246 Révisions (master)
 

Auteur SHA1 Message Date
  Sam Hocevar 64e47b0026 build: sync with latest Lol Engine il y a 8 ans
  Sam Hocevar f1b532c412 debug: add newlines to some debug messages il y a 8 ans
  Sam Hocevar 85e1761a88 neercs: clean up build system il y a 8 ans
  Sam Hocevar e4b9ee4a35 Add roflmao project files il y a 8 ans
  Sam Hocevar 1fbd309840 build: better error reporting in bootstrap il y a 8 ans
  Sam Hocevar 0977976507 build: rename liblolcore to liblol-core, etc. il y a 8 ans
  Sam Hocevar e4bc86cd8a Remove Xbox 360 support, too much stuff no longer compiles. il y a 9 ans
  Sam Hocevar dc4cd9b87a math: all API functions dealing with angles now use radians. il y a 9 ans
  Sam Hocevar 931a93b504 neercs: fix compilation warning. il y a 9 ans
  Sam Hocevar 596f6a0168 build: fix typo causing a syntax error. il y a 9 ans
  Sam Hocevar 8915c4b685 build: fix license and copyright information. il y a 9 ans
  Sam Hocevar 8202767fa1 misc: carry on with the lowercase rampage. il y a 9 ans
  Sam Hocevar b2dbc2751a base: clean up and refactor containers. il y a 9 ans
  Benjamin ‘Touky’ Huet c5d4432bb0 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. il y a 9 ans
  Sam Hocevar b7a4ac0170 build: remove dead PS3 code. il y a 10 ans
  Sam Hocevar 6fcde9ae44 build: reorganise some visual studio shit and comment some files. il y a 10 ans
  Sam Hocevar c8af09f3b4 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 10 ans
  Sam Hocevar 3f897ce51a build: reorganise includes so that we can use precompiled headers later. il y a 10 ans
  Sam Hocevar 6fbfecb33e build: move VS solution one directory below and create a VS2014 solution. il y a 10 ans
  Sam Hocevar ef23ae4bf0 base: get rid of the ssize_t requirement and use ptrdiff_t instead. il y a 10 ans
  Sam Hocevar 0ccf54847a build: remove empty directories and add proper svn:ignore flags. il y a 10 ans
  Sam Hocevar d2cb94e057 misc: remove 100% of the "using namespace std;" madness. il y a 10 ans
  Sam Hocevar b4eb4b1a6f base: huge refactor in vector.h; GCC compilation times down by 50%. il y a 10 ans
  Sam Hocevar ebbb89f91c base: strip core.h from its contents and put it in public/private headers. il y a 10 ans
  Sam Hocevar a5694a59f0 base: use lol::array in most places. il y a 10 ans
  Sam Hocevar 70e6a8e570 scenegraph: Entity::TickDraw() now provides a reference to the current il y a 10 ans
  Sam Hocevar 9bfaa46d54 neercs: refactor the shader system. il y a 10 ans
  Sam Hocevar 19cca47000 misc: some refactoring in texture handling. il y a 10 ans
  Sam Hocevar 77c0f255a8 build: various MSVC compilation fixes. il y a 10 ans
  Sam Hocevar 0f431c4ec3 build: VS2012 solution and project tweaks for exotic platforms. il y a 11 ans
  Benlitz fbc4e8d8df removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. il y a 11 ans
  Sam Hocevar 52e8d052d1 misc: fix some coding errors found by Coverity. il y a 11 ans
  Sam Hocevar 282d9868e4 input: disable keyboard tests the new input system doesn't support yet. il y a 11 ans
  Lolbot 2ee8a1f55a fixed 8 files out of 2617: il y a 11 ans
  Benlitz e1839e2c1d gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly il y a 11 ans
  Sam Hocevar 81b6d454fb neercs: fix typo in render state handling. il y a 11 ans
  Sam Hocevar 2cc06f00c2 gpu: add SetDepthMask/GetDepthMask to render contexts. il y a 11 ans
  Sam Hocevar 55ec282a0b ticker: replace linked lists wih dynamic arrays for entity groups. il y a 11 ans
  Lolbot e320574ed2 fixed 542 files out of 2754: il y a 11 ans
  Lolbot ea0cb6a208 fixed 542 files out of 2754: il y a 11 ans
  Sam Hocevar ce71a85f3e build: manually add lollua.vcxproj as a reference in all projects. il y a 11 ans
  Sam Hocevar 64de01408b ps4: prepare for the fioutaah! il y a 11 ans
  Sam Hocevar 1ead8498b0 gpu: move Video::Clear to Renderer::Clear. il y a 11 ans
  Sam Hocevar f58a6615aa gpu: add full support for alpha test in GL and D3D. il y a 11 ans
  Sam Hocevar a8c77baf42 gpu: implement all depth test functions in the renderer. il y a 11 ans
  Sam Hocevar 9f780656dc gpu: implement blend function and alpha test in the renderer. il y a 11 ans
  Sam Hocevar b79214e9ad gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext il y a 11 ans
  Sam Hocevar 4ed24ab7db gpu: use the RenderContext class in a few friendly places. il y a 11 ans
  Sam Hocevar ea32511191 build: update .vcxproj files. il y a 11 ans
  Sam Hocevar a515e4d690 gpu: rename FrameBuffer to Framebuffer. il y a 11 ans