Benjamin ‘Touky’ Huet
006c3c4649
BulletCharacterController is now readable by a human being.
BtPhysTest now implements it with the BtKineCC logic -just modify that now-.
12 jaren geleden
Sam Hocevar
5f94ceb454
input: switch all key names to camel case, like our other enums.
12 jaren geleden
Sam Hocevar
c081275aca
test: fix Touky's brainfart.
12 jaren geleden
Benjamin ‘Touky’ Huet
100119a07b
Added BulletCharacter Dummy code.
12 jaren geleden
Benjamin ‘Touky’ Huet
e743eae5f7
Fixed Makefile.am
12 jaren geleden
Sam Hocevar
f2c269cb1e
math: add dot() for quaternions, plus the relevant unit test.
12 jaren geleden
Benjamin ‘Touky’ Huet
284891f200
Fixed Entity::TickGame log flood.
Added BulletCharacterController.cpp & BulletCharacterController.h stubs.
12 jaren geleden
Benjamin ‘Touky’ Huet
1e48c827a4
Input now works correctly
12 jaren geleden
Benjamin ‘Touky’ Huet
dd7e2b9516
CIS FUCK
12 jaren geleden
Benjamin ‘Touky’ Huet
08a54c1a2a
Added correct implementation of Action layer for Inputs.
Useage :
- Link action to key :
Input::LinkActionToKey(ACTION_TYPE Action, struct Key Button);
Input::UnlinkAction(ACTION_TYPE Action);
- Query action directly :
Input::GetStatus(ACTION_TYPE Action);
Input::WasPressed(ACTION_TYPE Action);
Input::WasReleased(ACTION_TYPE Action);
Also works with raw button, but not advised :
Input::GetStatus(Key Button);
Input::WasPressed(Key Button);
Input::WasReleased(Key Button);
12 jaren geleden
Benjamin ‘Touky’ Huet
8838ef06b6
Added InputTracker test initPhysTest
12 jaren geleden
Benjamin ‘Touky’ Huet
5d10ec177c
Small physic refactor.
12 jaren geleden
Benjamin ‘Touky’ Huet
fbde8a5932
Fixed stupid base_movement which was cached for ever.
12 jaren geleden
Benjamin ‘Touky’ Huet
11ddba1864
Added Attachment/base logic with working attachment with EasyCharacterController.
Added RayCastResult & a naïve integration for EasyCharacterController.
Enjoy !
12 jaren geleden
Benjamin ‘Touky’ Huet
7334bb2ec1
Added Base/Attachment Logic, works with Kinematic & Ghost.
12 jaren geleden
Sam Hocevar
3fd6702613
build: fix a few compilation and build errors.
12 jaren geleden
Benjamin ‘Touky’ Huet
dc4735c9c0
BUILD fuck
12 jaren geleden
Benjamin ‘Touky’ Huet
646aeb33eb
Warning removal.
12 jaren geleden
Benjamin ‘Touky’ Huet
e314c12ebe
Seems like default values in constructor generates Warning on Chrome.
12 jaren geleden
Benjamin ‘Touky’ Huet
652ba7d2a5
copy/paste fail
12 jaren geleden
Sam Hocevar
080e4b7f4f
build: add missing files to Makefile.
12 jaren geleden
Benjamin ‘Touky’ Huet
075be12a77
Added a skeleton for Input Tracking & base idea for Touch/untouch mechanics.
12 jaren geleden
Benjamin ‘Touky’ Huet
735d3dace5
Reverted last CL
12 jaren geleden
Benjamin ‘Touky’ Huet
50c2855d89
Small .h & .cpp refactor
12 jaren geleden
Benjamin ‘Touky’ Huet
ca94a77974
BtPhysTest : Splitted Physics files
12 jaren geleden
Benjamin ‘Touky’ Huet
9845122641
FAKE Jump
12 jaren geleden
Benjamin ‘Touky’ Huet
fd6da1f6d9
CIS MASS DESTRUCTION !
Indeed
12 jaren geleden
Benjamin ‘Touky’ Huet
a2b454d4c4
CIS
12 jaren geleden
Benjamin ‘Touky’ Huet
9d876b6cb3
CIS FUCK
12 jaren geleden
Benjamin ‘Touky’ Huet
11b6cfff4c
CIS FIX
12 jaren geleden
Benjamin ‘Touky’ Huet
e8d2d8c202
So Character Controller works with a lazy camera logic.
12 jaren geleden
Benjamin ‘Touky’ Huet
1ca08dd0d7
LocalInertia error FIX.
Character integration better but still not working.
12 jaren geleden
Sam Hocevar
eee1d0d304
build: add skeleton for JNat's demo.
12 jaren geleden
jeunathe
4f06ca1307
added return
12 jaren geleden
Benjamin ‘Touky’ Huet
4b358e6042
Skeleton for EasyCharacterController
12 jaren geleden
Benjamin ‘Touky’ Huet
f514756a2d
Lazy WE :
Small tweaks in the BtPhysTest demo.
Added Ghost Object skeleton (not tested)
12 jaren geleden
Sam Hocevar
441b90bdfa
test: smooth physics objects, for fun.
12 jaren geleden
Sam Hocevar
44180ce402
build: switch the Android native build rules to autoconf; still a bit rough
but we can now create shared objects for each project; only the testsuite
is not building properly because of issues with STLport, and EglApp is
deactivated because AndroidApp should have precedence.
12 jaren geleden
Sam Hocevar
62744d98bb
test: add a unit test to ensure default constructed reals are initialised
to zero.
12 jaren geleden
Sam Hocevar
6e37ab6858
test: use SDLmain for the testsuite, too.
12 jaren geleden
Sam Hocevar
2762f237c9
test: damn, re-add an include I mistakenly removed.
12 jaren geleden
Sam Hocevar
4770055627
test: fix linking of remez.cpp on OS X.
12 jaren geleden
Sam Hocevar
48b0f20f00
test: fix compilation warnings caused by constant strings being cast
to char *.
12 jaren geleden
Sam Hocevar
5bd24fa1d3
build: hide the SDL_main.h inclusion in core.h, and only activate it
on Windows if using Visual Studio; if using MinGW, try to stick to the
original main() entry point.
12 jaren geleden
Sam Hocevar
b5563ad21d
core: switch the Win32/x64 binaries to the Windows subsystem so that they
do not open a console at startup.
12 jaren geleden
Sam Hocevar
c5b40eb1d5
test: fix the physics simulation tick.
12 jaren geleden
Benjamin ‘Touky’ Huet
4a31a63b77
Correct integration of EasyConstraint + TestDemo.
12 jaren geleden
Benjamin ‘Touky’ Huet
38f0fd5fc3
Small name refactor & correct Kinematic integration.
+ Constraint hollow class.
12 jaren geleden
Benjamin ‘Touky’ Huet
d642c90e6f
Added Collision group & mask support.
+ weird racist test : the primitives only collide with their same type.
12 jaren geleden
Benjamin ‘Touky’ Huet
a93067b19a
Small refactor of the Phys::Simulation.
Phys::Simulation is now an entity.
Phys::Simulation now implements timesteps correctly.
12 jaren geleden