua master branch. 6 anni fa
math math: implement <<(ostream &, real). 5 anni fa
mesh Fix a crash on exit caused by shader deletion. 6 anni fa
private nx: add a logger. 5 anni fa
sys Fix all visible compilation warnings in Visual Studio. 6 anni fa
t Add NX64 platform to projects. 5 anni fa
ui Start porting the engine to the Nintendo Switch. 5 anni fa
Makefile.am build: remove built-in bullet compilation on Linux. 6 anni fa
camera.cpp engine: start working on a tickable object, cleaner than entities. 6 anni fa
camera.h Another lowercase switching frenzy, because why not. 6 anni fa
commandstack.h base: clean up and refactor containers. 8 anni fa
emitter.cpp entity: add a flag system. 6 anni fa
emitter.h entity: add a flag system. 6 anni fa
font.cpp entity: add a flag system. 6 anni fa
font.h entity: add a flag system. 6 anni fa
gradient.cpp entity: add a flag system. 6 anni fa
gradient.h Use smart pointers in a lot of the rendering code. 6 anni fa
gradient.lolfx Clean up a lot of shader crap 8 anni fa
light.cpp engine: start working on a tickable object, cleaner than entities. 6 anni fa
light.h Another lowercase switching frenzy, because why not. 6 anni fa
lol-core.vcxproj nx: add a logger. 5 anni fa
lol-core.vcxproj.filters nx: add a logger. 5 anni fa
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 anni fa
lolgl.h nx: ensure projects that use OpenGL compile properly. 5 anni fa
messageservice.cpp Various emscripten compilation fixes. 6 anni fa
messageservice.h RIP lol::String ⚰️ LOL 7 anni fa
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 anni fa
platform.cpp build: reorganise includes so that we can use precompiled headers later. 8 anni fa
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 anni fa
profiler.cpp Rename lol::Timer to lol::timer. Because. 7 anni fa
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 anni fa
scene.cpp entity: add a flag system. 6 anni fa
scene.h entity: add a flag system. 6 anni fa
sprite.cpp entity: add a flag system. 6 anni fa
sprite.h Another lowercase switching frenzy, because why not. 6 anni fa
text.cpp entity: add a flag system. 6 anni fa
text.h entity: add a flag system. 6 anni fa
textureimage-private.h RIP lol::String ⚰️ LOL 7 anni fa
textureimage.cpp entity: add a flag system. 6 anni fa
textureimage.h entity: add a flag system. 6 anni fa
tileset.cpp entity: add a flag system. 6 anni fa
tileset.h entity: add a flag system. 6 anni fa
utils.h Get rid of numerous uses of lol::String. 7 anni fa
video.cpp Allow to resize the SDL window and propagate changes to the scene. 6 anni fa
video.h Allow to resize the SDL window and propagate changes to the scene. 6 anni fa