..
application
Added Thread classes
пре 10 година
base
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
пре 10 година
bullet
build: remove dead PS3 code.
пре 10 година
data
build: reorganise automake build system.
пре 13 година
debug
scene: remove functions that aren’t that useful.
пре 10 година
easymesh
Add color var in lua
пре 10 година
gpu
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
пре 10 година
image
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
пре 10 година
imgui
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
пре 10 година
input
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
пре 10 година
lol
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
пре 10 година
lolua
lua: fix compilation issues.
пре 10 година
lua
Split Tileset in TextureImage -> Tileset
пре 10 година
math
misc: lots of compilation fixes for Visual Studio (related to mediocre
пре 10 година
mesh
Added various stuff
пре 10 година
platform
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
пре 10 година
sys
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
пре 10 година
t
matrix: using permutation and LU decomposition for determinant and inverse computing
пре 10 година
Makefile.am
Split Tileset in TextureImage -> Tileset
пре 10 година
audio.cpp
build: reorganise includes so that we can use precompiled headers later.
пре 10 година
audio.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
пре 10 година
camera.cpp
Fixed some stuff and added some small tweaks
пре 10 година
camera.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
пре 10 година
commandstack.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
пре 10 година
dict.cpp
base: some Windows compilation fixes.
пре 10 година
dict.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
пре 10 година
eglapp.cpp
build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1.
пре 10 година
eglapp.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
пре 10 година
emitter.cpp
build: reorganise includes so that we can use precompiled headers later.
пре 10 година
emitter.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
пре 10 година
entity.cpp
build: reorganise includes so that we can use precompiled headers later.
пре 10 година
entity.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
пре 10 година
font.cpp
build: reorganise includes so that we can use precompiled headers later.
пре 10 година
font.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
пре 10 година
forge.cpp
build: reorganise includes so that we can use precompiled headers later.
пре 10 година
forge.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
пре 10 година
gradient.cpp
build: reorganise includes so that we can use precompiled headers later.
пре 10 година
gradient.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
пре 10 година
gradient.lolfx
scene: start working on the scene class reorganisation.
пре 10 година
light.cpp
build: reorganise includes so that we can use precompiled headers later.
пре 10 година
light.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
пре 10 година
lolcore.vcxproj
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
пре 10 година
lolcore.vcxproj.filters
Split Tileset in TextureImage -> Tileset
пре 10 година
loldebug.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
пре 10 година
lolgl.h
build: remove dead PS3 code.
пре 10 година
messageservice.cpp
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
пре 10 година
messageservice.h
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
пре 10 година
numeric.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
пре 10 година
platform.cpp
build: reorganise includes so that we can use precompiled headers later.
пре 10 година
platform.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
пре 10 година
profiler.cpp
build: reorganise includes so that we can use precompiled headers later.
пре 10 година
profiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
пре 10 година
sample.cpp
build: remove dead PS3 code.
пре 10 година
sample.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
пре 10 година
sampler.cpp
build: reorganise includes so that we can use precompiled headers later.
пре 10 година
sampler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
пре 10 година
scene.cpp
build: some PS4 compilation fixes.
пре 10 година
scene.h
scene: remove functions that aren’t that useful.
пре 10 година
sprite.cpp
build: reorganise includes so that we can use precompiled headers later.
пре 10 година
sprite.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
пре 10 година
text.cpp
base: more lowercase shit.
пре 10 година
text.h
Added some shit in controller and text
пре 10 година
textureimage-private.h
Split Tileset in TextureImage -> Tileset
пре 10 година
textureimage.cpp
Split Tileset in TextureImage -> Tileset
пре 10 година
textureimage.h
Split Tileset in TextureImage -> Tileset
пре 10 година
ticker.cpp
sys: use std::bind for thread workers to avoid ugly casts.
пре 10 година
ticker.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
пре 10 година
tiler.cpp
build: reorganise includes so that we can use precompiled headers later.
пре 10 година
tiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
пре 10 година
tileset.cpp
Split Tileset in TextureImage -> Tileset
пре 10 година
tileset.h
Split Tileset in TextureImage -> Tileset
пре 10 година
utils.h
Add color var in lua
пре 10 година
video.cpp
build: remove dead PS3 code.
пре 10 година
video.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
пре 10 година
world.cpp
2nd pass on Lua integration.
пре 10 година
world.h
2nd pass on Lua integration.
пре 10 година
worldentity.cpp
Fixed some stuff and added some small tweaks
пре 10 година
worldentity.h
Fixed some stuff and added some small tweaks
пре 10 година