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jnat da9f6a3166 add automatic steam_appID.txt creation in build 1 year ago
.vscode first little pass, everything is broken. 9 years ago
binaries build: fix the VS2010 build and add build/ and binaries/ to the dist 13 years ago
build add automatic steam_appID.txt creation in build 1 year ago
doc build: add a new lolengine.config property sheet to simplify project files 2 years ago
external @ 617c493e11 Switch external submodule to Git LFS. 5 years ago
lol @ a381581ab1 audio: add some soft clipping to audio output 2 years ago
src build: provide a list of static initializer symbols 2 years ago
tools Fix compilation warnings. 5 years ago
.gitattributes build: enforce Unix line endings for autotools files. 6 years ago
.gitignore Compilation fixes for SCE platforms 2 years ago
.gitmodules src: ensure submodules use the checkout update mode 2 years ago
.travis.yml build: try to fix broken Travis-CI environment. 9 years ago
.ycm_extra_conf.py misc: fix a bug in the YCM configuration file. 9 years ago
COPYING build: fix the WTFPL site URL in all code comments. 13 years ago
Makefile.am Remove almost everything from Lol Engine and start a clean header hierarchy 2 years ago
README.md build: major MSBuild property files cleanup 2 years ago
TODO Added a few TODOs 9 years ago
bootstrap Fix lolfx compilation system so that it works with libtool. 5 years ago
build.config add steam support 1 year ago
configure.ac Reorganise code to use Kinc on Windows and Switch 2 years ago
lolengine.config build: start adding support for additional architectures 2 years ago
lolengine.props add steam support 1 year ago
lolengine.sln build: major MSBuild property files cleanup 2 years ago
lolengine.targets add target for steam in order to copy steam_api64.dll after build 1 year ago

README.md

About

A collection of scripts and C++ code to make games, demos and tools.

The project is being heavily refactored as a transition effort to the best practices of the 2020s. The old master branch still exists if needed.

Notes

Build dependencies

The following packages are required on Linux:

  • for bootstrapping: automake libtool pkg-config
  • for building: clang make

Nintendo Switch support

That code is private, it needs to be activated manually:

git clone https://github.com/samhocevar/lol-switch