You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

преди 12 години
преди 13 години
преди 13 години
преди 13 години
преди 14 години
преди 13 години
преди 13 години
преди 13 години
преди 13 години
преди 13 години
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502
  1. dnl configure script for Lol Engine
  2. AC_INIT(lolengine, 0.0)
  3. AC_PREREQ(2.50)
  4. AC_CONFIG_AUX_DIR(.auto)
  5. AC_CANONICAL_SYSTEM
  6. AM_INIT_AUTOMAKE([subdir-objects no-define tar-ustar silent-rules])
  7. dnl AM_MAINTAINER_MODE
  8. dnl Versioning of the separate software we ship
  9. LOLUNIT_VERSION=0.1
  10. AC_SUBST(LOLUNIT_VERSION)
  11. LOLREMEZ_VERSION=0.2
  12. AC_SUBST(LOLREMEZ_VERSION)
  13. AM_CONFIG_HEADER(config.h)
  14. AM_PROG_CC_C_O
  15. AC_PROG_CPP
  16. AC_PROG_CXX
  17. AC_PROG_CXXCPP
  18. AC_PROG_RANLIB
  19. AC_LIBTOOL_WIN32_DLL
  20. AM_PROG_LIBTOOL
  21. AC_LIBTOOL_CXX
  22. AC_C_CONST
  23. AC_C_INLINE
  24. dnl Ensure an error is thrown if pkg-config M4 files are not found.
  25. m4_pattern_allow([^PKG_CONFIG_LIBDIR$])
  26. m4_pattern_forbid([^PKG_CHECK_MODULES$])
  27. m4_pattern_forbid([^PKG_PROG_PKG_CONFIG$])
  28. dnl Do not use PKG_CONFIG_LIBDIR when cross-compiling.
  29. if test "${build}" != "${host}" -a "${PKG_CONFIG_LIBDIR}" = ""; then
  30. export PKG_CONFIG_LIBDIR=/dev/null
  31. fi
  32. dnl AC_PROG_EGREP only exists in autoconf 2.54+, so we use AC_EGREP_CPP right
  33. dnl now otherwise it might be set in an obscure if statement. Same thing for
  34. dnl PKG_PROG_PKG_CONFIG which needs to be called first.
  35. AC_EGREP_CPP(yes, foo)
  36. PKG_PROG_PKG_CONFIG()
  37. AM_CONDITIONAL(USE_GLEW, test "${ac_cv_my_have_glew}" != "no")
  38. dnl conditional builds
  39. AC_ARG_ENABLE(debug,
  40. [ --enable-debug build debug versions of the game (default no)])
  41. AC_ARG_ENABLE(release,
  42. [ --enable-release build final release of the game (default no)])
  43. AC_ARG_ENABLE(experimental,
  44. [ --enable-experimental experimental build (default no)])
  45. AC_CHECK_HEADERS(stdio.h stdarg.h inttypes.h endian.h stdint.h getopt.h)
  46. AC_CHECK_HEADERS(fastmath.h pthread.h libutil.h util.h pty.h glob.h)
  47. AC_CHECK_HEADERS(sys/ioctl.h sys/ptrace.h sys/stat.h sys/syscall.h sys/user.h)
  48. AC_CHECK_HEADERS(sys/wait.h)
  49. AC_CHECK_HEADERS(linux/kdev_t.h linux/major.h)
  50. AC_CHECK_HEADERS(security/pam_appl.h security/pam_misc.h)
  51. AC_CHECK_HEADERS(pam/pam_appl.h pam/pam_misc.h)
  52. if test "${enable_debug}" = "yes"; then
  53. AC_DEFINE(LOL_DEBUG, 1, Define to 1 to activate debug)
  54. OPT="-O"
  55. else
  56. OPT="-O3 -ffast-math -fno-strength-reduce -fomit-frame-pointer"
  57. fi
  58. if test "${enable_release}" = "yes"; then
  59. AC_DEFINE(LOL_RELEASE, 1, Define to 1 to activate final release)
  60. REL=""
  61. else
  62. REL="-g"
  63. fi
  64. if test "${enable_experimental}" = "yes"; then
  65. AC_DEFINE(LOL_EXPERIMENTAL, 1, Define to 1 to activate experimental build)
  66. fi
  67. dnl No exceptions
  68. CXXFLAGS="${CXXFLAGS} -fno-exceptions -fno-rtti"
  69. dnl Optimizations
  70. CXXFLAGS="${CXXFLAGS} ${REL} ${OPT}"
  71. dnl Code qui fait des warnings == code de porc == deux baffes dans ta gueule
  72. CXXFLAGS="${CXXFLAGS} -Wall -Wextra -Wpointer-arith -Wcast-align -Wcast-qual -Wshadow -Wsign-compare"
  73. AC_CHECK_LIB(m, sin, MATH_LIBS="${MATH_LIBS} -lm")
  74. AC_CHECK_LIB(pthread, main, LIBS="$LIBS -lpthread")
  75. AC_CHECK_LIB(util, forkpty, UTIL_LIBS="${UTIL_LIBS} -lutil")
  76. dnl Are we on the PS3?
  77. ac_cv_my_have_ps3="no"
  78. AC_CHECK_LIB(sysmodule_stub, cellSysmoduleLoadModule,
  79. [ac_cv_my_have_ps3="yes"
  80. LOL_LIBS="${LOL_LIBS} -lsysmodule_stub -lsysutil_stub -lresc_stub"
  81. dnl For PSGL
  82. AC_DEFINE(HAVE_GLES_2X, 1, Define to 1 if GLES 2.x is available) # FIXME: hack
  83. GL_LIBS="${GL_LIBS} -lPSGL -lgcm_cmd -lgcm_sys_stub"
  84. dnl This is the old way
  85. if test "x${CELLSDK}" != x -a "x${CELLSDK}" = x; then
  86. CELL_SDK="${CELLSDK}"
  87. fi
  88. if test "x${enable_debug}" = xyes; then
  89. GL_LIBS="${GL_LIBS} -L${CELL_SDK}/target/ppu/lib/PSGL/RSX/debug"
  90. elif test "x${enable_release}" = xyes; then
  91. GL_LIBS="${GL_LIBS} -L${CELL_SDK}/target/ppu/lib/PSGL/RSX/ultra-opt"
  92. else
  93. GL_LIBS="${GL_LIBS} -L${CELL_SDK}/target/ppu/lib/PSGL/RSX/opt"
  94. fi
  95. dnl For the runtime Cg compiler
  96. GL_LIBS="${GL_LIBS} -lcgc -lPSGLcgc"
  97. dnl For the PNG decoder
  98. LOL_LIBS="${LOL_LIBS} -lpngdec_stub"
  99. dnl For the pad library
  100. LOL_LIBS="${LOL_LIBS} -lio_stub -lusbd_stub -lpadfilter"
  101. dnl Disable this warning, it's too verbose with vector.h
  102. CXXFLAGS="${CXXFLAGS} -Wno-sign-compare"
  103. AC_PATH_PROG(MAKE_FSELF, make_fself, no)],
  104. [MAKE_FSELF=no])
  105. AM_CONDITIONAL(USE_MAKE_FSELF, test "${MAKE_FSELF}" != "no")
  106. AM_CONDITIONAL(USE_PS3, test "${ac_cv_my_have_ps3}" != "no")
  107. dnl Are we building using MinGW?
  108. LIBS_save="$LIBS"
  109. LIBS="$LIBS -mwindows -mwin32"
  110. AC_MSG_CHECKING(for -mwindows -mwin32)
  111. AC_TRY_LINK([], [],
  112. [AC_MSG_RESULT(yes)
  113. CXXFLAGS="${CXXFLAGS} -mwindows -mwin32"
  114. LOL_LIBS="${LOL_LIBS} -uWinMain -u_WinMain@16"],
  115. [AC_MSG_RESULT(no)])
  116. LIBS="$LIBS_save"
  117. dnl Are we on the Xbox 360?
  118. dnl Answer: NO! we don't know how to build for it anyway
  119. AM_CONDITIONAL(USE_X360, false)
  120. dnl Are we on a Direct3D 9 platform?
  121. #ac_cv_my_have_d3d9="no"
  122. #AC_CHECK_HEADERS(d3d9.h, [ac_cv_my_have_d3d9="yes"])
  123. #if test "${ac_cv_my_have_d3d9}" != "no"; then
  124. # D3D_LIBS="${D3D_LIBS} -ld3d9 -ld3dx9 -lxinput"
  125. # AC_DEFINE(USE_D3D9, 1, Define to 1 to use DirectX 9)
  126. #fi
  127. #AM_CONDITIONAL(USE_D3D9, test "${ac_cv_my_have_d3d9}" != "no")
  128. dnl Find which version of OpenGL to use
  129. ac_cv_my_have_gl="no"
  130. ac_cv_my_stop_looking_for_gl="no"
  131. if test "x${ac_cv_my_stop_looking_for_gl}" = "xno"; then
  132. LIBS_save="$LIBS"
  133. LIBS="$LIBS -Wl,-framework -Wl,OpenGL"
  134. AC_MSG_CHECKING(for -framework OpenGL)
  135. AC_TRY_LINK([], [],
  136. [AC_MSG_RESULT(yes)
  137. GL_LIBS="${GL_LIBS} -framework OpenGL"
  138. CXXFLAGS="${CXXFLAGS} -ObjC++"],
  139. [AC_MSG_RESULT(no)])
  140. LIBS="$LIBS_save"
  141. fi
  142. dnl Use the Raspberry Pi libraries?
  143. if test "x${ac_cv_my_stop_looking_for_gl}" = "xno"; then
  144. AC_CHECK_HEADERS(bcm_host.h,
  145. [AC_CHECK_LIB(vcos, main,
  146. [ac_cv_my_have_gl="yes"
  147. ac_cv_my_stop_looking_for_gl="yes"
  148. AC_DEFINE(HAVE_GLES_2X, 1, Define to 1 if GLES 2.x is available)
  149. dnl FIXME: -lEGL does not belong here but the configure test fails
  150. dnl when cross-compiling, so we add it manually here.
  151. GL_LIBS="${GL_LIBS} -lGLESv2 -lEGL -lvcos -lvchiq_arm -lbcm_host"])])
  152. fi
  153. dnl Use the PS3 PSGL?
  154. if test "x${ac_cv_my_stop_looking_for_gl}" = "xno"; then
  155. AC_CHECK_HEADERS(PSGL/psgl.h,
  156. [ac_cv_my_have_gl="yes"
  157. ac_cv_my_stop_looking_for_gl="yes"])
  158. fi
  159. if test "x${ac_cv_my_stop_looking_for_gl}" = "xno"; then
  160. PKG_CHECK_MODULES(GLES2, glesv2,
  161. [ac_cv_my_have_gl="yes"
  162. AC_DEFINE(HAVE_GLES_2X, 1, Define to 1 if GLES 2.x is available)
  163. GL_CFLAGS="${GL_CFLAGS} ${GLES2_CFLAGS}"
  164. GL_LIBS="${GL_LIBS} ${GLES2_LIBS}"],
  165. [:])
  166. fi
  167. if test "x${ac_cv_my_stop_looking_for_gl}" = "xno"; then
  168. AC_CHECK_HEADER(GLES2/gl2.h,
  169. [ac_cv_my_have_gl="yes"
  170. AC_DEFINE(HAVE_GLES_2X, 1, Define to 1 if GLES 2.x is available)
  171. AC_CHECK_LIB(GLESv2, glEnable,
  172. [GL_LIBS="${GL_LIBS} -lGLESv2"])])
  173. fi
  174. if test "x${ac_cv_my_stop_looking_for_gl}" = "xno"; then
  175. PKG_CHECK_MODULES(GL, gl,
  176. [ac_cv_my_have_gl="yes"
  177. AC_DEFINE(HAVE_GL_2X, 1, Define to 1 if GL 2.x is available)],
  178. [:])
  179. fi
  180. if test "x${ac_cv_my_stop_looking_for_gl}" = "xno"; then
  181. AC_CHECK_LIB(GL, glEnable,
  182. [ac_cv_my_have_gl="yes"
  183. AC_DEFINE(HAVE_GL_2X, 1, Define to 1 if GL 2.x is available) # FIXME: hackish
  184. GL_LIBS="-lGL"])
  185. fi
  186. if test "x${ac_cv_my_stop_looking_for_gl}" = "xno"; then
  187. AC_CHECK_HEADER(GL/gl.h,
  188. [LIBS_save="$LIBS"
  189. LIBS="$LIBS -lopengl32"
  190. AC_MSG_CHECKING(for glLoadIdentity in -lopengl32)
  191. AC_TRY_LINK([#include <GL/gl.h>],
  192. [glLoadIdentity();],
  193. [ac_cv_my_have_gl="yes"
  194. AC_DEFINE(HAVE_GL_2X, 1, Define to 1 if GL 2.x is available) # FIXME: hack
  195. AC_MSG_RESULT(yes)
  196. GL_LIBS="-lopengl32"],
  197. [AC_MSG_RESULT(no)])
  198. LIBS="$LIBS_save"])
  199. fi
  200. if test "${ac_cv_my_have_gl}" = "no"; then
  201. AC_MSG_ERROR([[No OpenGL or OpenGL ES implementation found]])
  202. fi
  203. dnl Use Glew?
  204. ac_cv_my_have_glew="no"
  205. PKG_CHECK_MODULES(GLEW, glew,
  206. [ac_cv_my_have_glew="yes"
  207. GL_CFLAGS="${GLEW_CFLAGS} ${GL_CFLAGS}"
  208. GL_LIBS="${GLEW_LIBS} ${GL_LIBS}"],
  209. [:])
  210. AC_CHECK_HEADER(glew.h,
  211. [LIBS_save="${LIBS}"
  212. LIBS="${LIBS} -lglew32 ${GL_LIBS}"
  213. AC_MSG_CHECKING(for glewInit in -lglew32)
  214. AC_TRY_LINK(
  215. [#include <glew.h>],
  216. [glewInit();],
  217. [ac_cv_my_have_glew="yes"
  218. GL_LIBS="-lglew32 ${GL_LIBS}"
  219. AC_MSG_RESULT(yes)],
  220. [AC_MSG_RESULT(no)])
  221. LIBS="${LIBS_save}"])
  222. if test "${ac_cv_my_have_glew}" != "no"; then
  223. AC_DEFINE(HAVE_GLES_2X, 1, Define to 1 if GLES 2.x is available)
  224. AC_DEFINE(USE_GLEW, 1, Define to 1 to use libglew)
  225. fi
  226. AM_CONDITIONAL(USE_GLEW, test "${ac_cv_my_have_glew}" != "no")
  227. dnl Poor man's GL feature detection if all else failed.
  228. save_LIBS="${LIBS}"
  229. LIBS="${LIBS} ${GL_LIBS} ${GLES2_LIBS}"
  230. AC_CHECK_FUNCS(glBegin)
  231. LIBS="${save_LIBS}"
  232. dnl Use SDL? (always required on Linux or Win32)
  233. ac_cv_my_have_sdl="no"
  234. ac_cv_my_have_sdl_image="no"
  235. ac_cv_my_have_sdl_mixer="no"
  236. dnl
  237. dnl First, try the proper pkg-config check
  238. PKG_CHECK_MODULES(SDL, sdl, [ac_cv_my_have_sdl="yes"], [:])
  239. PKG_CHECK_MODULES(SDLMIXER, SDL_mixer, [ac_cv_my_have_sdl_mixer="yes"], [:])
  240. PKG_CHECK_MODULES(SDLIMAGE, SDL_image, [ac_cv_my_have_sdl_image="yes"], [:])
  241. dnl
  242. dnl Then the old sdl-config method
  243. if test "x${cross_compiling}" != xyes -a "${ac_cv_my_have_sdl}" != yes; then
  244. AC_PATH_PROG(SDL_CONFIG, sdl-config, no)
  245. if test "${SDL_CONFIG}" != "no"; then
  246. SDL_CFLAGS="${SDL_CFLAGS} `${SDL_CONFIG} --cflags`"
  247. SDL_LIBS="${SDL_LIBS} `${SDL_CONFIG} --libs`"
  248. ac_cv_my_have_sdl="yes"
  249. fi
  250. fi
  251. dnl
  252. dnl Maybe all this has failed, try direct inclusion
  253. save_CPPFLAGS="${CPPFLAGS}"
  254. save_LIBS="${LIBS}"
  255. CPPFLAGS="${CPPFLAGS} ${SDL_CFLAGS} ${SDLMIXER_CFLAGS} ${SDLIMAGE_CFLAGS}"
  256. LIBS="${LIBS} ${SDL_LIBS} ${SDLMIXER_LIBS} ${SDLIMAGE_LIBS}"
  257. AC_CHECK_HEADERS(SDL.h SDL/SDL.h, [ac_cv_my_have_sdl="yes"])
  258. AC_CHECK_HEADERS(SDL_mixer.h SDL/SDL_mixer.h, [ac_cv_my_have_sdl_mixer="yes"])
  259. AC_CHECK_HEADERS(SDL_image.h SDL/SDL_image.h, [ac_cv_my_have_sdl_image="yes"])
  260. AC_CHECK_LIB(SDL, main,
  261. [SDL_LIBS="${SDL_LIBS} -lSDL"],
  262. [ac_cv_my_have_sdl="no"])
  263. AC_CHECK_LIB(SDLmain, main,
  264. [SDL_LIBS="${SDL_LIBS} -lSDLmain -lSDL"])
  265. AC_CHECK_LIB(SDL_mixer, main,
  266. [SDLMIXER_LIBS="${SDLMIXER_LIBS} -lSDL_mixer"],
  267. [ac_cv_my_have_sdl_mixer="no"])
  268. AC_CHECK_LIB(SDL_image, main,
  269. [SDLIMAGE_LIBS="${SDLIMAGE_LIBS} -lSDL_image"],
  270. [ac_cv_my_have_sdl_image="no"])
  271. SDL_CFLAGS="${SDL_CFLAGS} ${SDLMIXER_CFLAGS} ${SDLIMAGE_CFLAGS}"
  272. SDL_LIBS="${SDL_LIBS} ${SDLMIXER_LIBS} ${SDLIMAGE_LIBS}"
  273. CPPFLAGS="${save_CPPFLAGS}"
  274. LIBS="${save_LIBS}"
  275. if test "${ac_cv_my_have_sdl}" = "no"; then
  276. AC_MSG_WARN([SDL not found])
  277. else
  278. AC_DEFINE(USE_SDL, 1, Define to 1 to use SDL)
  279. fi
  280. if test "${ac_cv_my_have_sdl_mixer}" = "no"; then
  281. AC_MSG_WARN([SDL_mixer not found])
  282. else
  283. AC_DEFINE(USE_SDL_MIXER, 1, Define to 1 to use SDL_mixer)
  284. fi
  285. if test "${ac_cv_my_have_sdl_image}" = "no"; then
  286. AC_MSG_WARN([SDL_image not found])
  287. else
  288. AC_DEFINE(USE_SDL_IMAGE, 1, Define to 1 to use SDL_image)
  289. fi
  290. AM_CONDITIONAL(USE_SDL, test "${ac_cv_my_have_sdl}" = "yes")
  291. AM_CONDITIONAL(USE_SDL_MIXER, test "${ac_cv_my_have_sdl_mixer}" = "yes")
  292. AM_CONDITIONAL(USE_SDL_IMAGE, test "${ac_cv_my_have_sdl_image}" = "yes")
  293. dnl Use Flex's FlexLexer.h or ours?
  294. ac_cv_my_have_flexlexer_h="no"
  295. AC_LANG_PUSH(C++)
  296. AC_CHECK_HEADERS(FlexLexer.h, [ac_cv_my_have_flexlexer_h="yes"])
  297. AC_LANG_POP(C++)
  298. if test "x${ac_cv_my_have_flexlexer_h}" = "xno"; then
  299. LOL_CFLAGS="$LOL_CFLAGS -I\$(top_srcdir)/contrib/flex-2.5.35/include"
  300. fi
  301. dnl Use NativeClient?
  302. ac_cv_my_have_nacl="no"
  303. AC_LANG_PUSH(C++)
  304. AC_CHECK_HEADERS(ppapi/cpp/instance.h,
  305. [ac_cv_my_have_nacl="yes"
  306. dnl Disable this warning, it's too verbose with vector.h
  307. CXXFLAGS="${CXXFLAGS} -Wno-sign-compare"])
  308. AC_LANG_POP(C++)
  309. AM_CONDITIONAL(USE_NACL, test "${ac_cv_my_have_nacl}" != "no")
  310. dnl Use Android? FIXME: super hacks!
  311. ac_cv_my_have_android="no"
  312. AC_CHECK_LIB(log, __android_log_vprint,
  313. [ac_cv_my_have_android="yes"
  314. LOL_LIBS="${LOL_LIBS} -llog -module"])
  315. AM_CONDITIONAL(USE_ANDROID, test "${ac_cv_my_have_android}" != "no")
  316. dnl Use EGL?
  317. ac_cv_my_have_egl="no"
  318. PKG_CHECK_MODULES(EGL, egl, [ac_cv_my_have_egl="yes"], [:])
  319. if test "${ac_cv_my_have_egl}" != "no"; then
  320. AC_DEFINE(USE_EGL, 1, Define to 1 to use libegl)
  321. EGL_LIBS="${EGL_LIBS} -lX11"
  322. fi
  323. AC_CHECK_LIB(EGL, main,
  324. [ac_cv_my_have_egl="yes"
  325. AC_DEFINE(USE_EGL, 1, Define to 1 to use libegl)
  326. EGL_LIBS="-lEGL"])
  327. dnl Raspberry Pi is different, check for it with extra libs; also we
  328. dnl look for a different function to bypass autoconf caching
  329. AC_CHECK_LIB(EGL, eglGetDisplay,
  330. [ac_cv_my_have_egl="yes"
  331. AC_DEFINE(USE_EGL, 1, Define to 1 to use libegl)
  332. EGL_LIBS="-lEGL -lvcos -lvchiq_arm -lbcm_host -lGLESv2"],
  333. [:],
  334. [-lvcos -lvchiq_arm -lbcm_host -lGLESv2])
  335. AM_CONDITIONAL(USE_EGL, test "${ac_cv_my_have_egl}" != "no")
  336. dnl Use libpng? (replacement for SDL_image)
  337. ac_cv_my_have_libpng="no"
  338. PKG_CHECK_MODULES(LIBPNG, libpng, [ac_cv_my_have_libpng="yes"], [:])
  339. if test "${ac_cv_my_have_libpng}" != "no"; then
  340. AC_DEFINE(USE_LIBPNG, 1, Define to 1 to use libpng)
  341. fi
  342. AM_CONDITIONAL(USE_LIBPNG, test "${ac_cv_my_have_libpng}" != "no")
  343. dnl Use Windows GDI+?
  344. ac_cv_my_have_gdiplus="no"
  345. AC_LANG_PUSH(C++)
  346. AC_CHECK_HEADERS(gdiplus.h,
  347. [ac_cv_my_have_gdiplus="yes"
  348. LOL_LIBS="${LOL_LIBS} -lgdiplus"],
  349. [ac_cv_my_have_gdiplus="no"],
  350. [#include <algorithm>
  351. using std::min;
  352. using std::max;
  353. #include <windows.h>])
  354. AC_LANG_POP(C++)
  355. if test "${ac_cv_my_have_gdiplus}" != "no"; then
  356. AC_DEFINE(USE_GDIPLUS, 1, Define to 1 to use GDI+)
  357. fi
  358. AM_CONDITIONAL(USE_GDIPLUS, test "${ac_cv_my_have_gdiplus}" = "yes")
  359. dnl Use libcaca? (required for font generation)
  360. ac_cv_my_have_caca="no"
  361. PKG_CHECK_MODULES(CACA, caca >= 0.99.beta17, [ac_cv_my_have_caca="yes"], [:])
  362. if test "${ac_cv_my_have_caca}" != "no"; then
  363. AC_DEFINE(USE_CACA, 1, Define to 1 to use libcaca)
  364. fi
  365. AM_CONDITIONAL(USE_CACA, test "${ac_cv_my_have_caca}" != "no")
  366. dnl Use libpipi? (required for video recording)
  367. ac_cv_my_have_pipi="no"
  368. PKG_CHECK_MODULES(PIPI, pipi, [ac_cv_my_have_pipi="yes"], [:])
  369. if test "${ac_cv_my_have_pipi}" != "no"; then
  370. AC_DEFINE(USE_PIPI, 1, Define to 1 to use libpipi)
  371. fi
  372. AM_CONDITIONAL(USE_PIPI, test "${ac_cv_my_have_pipi}" != "no")
  373. dnl Use GTK+? (required for the deushax editor)
  374. ac_cv_my_have_gtkgl="no"
  375. PKG_CHECK_MODULES(GTK, gtk+-2.0, [ac_cv_my_have_gtkgl="yes"], [:])
  376. PKG_CHECK_MODULES(GTKGL, gtkgl-2.0, [:], [ac_cv_my_have_gtkgl="no"])
  377. if test "${ac_cv_my_have_gtkgl}" != "no"; then
  378. AC_DEFINE(USE_GTKGL, 1, Define to 1 to use GtkGl)
  379. fi
  380. AM_CONDITIONAL(USE_GTKGL, test "${ac_cv_my_have_gtkgl}" != "no")
  381. dnl Can we build neercs?
  382. AM_CONDITIONAL(BUILD_NEERCS, test "${ac_cv_my_have_caca}" != "no" -a "${ac_cv_header_glob_h}" = "yes")
  383. dnl LolFx compilation rule
  384. LOLFX_BUILD='(echo "char const *"; echo "lolfx_$(notdir $(basename $(filter %.lolfx, $^))) ="; $(SED) '"'"'s/"/\\"/g'"'"' $(filter %.lolfx, $^) | $(SED) '"'"'s/\([[^\r]]*\).*/"\1\\n"/'"'"'; echo ";") | $(CXXCOMPILE) -xc++ -c - -o $@'
  385. AC_SUBST(LOLFX_BUILD)
  386. dnl Extra libraries we may need
  387. AC_SUBST(MATH_LIBS)
  388. AC_SUBST(PAM_LIBS)
  389. AC_SUBST(UTIL_LIBS)
  390. dnl How to use the Lol Engine inside this tree
  391. LOL_CFLAGS="$LOL_CFLAGS -I \$(top_srcdir)/src"
  392. LOL_CFLAGS="$LOL_CFLAGS $SDL_CFLAGS $GL_CFLAGS $EGL_CFLAGS $LIBPNG_CFLAGS"
  393. LOL_LIBS="$LOL_LIBS $SDL_LIBS $GL_LIBS $EGL_LIBS $LIBPNG_LIBS $D3D_LIBS"
  394. AC_SUBST(LOL_CFLAGS)
  395. AC_SUBST(LOL_LIBS)
  396. AC_CONFIG_FILES(
  397. [Makefile
  398. src/Makefile
  399. src/data/Makefile
  400. src/data/font/Makefile
  401. tutorial/Makefile
  402. test/Makefile
  403. test/math/Makefile
  404. test/sandbox/Makefile
  405. test/xolotl/Makefile
  406. build/Makefile
  407. binaries/Makefile
  408. games/Makefile
  409. tools/Makefile
  410. ])
  411. AC_CONFIG_FILES(
  412. [games/monsterz/Makefile
  413. ])
  414. AC_CONFIG_FILES(
  415. [games/deushax/Makefile
  416. games/deushax/art/Makefile
  417. games/deushax/art/test/Makefile
  418. games/deushax/gfx/Makefile
  419. games/deushax/maps/Makefile
  420. ])
  421. AC_CONFIG_FILES(
  422. [games/mrpigeon/Makefile
  423. ])
  424. AC_CONFIG_FILES(
  425. [games/orbital/Makefile
  426. ])
  427. AC_CONFIG_FILES(
  428. [games/ToukyDemo/Makefile
  429. ])
  430. AC_CONFIG_FILES(
  431. [tools/neercs/Makefile
  432. ])
  433. AC_OUTPUT