88 Commits (fa646c41c3baacb019458c1db32ff88b44df7c53)

Auteur SHA1 Bericht Datum
  Sam Hocevar fa646c41c3 gpu: fix the computed element count in DrawIndexedElements on Direct3D. 13 jaren geleden
  Sam Hocevar 6944db663b tutorial: add a new texture generation example. 13 jaren geleden
  Sam Hocevar 0ea16b413e gpu: D3DFMT_R8G8B8 doesn't seem to exist on the X360. 13 jaren geleden
  Sam Hocevar 26c945a31f gpu: allow to specify the pixel format when creating a texture; the 13 jaren geleden
  Sam Hocevar f626d36b47 gpu: don't use D3DLOCK_DISCARD on the X360, it's not there. 13 jaren geleden
  Sam Hocevar e0330e18d7 gpu: fix some Direct3D programming errors; we cannot call SetVertexDeclaration 13 jaren geleden
  Sam Hocevar 8a688a7d50 misc: compilation fixes for Windows, X360 and PS3 introduced by the 13 jaren geleden
  Sam Hocevar b9aba5d27a gpu: put the texture creation code in its own class; for now a lot of things are 13 jaren geleden
  Sam Hocevar ad00a34984 gpu: add support for triangle strips and fans, and change the DrawElement 13 jaren geleden
  Sam Hocevar 004d21a4c4 ps3: support for texture coordinates on the PS3. 13 jaren geleden
  Sam Hocevar 5b57aa50fe core: fix a bad format string and disable an annoying warning in Array<>. 13 jaren geleden
  Sam Hocevar ca5238b145 lolfx: names such as "x" or "bgra" are field selectors, but we must also 13 jaren geleden
  Sam Hocevar 787c96b47c lolfx: improve the LolFx compiler, including error reporting. We can now 13 jaren geleden
  Sam Hocevar 549566cbf1 lolfx: use square brackets to indicate shader sections. 13 jaren geleden
  Sam Hocevar 26c432be90 gpu: sip an empty LolFx class that embeds the compiler. 13 jaren geleden
  Sam Hocevar c69e487dfc gpu: do not use GLEW on OS X until we are sure that the version we detected 13 jaren geleden
  Sam Hocevar babb2f827e gpu: fix a few minor compiler warnings. 13 jaren geleden
  Sam Hocevar 3e206b60e0 gpu: do not try to call glVertexAttribIPointer if Glew did not find it. 13 jaren geleden
  Sam Hocevar 4fc8ce6470 gpu: now shaders can only be created from a LolFx file. 13 jaren geleden
  Sam Hocevar 2297288114 gpu: get rid of the inline 2D shader and create "tile.lolfx". 13 jaren geleden
  Sam Hocevar 544f1e873b gpu: increase default minimum shader model. 13 jaren geleden
  Sam Hocevar 47d98bde9a gpu: use a valid default framebuffer color format on the PS3. 13 jaren geleden
  Sam Hocevar 2df85645fb gpu: document and tweak some class declarations. 13 jaren geleden
  Sam Hocevar 50de813d99 gpu: explicitly create render targets on the Xbox 360. 13 jaren geleden
  Sam Hocevar 6aed414491 gpu: port FBO code to the Xbox360. 13 jaren geleden
  Sam Hocevar e4cc84d5b3 gpu: finalise the framebuffer object Direct3D implementation. 13 jaren geleden
  Sam Hocevar 7d5fe8a7c6 gpu: create the ShaderTexture class, replace Shader::SetTexture with a 13 jaren geleden
  Sam Hocevar 0fa5d6ae57 gpu: on the PS3, use the OES version of the framebuffer GL calls. 13 jaren geleden
  Sam Hocevar 1277f66fb6 gpu: activate FBO support on Android. 13 jaren geleden
  Sam Hocevar 2e3db290cb gpu: support framebuffer objects on OpenGL ES (depth buffer isn't 13 jaren geleden
  Sam Hocevar 23ab462042 gpu: try to patch some simple GLSL shaders on the fly so that they 13 jaren geleden
  Sam Hocevar 9ff675579a gpu: only unbind vertex attribs that we actually bound. 13 jaren geleden
  Sam Hocevar 1ae419aaa3 gpu: enable backface culling for indexed meshes, too. 13 jaren geleden
  Sam Hocevar 65ea695de1 core: start working on a higher level LolFx compiler based on the latest 13 jaren geleden
  Sam Hocevar f3dfadd1f9 gpu: fix vertex and index buffer behaviour on the PS3. 13 jaren geleden
  Sam Hocevar 74edd6cbab build: OS X compilation fixes: use GL_INVALID_ENUM instead of GL_INVALID_INDEX 13 jaren geleden
  Sam Hocevar 4fa458d653 gpu: disable framebuffer objects on GL ES for now, and disable integer 13 jaren geleden
  Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 13 jaren geleden
  Sam Hocevar 8375f3443d build: fix the PS3 port by using our trig.h everywhere instead of stdlib 13 jaren geleden
  Sam Hocevar 95d26d18dd gpu: remove FrameBuffer::Clear(), it's not really useful. 13 jaren geleden
  Sam Hocevar 18d22e1fc5 gpu: better state restoration after vertex buffer usage. 13 jaren geleden
  Sam Hocevar 27d22a9778 gpu: do not convert u8vec4 to integers when set as array buffers, since we 13 jaren geleden
  Sam Hocevar 67113aa9f0 gpu: do not convert integers in vertex streams to floats. 13 jaren geleden
  Sam Hocevar 2feb505b72 gpu: be more verbose about shader compilation; some warnings are useful. 13 jaren geleden
  Sam Hocevar ca5781ec1d gpu: fix a harmless inconsistency in vertexbuffer function order that could 13 jaren geleden
  Sam Hocevar ce4c8eb731 gpu: add GL points support to the primitive rendering. 13 jaren geleden
  Sam Hocevar 286c5edeb6 neercs: some refactoring. 13 jaren geleden
  Sam Hocevar e2295392b8 gpu: first FrameBuffer GPU class. 13 jaren geleden
  Sam Hocevar e5e598bd68 gpu: first shot at a Shader::SetTexture() function. 13 jaren geleden
  Sam Hocevar add39177c5 gpu: disable all vertex attributes upon vertex declaration unbind, just 13 jaren geleden