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Sam Hocevar fa646c41c3 gpu: fix the computed element count in DrawIndexedElements on Direct3D. 13 years ago
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defaultmaterial.lolfx win32: add a custom build rule for '.lolfx' files. The files are properly 13 years ago
emptymaterial.lolfx win32: add a custom build rule for '.lolfx' files. The files are properly 13 years ago
framebuffer.cpp gpu: use a valid default framebuffer color format on the PS3. 13 years ago
framebuffer.h gpu: create the ShaderTexture class, replace Shader::SetTexture with a 13 years ago
indexbuffer.cpp gpu: fix vertex and index buffer behaviour on the PS3. 13 years ago
indexbuffer.h gpu: abstraction class for index buffers; the cube tutorial no longer 13 years ago
lolfx-compiler.cpp lolfx: improve the LolFx compiler, including error reporting. We can now 13 years ago
lolfx-compiler.h core: start working on a higher level LolFx compiler based on the latest 13 years ago
lolfx-parser.y lolfx: names such as "x" or "bgra" are field selectors, but we must also 13 years ago
lolfx-scanner.l lolfx: names such as "x" or "bgra" are field selectors, but we must also 13 years ago
lolfx.cpp lolfx: names such as "x" or "bgra" are field selectors, but we must also 13 years ago
lolfx.h lolfx: names such as "x" or "bgra" are field selectors, but we must also 13 years ago
shader.cpp lolfx: use square brackets to indicate shader sections. 13 years ago
shader.h tutorial: add a new texture generation example. 13 years ago
testmaterial.lolfx lolfx: use square brackets to indicate shader sections. 13 years ago
texture.cpp tutorial: add a new texture generation example. 13 years ago
texture.h tutorial: add a new texture generation example. 13 years ago
tile.lolfx lolfx: use square brackets to indicate shader sections. 13 years ago
vertexbuffer.cpp gpu: fix the computed element count in DrawIndexedElements on Direct3D. 13 years ago
vertexbuffer.h gpu: add support for triangle strips and fans, and change the DrawElement 13 years ago