392 コミット (75802f2f5d0bc189c3b5c089447267d4afc3d08e)

作成者 SHA1 メッセージ 日付
  Sam Hocevar 4ec2205cbb build: fix resource path detection logic 1年前
  Sam Hocevar 18ce5b9782 build: Kinc Steam backend can be compiled conditionally 1年前
  Sam Hocevar df8bced44b build: allow to configure Steamworks from the Visual Studio UI 1年前
  jnat f5211d4481 Fix Switch shader compiler path 1年前
  jnat 92a9e78264 Moved steam to Kinc 1年前
  jnat 1da1dc83a5 copy steam related files only on windows platforms 1年前
  jnat da9f6a3166 add automatic steam_appID.txt creation in build 1年前
  jnat 791dd65195 add target for steam in order to copy steam_api64.dll after build 1年前
  jnat 20dadd04c6 add steam support 1年前
  Sam Hocevar 3c2684edd8 build: match latest Kinc changes 1年前
  Sam Hocevar 063ce7726f build: allow to configure Kinc features directly from within Visual Studio 1年前
  Sam Hocevar a2661f5291 embed: add internal flags to resources 1年前
  Sam Hocevar a7719629ea build: ensure examples build with msbuild 1年前
  Sam Hocevar 0aa788ae59 build: start adding support for additional architectures 1年前
  Sam Hocevar 0cabde4bd6 build: activate static initializers in any project referencing a Lol Engine project 1年前
  Sam Hocevar a61c0553cd build: provide a list of static initializer symbols 1年前
  Sam Hocevar e36931b761 build: minor tweaks to the embed build rule 1年前
  Sam Hocevar e14fb8dced build: create a C++ registry file that references all embedded data 1年前
  Sam Hocevar b45ec6390c build: change location of lolembed .obj files 1年前
  Sam Hocevar c57f20be36 build: simplify LolEmbed task input/output handling 1年前
  Sam Hocevar 2181fb6c28 build: rewrite the PowerShell file embedding task to C# 1年前
  Sam Hocevar 22f8706385 build: fix warnings caused by duplicate NOMINMAX definition on Windows 1年前
  Sam Hocevar 35f5d23905 build: remove duplicate string computation 1年前
  Sam Hocevar cdc9209262 build: split lolengine.props and lolengine.targets 1年前
  Sam Hocevar c0ca92ef12 build: rewrite a good part of the LolEmbed msbuild task 1年前
  Sam Hocevar d911845e81 build: rewrite resource embedding bat script in PowerShell 1年前
  Sam Hocevar 768601d70d build: add a mechanism for embedding any file in the engine library 1年前
  Sam Hocevar 3751d1ef4a Compilation fixes for SCE platforms 1年前
  Sam Hocevar 22c6c13be0 build: add more sanity checks for NDA platforms 1年前
  Sam Hocevar 79fb6cc58a build: clean up msbuild files 1年前
  Sam Hocevar 2dd4794d9e build: major MSBuild property files cleanup 1年前
  Sam Hocevar 439bbd300e build: simplify the window example project file 1年前
  Sam Hocevar 09e2a5c46b build: make the Kinc shader compile step more configurable 1年前
  Sam Hocevar e9d8e36c49 build: add msbuild target for Kinc shaders 1年前
  Sam Hocevar f6ebe21cff Windows x64 compilation fixes 1年前
  Sam Hocevar e84b0aa691 Reorganise code to use Kinc on Windows and Switch 1年前
  Sam Hocevar d4f5c3d6a2 Remove almost everything from Lol Engine and start a clean header hierarchy 1年前
  Sam Hocevar 9a54eff1cd Replace lol::format in favour of C++20 std::format 1年前
  Sam Hocevar 819e4a9ccc Ensure project-specific build.config is imported last 3年前
  Sam Hocevar 8cc7bb88bc Migrate to Visual Studio 2022 3年前
  Sam Hocevar d6ad5049f9 Update some autotools scripts 3年前
  Sam Hocevar f72cc3cd52 scene: remove the SceneDisplay class. 5年前
  Sam Hocevar 63aecec15d Make lolfx rules silent by default. 5年前
  Sam Hocevar 6f7dcf81e0 Fix lolfx compilation system so that it works with libtool. 5年前
  Sam Hocevar b24a2f005e Use libtool to build our libraries. It’s really more convenient. 5年前
  Sam Hocevar 833674d32c Allow to build on platforms that don’t have OpenGL. 5年前
  Sam Hocevar 8976ed336e Use std::filesystem here and there to simplify code. 5年前
  Sam Hocevar f12565341d Update all 3rd party submodules. 5年前
  Sam Hocevar 8b44ed3003 build: fix submodule behaviour. 5年前
  Sam Hocevar afe1a046b3 Allow embedding source in a couple additional directory names. 5年前