Sam Hocevar
|
01547a0a20
|
gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.
|
hace 11 años |
Sam Hocevar
|
5c6ceb6d0c
|
build: manually add lollua.vcxproj as a reference in all projects.
|
hace 11 años |
Sam Hocevar
|
c6ffd1ffcf
|
build: fix the X360 port.
|
hace 11 años |
Sam Hocevar
|
7ac9be9704
|
build: fix PS3 and Android builds.
|
hace 11 años |
Sam Hocevar
|
7468547abc
|
ps4: prepare for the fioutaah!
|
hace 11 años |
Benjamin ‘Touky’ Huet
|
ef80c5cbc2
|
Removed Labyrinth from the .sln, I wasn't ready to commit anyway.
|
hace 11 años |
Sam Hocevar
|
b6f2514035
|
build: test suite is now verbose by default in lol-build.
|
hace 11 años |
Sam Hocevar
|
a490c8c4c7
|
lolfx: preprocessor support in the LolFx parser. But this shit is going
nowhere, we’re probably gonna ditch the approach in favour of a GLSL to
HLSL translator instead.
|
hace 11 años |
Sam Hocevar
|
9996530993
|
build: update .gitignore files.
|
hace 11 años |
Sam Hocevar
|
bc623a4ef1
|
base: Array::Pop() returns the popped element.
|
hace 11 años |
Sam Hocevar
|
8ff1cf9b32
|
base: disable exceptions in Bison-generated parsers.
|
hace 11 años |
Sam Hocevar
|
0e1f31bd5a
|
build: fix the autobuilder support for emscripten.
|
hace 11 años |
Sam Hocevar
|
068a328651
|
gpu: fix the Direct3D version of most rendering functions.
|
hace 11 años |
Benlitz
|
5f72c16f60
|
base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility)
|
hace 11 años |
Sam Hocevar
|
f0e8676248
|
gpu: don't use PolygonMode on GL ES.
|
hace 11 años |
Sam Hocevar
|
8ff57070c7
|
build: activate the emscripten builds on the build bot.
|
hace 11 años |
Sam Hocevar
|
9158677eae
|
gpu: implement polygon rendering mode in GL and D3D.
|
hace 11 años |
Sam Hocevar
|
ad8144f0e8
|
scene: use a global g_scene object instead of Scene::GetDefault().
|
hace 11 años |
Sam Hocevar
|
532f679f8a
|
gpu: get rid of the global D3D device pointer and move D3D initialisation
code from the Video to the Renderer class.
|
hace 11 años |
Sam Hocevar
|
13fb52cebe
|
gpu: move Video::Clear to Renderer::Clear.
|
hace 11 años |
Sam Hocevar
|
084a98be87
|
gpu: framebuffers now use the g_render object to restore viewport data.
|
hace 11 años |
Sam Hocevar
|
e4d4f8df19
|
math: implement == and != for 2D and 3D box types.
|
hace 11 años |
Sam Hocevar
|
9befaa5468
|
gpu: glGenerateMipmap is not available on the PS3, use glGenerateMipmapOES.
|
hace 11 años |
Sam Hocevar
|
024ea25e27
|
gpu: disable alpha test on GL ES platforms.
|
hace 11 años |
Sam Hocevar
|
a75e07d329
|
gpu: add full support for alpha test in GL and D3D.
|
hace 11 años |
Sam Hocevar
|
9584830bad
|
base: leverage the libc for string comparisons.
|
hace 11 años |
Sam Hocevar
|
87a9c3730c
|
gpu: implement all depth test functions in the renderer.
|
hace 11 años |
Sam Hocevar
|
0b93890556
|
gpu: implement face culling mode in render contexts.
|
hace 11 años |
Sam Hocevar
|
45c13689ec
|
gpu: implement blend function and alpha test in the renderer.
|
hace 11 años |
Benlitz
|
e7b0c85e0f
|
Added comparison operators between strings and char const*
|
hace 11 años |
Benlitz
|
eaa63d0b69
|
Added mipmap generation function for textures (i lied, it was easy with d3d9 <3)
|
hace 11 años |
Sam Hocevar
|
c1c907499d
|
gpu: prevent accidental creation of a Renderer object.
|
hace 11 años |
Sam Hocevar
|
23a850c78d
|
test: quick fix for the btphystest camera.
|
hace 11 años |
Sam Hocevar
|
9cfe1bffd6
|
easymesh: print full mesh source when compilation fails.
|
hace 11 años |
Sam Hocevar
|
7c8fc6df12
|
gpu: move more platform-specific code from Video to Render.
|
hace 11 años |
Sam Hocevar
|
274a732e3c
|
gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext
classes instead of Video.
|
hace 11 años |
Sam Hocevar
|
b97cbbe27f
|
gpu: use the RenderContext class in a few friendly places.
|
hace 11 años |
Sam Hocevar
|
1b213612a5
|
gpu: handle depth test, alpha blending and face culling in Renderer.
|
hace 11 años |
Sam Hocevar
|
716c2b5592
|
gpu: create a Renderer and a RenderContext class to handle render states
such as alpha blending, depth test, etc.
|
hace 11 años |
Benjamin ‘Touky’ Huet
|
181334f5ad
|
Added shifted_perspective for easier camera handling.
MeshViewer : Camera update and small object tweak.
ortho to perspective transition is now perfect.
|
hace 11 años |
Sam Hocevar
|
3b90e19739
|
gpu: fix framebuffer handling in OpenGL ES and add some sanity checks.
|
hace 11 años |
Sam Hocevar
|
65929156dd
|
tutorial: fix uninitialised memory in the FBO demo.
|
hace 11 años |
Sam Hocevar
|
395ab47c41
|
base: fix a compilation warning in string.h.
|
hace 11 años |
Sam Hocevar
|
82c0dd22a4
|
base: assertion errors now mention source location.
|
hace 11 años |
Sam Hocevar
|
5d57b53eb0
|
lua: print the actual panic message before dumping a callstack.
|
hace 11 años |
Lolbot
|
cbb4dadd6c
|
fixed 4 files out of 2730:
- removed 24 CR characters
- removed 1 trailing whitespaces
- replaced 63 tabs with spaces
|
hace 11 años |
Benlitz
|
d13a006945
|
SetMagFiltering and SetMinFiltering for class Texture.
|
hace 11 años |
Benlitz
|
c75c255e26
|
Fixed D3D9 compilation (note: D3D9 version still not working)
|
hace 11 años |
Sam Hocevar
|
98f8246323
|
build: lol-build now passes flags to configure, and configure now uses
optimisation flag -Os instead of -O3.
|
hace 11 años |
Sam Hocevar
|
5131c96130
|
build: fix CRLF issues in user directories even if they're whitelisted, or git-svn
users will get all sorts of weird conflicts.
|
hace 11 años |