Beginscherm Help
Inloggen
lolengine
/
lol
kopie van https://github.com/lolengine/lol
1
0
Vork 0
Code Kwesties 0 Publicaties 0 Wiki Activiteit
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
950 Commits
5 Branches
1.3 GiB
C++ 99%
C 0.6%
Markdown 0.4%
 
 
 
Tree: f3b61c9616
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
Branches Labels
${ item.name }
Maak branch ${ searchTerm }
van 'f3b61c9616'
${ noResults }
 ZIP  TAR.GZ
Sam Hocevar f3b61c9616 test: refine physics timestep. 13 jaren geleden
binaries build: fix the VS2010 build and add build/ and binaries/ to the dist 13 jaren geleden
build build: ship BulletPhysics for Win32, Win64, X360 and PS3. 13 jaren geleden
src core: fix Bullet compilation with the Native Client toolchain. 13 jaren geleden
test test: refine physics timestep. 13 jaren geleden
tools build: move all games to a "games" subdirectory to clean up the root 13 jaren geleden
tutorial data: fix ascii.png search path. 13 jaren geleden
.gitignore test: activate the Bullet Physics test on all Unix platforms. 13 jaren geleden
Makefile.am build: move all games to a "games" subdirectory to clean up the root 13 jaren geleden
TODO Update todo list. 15 jaren geleden
bootstrap build: OS X compilation fixes: use GL_INVALID_ENUM instead of GL_INVALID_INDEX 13 jaren geleden
configure.ac build: do like BulletPhysics and make the PS3 code always visible. 13 jaren geleden
Powered by Gitea Versie: 1.12.0+rc1-38-g249e22bb9 Pagina: 81ms Sjabloon: 5ms
Nederlands
Nederlands English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français latviešu русский Українська 日本語 español português do Brasil polski български italiano suomi Türkçe čeština српски svenska 한국어
JavaScript licenses API Website Go1.14.3