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Benjamin ‘Touky’ Huet f139a7e164 LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) пре 11 година
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application Added Thread classes пре 10 година
base Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. пре 10 година
bullet build: remove dead PS3 code. пре 10 година
data build: reorganise automake build system. пре 13 година
debug scene: remove functions that aren’t that useful. пре 10 година
easymesh Add color var in lua пре 10 година
gpu LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) пре 10 година
image LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) пре 10 година
imgui LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) пре 10 година
input LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) пре 10 година
lol LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) пре 10 година
lolua lua: fix compilation issues. пре 10 година
lua Split Tileset in TextureImage -> Tileset пре 10 година
math misc: lots of compilation fixes for Visual Studio (related to mediocre пре 10 година
mesh Added various stuff пре 10 година
platform LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) пре 10 година
sys LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) пре 10 година
t matrix: using permutation and LU decomposition for determinant and inverse computing пре 10 година
Makefile.am Split Tileset in TextureImage -> Tileset пре 10 година
audio.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
camera.cpp Fixed some stuff and added some small tweaks пре 10 година
camera.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
commandstack.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
dict.cpp base: some Windows compilation fixes. пре 10 година
dict.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
eglapp.cpp build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. пре 10 година
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
emitter.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
emitter.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
entity.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
entity.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
font.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
font.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
forge.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
gradient.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
gradient.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
gradient.lolfx scene: start working on the scene class reorganisation. пре 10 година
light.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
light.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
lolcore.vcxproj LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) пре 10 година
lolcore.vcxproj.filters Split Tileset in TextureImage -> Tileset пре 10 година
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
lolgl.h build: remove dead PS3 code. пре 10 година
messageservice.cpp Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. пре 10 година
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. пре 10 година
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
platform.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
profiler.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
sample.cpp build: remove dead PS3 code. пре 10 година
sample.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
sampler.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
scene.cpp build: some PS4 compilation fixes. пре 10 година
scene.h scene: remove functions that aren’t that useful. пре 10 година
sprite.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
sprite.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
text.cpp base: more lowercase shit. пре 10 година
text.h Added some shit in controller and text пре 10 година
textureimage-private.h Split Tileset in TextureImage -> Tileset пре 10 година
textureimage.cpp Split Tileset in TextureImage -> Tileset пре 10 година
textureimage.h Split Tileset in TextureImage -> Tileset пре 10 година
ticker.cpp sys: use std::bind for thread workers to avoid ugly casts. пре 10 година
ticker.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
tiler.cpp build: reorganise includes so that we can use precompiled headers later. пре 10 година
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
tileset.cpp Split Tileset in TextureImage -> Tileset пре 10 година
tileset.h Split Tileset in TextureImage -> Tileset пре 10 година
utils.h Add color var in lua пре 10 година
video.cpp build: remove dead PS3 code. пре 10 година
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 10 година
world.cpp 2nd pass on Lua integration. пре 10 година
world.h 2nd pass on Lua integration. пре 10 година
worldentity.cpp Fixed some stuff and added some small tweaks пре 10 година
worldentity.h Fixed some stuff and added some small tweaks пре 10 година