..
application
Added Thread classes
9 år sedan
base
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
9 år sedan
bullet
build: remove dead PS3 code.
9 år sedan
data
build: reorganise automake build system.
13 år sedan
debug
scene: remove functions that aren’t that useful.
9 år sedan
easymesh
Add color var in lua
9 år sedan
gpu
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
9 år sedan
image
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
9 år sedan
imgui
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
9 år sedan
input
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
9 år sedan
lol
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
9 år sedan
lolua
lua: fix compilation issues.
9 år sedan
lua
Split Tileset in TextureImage -> Tileset
9 år sedan
math
misc: lots of compilation fixes for Visual Studio (related to mediocre
9 år sedan
mesh
Added various stuff
9 år sedan
platform
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
9 år sedan
sys
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
9 år sedan
t
matrix: using permutation and LU decomposition for determinant and inverse computing
9 år sedan
Makefile.am
Split Tileset in TextureImage -> Tileset
9 år sedan
audio.cpp
build: reorganise includes so that we can use precompiled headers later.
9 år sedan
audio.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 år sedan
camera.cpp
Fixed some stuff and added some small tweaks
9 år sedan
camera.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 år sedan
commandstack.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 år sedan
dict.cpp
base: some Windows compilation fixes.
9 år sedan
dict.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 år sedan
eglapp.cpp
build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1.
9 år sedan
eglapp.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 år sedan
emitter.cpp
build: reorganise includes so that we can use precompiled headers later.
9 år sedan
emitter.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 år sedan
entity.cpp
build: reorganise includes so that we can use precompiled headers later.
9 år sedan
entity.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 år sedan
font.cpp
build: reorganise includes so that we can use precompiled headers later.
9 år sedan
font.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 år sedan
forge.cpp
build: reorganise includes so that we can use precompiled headers later.
9 år sedan
forge.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 år sedan
gradient.cpp
build: reorganise includes so that we can use precompiled headers later.
9 år sedan
gradient.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 år sedan
gradient.lolfx
scene: start working on the scene class reorganisation.
9 år sedan
light.cpp
build: reorganise includes so that we can use precompiled headers later.
9 år sedan
light.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 år sedan
lolcore.vcxproj
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
9 år sedan
lolcore.vcxproj.filters
Split Tileset in TextureImage -> Tileset
9 år sedan
loldebug.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 år sedan
lolgl.h
build: remove dead PS3 code.
9 år sedan
messageservice.cpp
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
9 år sedan
messageservice.h
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
9 år sedan
numeric.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 år sedan
platform.cpp
build: reorganise includes so that we can use precompiled headers later.
9 år sedan
platform.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 år sedan
profiler.cpp
build: reorganise includes so that we can use precompiled headers later.
9 år sedan
profiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 år sedan
sample.cpp
build: remove dead PS3 code.
9 år sedan
sample.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 år sedan
sampler.cpp
build: reorganise includes so that we can use precompiled headers later.
9 år sedan
sampler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 år sedan
scene.cpp
build: some PS4 compilation fixes.
9 år sedan
scene.h
scene: remove functions that aren’t that useful.
9 år sedan
sprite.cpp
build: reorganise includes so that we can use precompiled headers later.
9 år sedan
sprite.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 år sedan
text.cpp
base: more lowercase shit.
9 år sedan
text.h
Added some shit in controller and text
9 år sedan
textureimage-private.h
Split Tileset in TextureImage -> Tileset
9 år sedan
textureimage.cpp
Split Tileset in TextureImage -> Tileset
9 år sedan
textureimage.h
Split Tileset in TextureImage -> Tileset
9 år sedan
ticker.cpp
sys: use std::bind for thread workers to avoid ugly casts.
9 år sedan
ticker.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 år sedan
tiler.cpp
build: reorganise includes so that we can use precompiled headers later.
9 år sedan
tiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 år sedan
tileset.cpp
Split Tileset in TextureImage -> Tileset
9 år sedan
tileset.h
Split Tileset in TextureImage -> Tileset
9 år sedan
utils.h
Add color var in lua
9 år sedan
video.cpp
build: remove dead PS3 code.
9 år sedan
video.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 år sedan
world.cpp
2nd pass on Lua integration.
9 år sedan
world.h
2nd pass on Lua integration.
9 år sedan
worldentity.cpp
Fixed some stuff and added some small tweaks
9 år sedan
worldentity.h
Fixed some stuff and added some small tweaks
9 år sedan