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Benjamin ‘Touky’ Huet f139a7e164 LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 10 år sedan
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application Added Thread classes 9 år sedan
base Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 9 år sedan
bullet build: remove dead PS3 code. 9 år sedan
data build: reorganise automake build system. 13 år sedan
debug scene: remove functions that aren’t that useful. 9 år sedan
easymesh Add color var in lua 9 år sedan
gpu LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 9 år sedan
image LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 9 år sedan
imgui LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 9 år sedan
input LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 9 år sedan
lol LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 9 år sedan
lolua lua: fix compilation issues. 9 år sedan
lua Split Tileset in TextureImage -> Tileset 9 år sedan
math misc: lots of compilation fixes for Visual Studio (related to mediocre 9 år sedan
mesh Added various stuff 9 år sedan
platform LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 9 år sedan
sys LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 9 år sedan
t matrix: using permutation and LU decomposition for determinant and inverse computing 9 år sedan
Makefile.am Split Tileset in TextureImage -> Tileset 9 år sedan
audio.cpp build: reorganise includes so that we can use precompiled headers later. 9 år sedan
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 år sedan
camera.cpp Fixed some stuff and added some small tweaks 9 år sedan
camera.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 år sedan
commandstack.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 år sedan
dict.cpp base: some Windows compilation fixes. 9 år sedan
dict.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 år sedan
eglapp.cpp build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 9 år sedan
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 år sedan
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 9 år sedan
emitter.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 år sedan
entity.cpp build: reorganise includes so that we can use precompiled headers later. 9 år sedan
entity.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 år sedan
font.cpp build: reorganise includes so that we can use precompiled headers later. 9 år sedan
font.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 år sedan
forge.cpp build: reorganise includes so that we can use precompiled headers later. 9 år sedan
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 år sedan
gradient.cpp build: reorganise includes so that we can use precompiled headers later. 9 år sedan
gradient.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 år sedan
gradient.lolfx scene: start working on the scene class reorganisation. 9 år sedan
light.cpp build: reorganise includes so that we can use precompiled headers later. 9 år sedan
light.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 år sedan
lolcore.vcxproj LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 9 år sedan
lolcore.vcxproj.filters Split Tileset in TextureImage -> Tileset 9 år sedan
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 år sedan
lolgl.h build: remove dead PS3 code. 9 år sedan
messageservice.cpp Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 9 år sedan
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 9 år sedan
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 år sedan
platform.cpp build: reorganise includes so that we can use precompiled headers later. 9 år sedan
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 år sedan
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 9 år sedan
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 år sedan
sample.cpp build: remove dead PS3 code. 9 år sedan
sample.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 år sedan
sampler.cpp build: reorganise includes so that we can use precompiled headers later. 9 år sedan
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 år sedan
scene.cpp build: some PS4 compilation fixes. 9 år sedan
scene.h scene: remove functions that aren’t that useful. 9 år sedan
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 9 år sedan
sprite.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 år sedan
text.cpp base: more lowercase shit. 9 år sedan
text.h Added some shit in controller and text 9 år sedan
textureimage-private.h Split Tileset in TextureImage -> Tileset 9 år sedan
textureimage.cpp Split Tileset in TextureImage -> Tileset 9 år sedan
textureimage.h Split Tileset in TextureImage -> Tileset 9 år sedan
ticker.cpp sys: use std::bind for thread workers to avoid ugly casts. 9 år sedan
ticker.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 år sedan
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 9 år sedan
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 år sedan
tileset.cpp Split Tileset in TextureImage -> Tileset 9 år sedan
tileset.h Split Tileset in TextureImage -> Tileset 9 år sedan
utils.h Add color var in lua 9 år sedan
video.cpp build: remove dead PS3 code. 9 år sedan
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 9 år sedan
world.cpp 2nd pass on Lua integration. 9 år sedan
world.h 2nd pass on Lua integration. 9 år sedan
worldentity.cpp Fixed some stuff and added some small tweaks 9 år sedan
worldentity.h Fixed some stuff and added some small tweaks 9 år sedan