Sam Hocevar
64e47b0026
build: sync with latest Lol Engine
8 лет назад
Sam Hocevar
f1b532c412
debug: add newlines to some debug messages
8 лет назад
Sam Hocevar
85e1761a88
neercs: clean up build system
8 лет назад
Sam Hocevar
e4b9ee4a35
Add roflmao project files
8 лет назад
Sam Hocevar
1fbd309840
build: better error reporting in bootstrap
8 лет назад
Sam Hocevar
0977976507
build: rename liblolcore to liblol-core, etc.
8 лет назад
Sam Hocevar
e4bc86cd8a
Remove Xbox 360 support, too much stuff no longer compiles.
9 лет назад
Sam Hocevar
dc4cd9b87a
math: all API functions dealing with angles now use radians.
We already have the convenient degrees() and radians() functions to convert
between angle formats. This commit involves a lot of refactoring here and
there and I may have missed some places where conversions were needed. But
hopefully there aren’t may such places.
9 лет назад
Sam Hocevar
931a93b504
neercs: fix compilation warning.
9 лет назад
Sam Hocevar
596f6a0168
build: fix typo causing a syntax error.
9 лет назад
Sam Hocevar
8915c4b685
build: fix license and copyright information.
9 лет назад
Sam Hocevar
8202767fa1
misc: carry on with the lowercase rampage.
Using “Array” instead of “array” is now fully deprecated, and I replaced
the Log::Debug() etc. functions with msg::debug() etc. because log:: was
unavailable due to being a maths function.
Added up-to-date copyright notice and BOM to modified files, just in case.
9 лет назад
Sam Hocevar
b2dbc2751a
base: clean up and refactor containers.
The containers no longer force the user to use the ptrdiff_t type for
size information. For convenience, size() now always returns an int,
and the size_s() method offers a way to handle arrays with more than
2 billion elements. Internally, we still use ptrdiff_t, though.
Since so much code had to be changed, I took the opportunity to get
rid of capitalised accessors for classes that are lowercase.
9 лет назад
Benjamin ‘Touky’ Huet
c5d4432bb0
MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others.
9 лет назад
Sam Hocevar
b7a4ac0170
build: remove dead PS3 code.
10 лет назад
Sam Hocevar
6fcde9ae44
build: reorganise some visual studio shit and comment some files.
10 лет назад
Sam Hocevar
c8af09f3b4
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
and 2) fuck the Visual Studio compiler that crashes when confused.
10 лет назад
Sam Hocevar
3f897ce51a
build: reorganise includes so that we can use precompiled headers later.
10 лет назад
Sam Hocevar
6fbfecb33e
build: move VS solution one directory below and create a VS2014 solution.
10 лет назад
Sam Hocevar
ef23ae4bf0
base: get rid of the ssize_t requirement and use ptrdiff_t instead.
10 лет назад
Sam Hocevar
0ccf54847a
build: remove empty directories and add proper svn:ignore flags.
10 лет назад
Sam Hocevar
d2cb94e057
misc: remove 100% of the "using namespace std;" madness.
10 лет назад
Sam Hocevar
b4eb4b1a6f
base: huge refactor in vector.h; GCC compilation times down by 50%.
10 лет назад
Sam Hocevar
ebbb89f91c
base: strip core.h from its contents and put it in public/private headers.
10 лет назад
Sam Hocevar
a5694a59f0
base: use lol::array in most places.
10 лет назад
Sam Hocevar
70e6a8e570
scenegraph: Entity::TickDraw() now provides a reference to the current
scene so that g_scene can be deprecated later.
10 лет назад
Sam Hocevar
9bfaa46d54
neercs: refactor the shader system.
10 лет назад
Sam Hocevar
19cca47000
misc: some refactoring in texture handling.
10 лет назад
Sam Hocevar
77c0f255a8
build: various MSVC compilation fixes.
10 лет назад
Sam Hocevar
0f431c4ec3
build: VS2012 solution and project tweaks for exotic platforms.
11 лет назад
Benlitz
fbc4e8d8df
removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln.
11 лет назад
Sam Hocevar
52e8d052d1
misc: fix some coding errors found by Coverity.
11 лет назад
Sam Hocevar
282d9868e4
input: disable keyboard tests the new input system doesn't support yet.
11 лет назад
Lolbot
2ee8a1f55a
fixed 8 files out of 2617:
- removed 0 CR characters
- removed 0 trailing whitespaces
- replaced 88 tabs with spaces
- fixed 3 svn:eol-style properties
11 лет назад
Benlitz
e1839e2c1d
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
11 лет назад
Sam Hocevar
81b6d454fb
neercs: fix typo in render state handling.
11 лет назад
Sam Hocevar
2cc06f00c2
gpu: add SetDepthMask/GetDepthMask to render contexts.
11 лет назад
Sam Hocevar
55ec282a0b
ticker: replace linked lists wih dynamic arrays for entity groups.
11 лет назад
Lolbot
e320574ed2
fixed 542 files out of 2754:
- removed 0 CR characters
- removed 0 trailing whitespaces
- replaced 0 tabs with spaces
- fixed 542 svn:eol-style properties
11 лет назад
Lolbot
ea0cb6a208
fixed 542 files out of 2754:
- removed 0 CR characters
- removed 0 trailing whitespaces
- replaced 0 tabs with spaces
- fixed 542 svn:eol-style properties
11 лет назад
Sam Hocevar
ce71a85f3e
build: manually add lollua.vcxproj as a reference in all projects.
11 лет назад
Sam Hocevar
64de01408b
ps4: prepare for the fioutaah!
11 лет назад
Sam Hocevar
1ead8498b0
gpu: move Video::Clear to Renderer::Clear.
11 лет назад
Sam Hocevar
f58a6615aa
gpu: add full support for alpha test in GL and D3D.
11 лет назад
Sam Hocevar
a8c77baf42
gpu: implement all depth test functions in the renderer.
11 лет назад
Sam Hocevar
9f780656dc
gpu: implement blend function and alpha test in the renderer.
11 лет назад
Sam Hocevar
b79214e9ad
gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext
classes instead of Video.
11 лет назад
Sam Hocevar
4ed24ab7db
gpu: use the RenderContext class in a few friendly places.
11 лет назад
Sam Hocevar
ea32511191
build: update .vcxproj files.
11 лет назад
Sam Hocevar
a515e4d690
gpu: rename FrameBuffer to Framebuffer.
11 лет назад