首頁 說明
登入
lolengine
/
lol
镜像来自 https://github.com/lolengine/lol
1
0
複製 0
程式碼 問題管理 0 版本發佈 0 Wiki Activity
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
878 Commit
5 分支
2.4 GiB
C++ 99%
C 0.6%
Markdown 0.4%
 
 
 
目錄樹: e7fd8c57e2
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
分支列表 標籤列表
${ item.name }
Create branch ${ searchTerm }
from 'e7fd8c57e2'
${ noResults }
lol/test/tutorial
文件歷史
Sam Hocevar a71562bd83 core: rename f64vec4 to dvec4 etc. for consistency with GLSL. 13 年之前
..
01_triangle.cpp gpu: allow to load a .lolfx file instead of all those shaders. 13 年之前
01_triangle.lolfx gpu: allow to load a .lolfx file instead of all those shaders. 13 年之前
02_cube.cpp misc: move more shaders to .lolfx files. 13 年之前
02_cube.lolfx gpu: start working on the LolFx format. 13 年之前
03_fractal.cpp core: rename f64vec4 to dvec4 etc. for consistency with GLSL. 13 年之前
03_fractal.lolfx misc: move more shaders to .lolfx files. 13 年之前
Makefile.am build: ensure .lolfx.cpp files get cleaned up. 13 年之前
Powered by Gitea 版本: 1.12.0+rc1-38-g249e22bb9 頁面: 16ms 樣板: 3ms
繁體中文(香港)
繁體中文(香港) English 简体中文 繁體中文(台灣) Deutsch français Nederlands latviešu русский Українська 日本語 español português do Brasil polski български italiano suomi Türkçe čeština српски svenska 한국어
JavaScript licenses API 網站 Go1.14.3