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Sam Hocevar f7e202a7c8 gpu: implement vertex buffer streams for Direct3D. OpenGL is missing for now. 14 jaren geleden
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application android: slightly update Android project for newer SDK versions. 14 jaren geleden
debug gpu: add support for integer uniforms and fix a few PS3 and Linux compilation 14 jaren geleden
gpu gpu: implement vertex buffer streams for Direct3D. OpenGL is missing for now. 14 jaren geleden
image win32: the GDI+ byte swapping was wrong; fix that. 14 jaren geleden
lol math: do not use #pragma diagnostic push for GCC prior to 4.6. 14 jaren geleden
math math: remove old non-working vector code for the float to half conversion. 14 jaren geleden
platform build: compilation fixes for errors introduced in the recent Direct3D 14 jaren geleden
thread xbox: start working on an Xbox/Direct3D port. 14 jaren geleden
Makefile.am gpu: start working on a template-based vertex buffer class. 14 jaren geleden
audio.cpp build: fix Win64 compilation with mingw64, using an updated SDL build. 15 jaren geleden
audio.h core: fix include guard naming scheme. 15 jaren geleden
bitfield.h core: fix include guard naming scheme. 15 jaren geleden
core.h gpu: implement vertex buffer streams for Direct3D. OpenGL is missing for now. 14 jaren geleden
dict.cpp xbox: start working on an Xbox/Direct3D port. 14 jaren geleden
dict.h osx: automake does not support .mm files yet, so rename ios-image.mm back 15 jaren geleden
eglapp.cpp core: try to merge Ticker and Emcee. Still not very good. 14 jaren geleden
eglapp.h math: rename matrix.h to vector.h and simplify some stuff, especially in 14 jaren geleden
emitter.cpp core: allow each blitted tile to be stretched differently. 14 jaren geleden
emitter.h tileset: replace the Tiler ID system with real TileSet objects. The only 15 jaren geleden
entity.cpp core: prefix Entity members with m_ to avoid accidental shadowing. 14 jaren geleden
entity.h core: prefix Entity members with m_ to avoid accidental shadowing. 14 jaren geleden
font.cpp core: allow each blitted tile to be stretched differently. 14 jaren geleden
font.h core: allow each blitted tile to be stretched differently. 14 jaren geleden
forge.cpp Put everything in the "lol" namespace. Better late than never. 15 jaren geleden
forge.h core: fix include guard naming scheme. 15 jaren geleden
gradient.cpp gpu: add support for integer uniforms and fix a few PS3 and Linux compilation 14 jaren geleden
gradient.h render: add a Gradient class that will be used for dithering later. 15 jaren geleden
hash.cpp Put everything in the "lol" namespace. Better late than never. 15 jaren geleden
hash.h core: fix include guard naming scheme. 15 jaren geleden
input.cpp math: try to implement the magic getter/setter pattern. BREAKS BUILD. 14 jaren geleden
input.h math: rename matrix.h to vector.h and simplify some stuff, especially in 14 jaren geleden
layer.cpp core: more vec?i -> ?veci renames. 15 jaren geleden
layer.h core: fix include guard naming scheme. 15 jaren geleden
log.cpp build: stop defining ANDROID_NDK and check for __ANDROID__ instead. 15 jaren geleden
log.h core: a few compilation fixes for non-GCC compilers. 15 jaren geleden
loldebug.h build: put debug stuff and shader stuff in subdirectories. 15 jaren geleden
lolgl.h osx: link with the proper OpenGL libraries on OS X. 15 jaren geleden
map.cpp core: allow each blitted tile to be stretched differently. 14 jaren geleden
map.h core: fix include guard naming scheme. 15 jaren geleden
numeric.h core: don't explicitly use std:: prefix when the platform may not 15 jaren geleden
platform.cpp build: stop defining ANDROID_NDK and check for __ANDROID__ instead. 15 jaren geleden
platform.h ui: add a Platform class to query information about the current platform. 15 jaren geleden
profiler.cpp core: get rid of now useless <cstdio> includes. 15 jaren geleden
profiler.h core: fix include guard naming scheme. 15 jaren geleden
sample.cpp build: fix Win64 compilation with mingw64, using an updated SDL build. 15 jaren geleden
sample.h core: fix include guard naming scheme. 15 jaren geleden
sampler.cpp Put everything in the "lol" namespace. Better late than never. 15 jaren geleden
sampler.h core: fix include guard naming scheme. 15 jaren geleden
scene.cpp build: compilation fixes for errors introduced in the recent Direct3D 14 jaren geleden
scene.h core: allow each blitted tile to be stretched differently. 14 jaren geleden
sprite.cpp core: allow each blitted tile to be stretched differently. 14 jaren geleden
sprite.h core: add a Sprite class to try to factor some common logic currently 15 jaren geleden
text.cpp core: prefix Entity members with m_ to avoid accidental shadowing. 14 jaren geleden
text.h core: more vec?i -> ?veci renames. 15 jaren geleden
ticker.cpp threads: change Queue to a template so that we can manage the element type. 14 jaren geleden
ticker.h core: try to merge Ticker and Emcee. Still not very good. 14 jaren geleden
tiler.cpp core: allow each blitted tile to be stretched differently. 14 jaren geleden
tiler.h core: allow each blitted tile to be stretched differently. 14 jaren geleden
tileset.cpp gpu: port the texture and scene handling code to Direct3D. Not functional. 14 jaren geleden
tileset.h core: allow each blitted tile to be stretched differently. 14 jaren geleden
timer.cpp xbox: start working on an Xbox/Direct3D port. 14 jaren geleden
timer.h core: fix include guard naming scheme. 15 jaren geleden
video.cpp win32: start porting the graphical backend to DirectX 9. Apparently I 14 jaren geleden
video.h video: allow to set the default clear color. 14 jaren geleden
world.cpp core: prefix Entity members with m_ to avoid accidental shadowing. 14 jaren geleden
world.h core: fix include guard naming scheme. 15 jaren geleden
worldentity.cpp core: split vector operations into linear and non-linear so that we can 14 jaren geleden
worldentity.h core: more vec?i -> ?veci renames. 15 jaren geleden