1700 Révisions (01547a0a2051465fc6088e0d463c2d7959f5d61d)
 

Auteur SHA1 Message Date
  Sam Hocevar 01547a0a20 gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES. il y a 11 ans
  Sam Hocevar 5c6ceb6d0c build: manually add lollua.vcxproj as a reference in all projects. il y a 11 ans
  Sam Hocevar c6ffd1ffcf build: fix the X360 port. il y a 11 ans
  Sam Hocevar 7ac9be9704 build: fix PS3 and Android builds. il y a 11 ans
  Sam Hocevar 7468547abc ps4: prepare for the fioutaah! il y a 11 ans
  Benjamin ‘Touky’ Huet ef80c5cbc2 Removed Labyrinth from the .sln, I wasn't ready to commit anyway. il y a 11 ans
  Sam Hocevar b6f2514035 build: test suite is now verbose by default in lol-build. il y a 11 ans
  Sam Hocevar a490c8c4c7 lolfx: preprocessor support in the LolFx parser. But this shit is going il y a 11 ans
  Sam Hocevar 9996530993 build: update .gitignore files. il y a 11 ans
  Sam Hocevar bc623a4ef1 base: Array::Pop() returns the popped element. il y a 11 ans
  Sam Hocevar 8ff1cf9b32 base: disable exceptions in Bison-generated parsers. il y a 11 ans
  Sam Hocevar 0e1f31bd5a build: fix the autobuilder support for emscripten. il y a 11 ans
  Sam Hocevar 068a328651 gpu: fix the Direct3D version of most rendering functions. il y a 11 ans
  Benlitz 5f72c16f60 base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility) il y a 11 ans
  Sam Hocevar f0e8676248 gpu: don't use PolygonMode on GL ES. il y a 11 ans
  Sam Hocevar 8ff57070c7 build: activate the emscripten builds on the build bot. il y a 11 ans
  Sam Hocevar 9158677eae gpu: implement polygon rendering mode in GL and D3D. il y a 11 ans
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). il y a 11 ans
  Sam Hocevar 532f679f8a gpu: get rid of the global D3D device pointer and move D3D initialisation il y a 11 ans
  Sam Hocevar 13fb52cebe gpu: move Video::Clear to Renderer::Clear. il y a 11 ans
  Sam Hocevar 084a98be87 gpu: framebuffers now use the g_render object to restore viewport data. il y a 11 ans
  Sam Hocevar e4d4f8df19 math: implement == and != for 2D and 3D box types. il y a 11 ans
  Sam Hocevar 9befaa5468 gpu: glGenerateMipmap is not available on the PS3, use glGenerateMipmapOES. il y a 11 ans
  Sam Hocevar 024ea25e27 gpu: disable alpha test on GL ES platforms. il y a 11 ans
  Sam Hocevar a75e07d329 gpu: add full support for alpha test in GL and D3D. il y a 11 ans
  Sam Hocevar 9584830bad base: leverage the libc for string comparisons. il y a 11 ans
  Sam Hocevar 87a9c3730c gpu: implement all depth test functions in the renderer. il y a 11 ans
  Sam Hocevar 0b93890556 gpu: implement face culling mode in render contexts. il y a 11 ans
  Sam Hocevar 45c13689ec gpu: implement blend function and alpha test in the renderer. il y a 11 ans
  Benlitz e7b0c85e0f Added comparison operators between strings and char const* il y a 11 ans
  Benlitz eaa63d0b69 Added mipmap generation function for textures (i lied, it was easy with d3d9 <3) il y a 11 ans
  Sam Hocevar c1c907499d gpu: prevent accidental creation of a Renderer object. il y a 11 ans
  Sam Hocevar 23a850c78d test: quick fix for the btphystest camera. il y a 11 ans
  Sam Hocevar 9cfe1bffd6 easymesh: print full mesh source when compilation fails. il y a 11 ans
  Sam Hocevar 7c8fc6df12 gpu: move more platform-specific code from Video to Render. il y a 11 ans
  Sam Hocevar 274a732e3c gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext il y a 11 ans
  Sam Hocevar b97cbbe27f gpu: use the RenderContext class in a few friendly places. il y a 11 ans
  Sam Hocevar 1b213612a5 gpu: handle depth test, alpha blending and face culling in Renderer. il y a 11 ans
  Sam Hocevar 716c2b5592 gpu: create a Renderer and a RenderContext class to handle render states il y a 11 ans
  Benjamin ‘Touky’ Huet 181334f5ad Added shifted_perspective for easier camera handling. il y a 11 ans
  Sam Hocevar 3b90e19739 gpu: fix framebuffer handling in OpenGL ES and add some sanity checks. il y a 11 ans
  Sam Hocevar 65929156dd tutorial: fix uninitialised memory in the FBO demo. il y a 11 ans
  Sam Hocevar 395ab47c41 base: fix a compilation warning in string.h. il y a 11 ans
  Sam Hocevar 82c0dd22a4 base: assertion errors now mention source location. il y a 11 ans
  Sam Hocevar 5d57b53eb0 lua: print the actual panic message before dumping a callstack. il y a 11 ans
  Lolbot cbb4dadd6c fixed 4 files out of 2730: il y a 11 ans
  Benlitz d13a006945 SetMagFiltering and SetMinFiltering for class Texture. il y a 11 ans
  Benlitz c75c255e26 Fixed D3D9 compilation (note: D3D9 version still not working) il y a 11 ans
  Sam Hocevar 98f8246323 build: lol-build now passes flags to configure, and configure now uses il y a 11 ans
  Sam Hocevar 5131c96130 build: fix CRLF issues in user directories even if they're whitelisted, or git-svn il y a 11 ans