..
application
Added Thread classes
10 lat temu
base
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
10 lat temu
bullet
build: remove dead PS3 code.
10 lat temu
data
build: reorganise automake build system.
13 lat temu
debug
scene: remove functions that aren’t that useful.
10 lat temu
easymesh
Add color var in lua
10 lat temu
gpu
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
10 lat temu
image
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
10 lat temu
imgui
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
10 lat temu
input
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
10 lat temu
lol
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
10 lat temu
lolua
lua: fix compilation issues.
10 lat temu
lua
Split Tileset in TextureImage -> Tileset
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math
misc: lots of compilation fixes for Visual Studio (related to mediocre
10 lat temu
mesh
Added various stuff
10 lat temu
platform
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
10 lat temu
sys
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
10 lat temu
t
matrix: using permutation and LU decomposition for determinant and inverse computing
10 lat temu
Makefile.am
Split Tileset in TextureImage -> Tileset
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audio.cpp
build: reorganise includes so that we can use precompiled headers later.
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audio.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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camera.cpp
Fixed some stuff and added some small tweaks
10 lat temu
camera.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 lat temu
commandstack.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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dict.cpp
base: some Windows compilation fixes.
10 lat temu
dict.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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eglapp.cpp
build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1.
10 lat temu
eglapp.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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emitter.cpp
build: reorganise includes so that we can use precompiled headers later.
10 lat temu
emitter.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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entity.cpp
build: reorganise includes so that we can use precompiled headers later.
10 lat temu
entity.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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font.cpp
build: reorganise includes so that we can use precompiled headers later.
10 lat temu
font.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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forge.cpp
build: reorganise includes so that we can use precompiled headers later.
10 lat temu
forge.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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gradient.cpp
build: reorganise includes so that we can use precompiled headers later.
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gradient.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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gradient.lolfx
scene: start working on the scene class reorganisation.
10 lat temu
light.cpp
build: reorganise includes so that we can use precompiled headers later.
10 lat temu
light.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 lat temu
lolcore.vcxproj
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
10 lat temu
lolcore.vcxproj.filters
Split Tileset in TextureImage -> Tileset
10 lat temu
loldebug.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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lolgl.h
build: remove dead PS3 code.
10 lat temu
messageservice.cpp
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
10 lat temu
messageservice.h
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
10 lat temu
numeric.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 lat temu
platform.cpp
build: reorganise includes so that we can use precompiled headers later.
10 lat temu
platform.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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profiler.cpp
build: reorganise includes so that we can use precompiled headers later.
10 lat temu
profiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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sample.cpp
build: remove dead PS3 code.
10 lat temu
sample.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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sampler.cpp
build: reorganise includes so that we can use precompiled headers later.
10 lat temu
sampler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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scene.cpp
build: some PS4 compilation fixes.
10 lat temu
scene.h
scene: remove functions that aren’t that useful.
10 lat temu
sprite.cpp
build: reorganise includes so that we can use precompiled headers later.
10 lat temu
sprite.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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text.cpp
base: more lowercase shit.
10 lat temu
text.h
Added some shit in controller and text
10 lat temu
textureimage-private.h
Split Tileset in TextureImage -> Tileset
10 lat temu
textureimage.cpp
Split Tileset in TextureImage -> Tileset
10 lat temu
textureimage.h
Split Tileset in TextureImage -> Tileset
10 lat temu
ticker.cpp
sys: use std::bind for thread workers to avoid ugly casts.
10 lat temu
ticker.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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tiler.cpp
build: reorganise includes so that we can use precompiled headers later.
10 lat temu
tiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
10 lat temu
tileset.cpp
Split Tileset in TextureImage -> Tileset
10 lat temu
tileset.h
Split Tileset in TextureImage -> Tileset
10 lat temu
utils.h
Add color var in lua
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video.cpp
build: remove dead PS3 code.
10 lat temu
video.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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world.cpp
2nd pass on Lua integration.
10 lat temu
world.h
2nd pass on Lua integration.
10 lat temu
worldentity.cpp
Fixed some stuff and added some small tweaks
10 lat temu
worldentity.h
Fixed some stuff and added some small tweaks
10 lat temu