..
application
Added Thread classes
пре 9 година
base
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
пре 9 година
bullet
build: remove dead PS3 code.
пре 9 година
data
build: reorganise automake build system.
пре 13 година
debug
scene: remove functions that aren’t that useful.
пре 9 година
easymesh
Add color var in lua
пре 9 година
gpu
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
пре 9 година
image
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
пре 9 година
imgui
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
пре 9 година
input
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
пре 9 година
lol
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
пре 9 година
lolua
lua: fix compilation issues.
пре 9 година
lua
Split Tileset in TextureImage -> Tileset
пре 9 година
math
misc: lots of compilation fixes for Visual Studio (related to mediocre
пре 9 година
mesh
Added various stuff
пре 9 година
platform
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
пре 9 година
sys
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
пре 9 година
t
matrix: using permutation and LU decomposition for determinant and inverse computing
пре 9 година
Makefile.am
Split Tileset in TextureImage -> Tileset
пре 9 година
audio.cpp
build: reorganise includes so that we can use precompiled headers later.
пре 9 година
audio.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
пре 9 година
camera.cpp
Fixed some stuff and added some small tweaks
пре 9 година
camera.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
пре 9 година
commandstack.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
пре 9 година
dict.cpp
base: some Windows compilation fixes.
пре 9 година
dict.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
пре 9 година
eglapp.cpp
build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1.
пре 9 година
eglapp.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
пре 9 година
emitter.cpp
build: reorganise includes so that we can use precompiled headers later.
пре 9 година
emitter.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
пре 9 година
entity.cpp
build: reorganise includes so that we can use precompiled headers later.
пре 9 година
entity.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
пре 9 година
font.cpp
build: reorganise includes so that we can use precompiled headers later.
пре 9 година
font.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
пре 9 година
forge.cpp
build: reorganise includes so that we can use precompiled headers later.
пре 9 година
forge.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
пре 9 година
gradient.cpp
build: reorganise includes so that we can use precompiled headers later.
пре 9 година
gradient.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
пре 9 година
gradient.lolfx
scene: start working on the scene class reorganisation.
пре 9 година
light.cpp
build: reorganise includes so that we can use precompiled headers later.
пре 9 година
light.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
пре 9 година
lolcore.vcxproj
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
пре 9 година
lolcore.vcxproj.filters
Split Tileset in TextureImage -> Tileset
пре 9 година
loldebug.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
пре 9 година
lolgl.h
build: remove dead PS3 code.
пре 9 година
messageservice.cpp
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
пре 9 година
messageservice.h
Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
пре 9 година
numeric.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
пре 9 година
platform.cpp
build: reorganise includes so that we can use precompiled headers later.
пре 9 година
platform.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
пре 9 година
profiler.cpp
build: reorganise includes so that we can use precompiled headers later.
пре 9 година
profiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
пре 9 година
sample.cpp
build: remove dead PS3 code.
пре 9 година
sample.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
пре 9 година
sampler.cpp
build: reorganise includes so that we can use precompiled headers later.
пре 9 година
sampler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
пре 9 година
scene.cpp
build: some PS4 compilation fixes.
пре 9 година
scene.h
scene: remove functions that aren’t that useful.
пре 9 година
sprite.cpp
build: reorganise includes so that we can use precompiled headers later.
пре 9 година
sprite.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
пре 9 година
text.cpp
base: more lowercase shit.
пре 9 година
text.h
Added some shit in controller and text
пре 9 година
textureimage-private.h
Split Tileset in TextureImage -> Tileset
пре 9 година
textureimage.cpp
Split Tileset in TextureImage -> Tileset
пре 9 година
textureimage.h
Split Tileset in TextureImage -> Tileset
пре 9 година
ticker.cpp
sys: use std::bind for thread workers to avoid ugly casts.
пре 9 година
ticker.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
пре 9 година
tiler.cpp
build: reorganise includes so that we can use precompiled headers later.
пре 9 година
tiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
пре 9 година
tileset.cpp
Split Tileset in TextureImage -> Tileset
пре 9 година
tileset.h
Split Tileset in TextureImage -> Tileset
пре 9 година
utils.h
Add color var in lua
пре 9 година
video.cpp
build: remove dead PS3 code.
пре 9 година
video.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
пре 9 година
world.cpp
2nd pass on Lua integration.
пре 9 година
world.h
2nd pass on Lua integration.
пре 9 година
worldentity.cpp
Fixed some stuff and added some small tweaks
пре 9 година
worldentity.h
Fixed some stuff and added some small tweaks
пре 9 година