Sam Hocevar
|
01547a0a20
|
gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.
|
11 vuotta sitten |
Sam Hocevar
|
5c6ceb6d0c
|
build: manually add lollua.vcxproj as a reference in all projects.
|
11 vuotta sitten |
Sam Hocevar
|
c6ffd1ffcf
|
build: fix the X360 port.
|
11 vuotta sitten |
Sam Hocevar
|
7ac9be9704
|
build: fix PS3 and Android builds.
|
11 vuotta sitten |
Sam Hocevar
|
7468547abc
|
ps4: prepare for the fioutaah!
|
11 vuotta sitten |
Benjamin ‘Touky’ Huet
|
ef80c5cbc2
|
Removed Labyrinth from the .sln, I wasn't ready to commit anyway.
|
11 vuotta sitten |
Sam Hocevar
|
b6f2514035
|
build: test suite is now verbose by default in lol-build.
|
11 vuotta sitten |
Sam Hocevar
|
a490c8c4c7
|
lolfx: preprocessor support in the LolFx parser. But this shit is going
nowhere, we’re probably gonna ditch the approach in favour of a GLSL to
HLSL translator instead.
|
11 vuotta sitten |
Sam Hocevar
|
9996530993
|
build: update .gitignore files.
|
11 vuotta sitten |
Sam Hocevar
|
bc623a4ef1
|
base: Array::Pop() returns the popped element.
|
11 vuotta sitten |
Sam Hocevar
|
8ff1cf9b32
|
base: disable exceptions in Bison-generated parsers.
|
11 vuotta sitten |
Sam Hocevar
|
0e1f31bd5a
|
build: fix the autobuilder support for emscripten.
|
11 vuotta sitten |
Sam Hocevar
|
068a328651
|
gpu: fix the Direct3D version of most rendering functions.
|
11 vuotta sitten |
Benlitz
|
5f72c16f60
|
base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility)
|
11 vuotta sitten |
Sam Hocevar
|
f0e8676248
|
gpu: don't use PolygonMode on GL ES.
|
11 vuotta sitten |
Sam Hocevar
|
8ff57070c7
|
build: activate the emscripten builds on the build bot.
|
11 vuotta sitten |
Sam Hocevar
|
9158677eae
|
gpu: implement polygon rendering mode in GL and D3D.
|
11 vuotta sitten |
Sam Hocevar
|
ad8144f0e8
|
scene: use a global g_scene object instead of Scene::GetDefault().
|
11 vuotta sitten |
Sam Hocevar
|
532f679f8a
|
gpu: get rid of the global D3D device pointer and move D3D initialisation
code from the Video to the Renderer class.
|
11 vuotta sitten |
Sam Hocevar
|
13fb52cebe
|
gpu: move Video::Clear to Renderer::Clear.
|
11 vuotta sitten |
Sam Hocevar
|
084a98be87
|
gpu: framebuffers now use the g_render object to restore viewport data.
|
11 vuotta sitten |
Sam Hocevar
|
e4d4f8df19
|
math: implement == and != for 2D and 3D box types.
|
11 vuotta sitten |
Sam Hocevar
|
9befaa5468
|
gpu: glGenerateMipmap is not available on the PS3, use glGenerateMipmapOES.
|
11 vuotta sitten |
Sam Hocevar
|
024ea25e27
|
gpu: disable alpha test on GL ES platforms.
|
11 vuotta sitten |
Sam Hocevar
|
a75e07d329
|
gpu: add full support for alpha test in GL and D3D.
|
11 vuotta sitten |
Sam Hocevar
|
9584830bad
|
base: leverage the libc for string comparisons.
|
11 vuotta sitten |
Sam Hocevar
|
87a9c3730c
|
gpu: implement all depth test functions in the renderer.
|
11 vuotta sitten |
Sam Hocevar
|
0b93890556
|
gpu: implement face culling mode in render contexts.
|
11 vuotta sitten |
Sam Hocevar
|
45c13689ec
|
gpu: implement blend function and alpha test in the renderer.
|
11 vuotta sitten |
Benlitz
|
e7b0c85e0f
|
Added comparison operators between strings and char const*
|
11 vuotta sitten |
Benlitz
|
eaa63d0b69
|
Added mipmap generation function for textures (i lied, it was easy with d3d9 <3)
|
11 vuotta sitten |
Sam Hocevar
|
c1c907499d
|
gpu: prevent accidental creation of a Renderer object.
|
11 vuotta sitten |
Sam Hocevar
|
23a850c78d
|
test: quick fix for the btphystest camera.
|
11 vuotta sitten |
Sam Hocevar
|
9cfe1bffd6
|
easymesh: print full mesh source when compilation fails.
|
11 vuotta sitten |
Sam Hocevar
|
7c8fc6df12
|
gpu: move more platform-specific code from Video to Render.
|
11 vuotta sitten |
Sam Hocevar
|
274a732e3c
|
gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext
classes instead of Video.
|
11 vuotta sitten |
Sam Hocevar
|
b97cbbe27f
|
gpu: use the RenderContext class in a few friendly places.
|
11 vuotta sitten |
Sam Hocevar
|
1b213612a5
|
gpu: handle depth test, alpha blending and face culling in Renderer.
|
11 vuotta sitten |
Sam Hocevar
|
716c2b5592
|
gpu: create a Renderer and a RenderContext class to handle render states
such as alpha blending, depth test, etc.
|
11 vuotta sitten |
Benjamin ‘Touky’ Huet
|
181334f5ad
|
Added shifted_perspective for easier camera handling.
MeshViewer : Camera update and small object tweak.
ortho to perspective transition is now perfect.
|
11 vuotta sitten |
Sam Hocevar
|
3b90e19739
|
gpu: fix framebuffer handling in OpenGL ES and add some sanity checks.
|
11 vuotta sitten |
Sam Hocevar
|
65929156dd
|
tutorial: fix uninitialised memory in the FBO demo.
|
11 vuotta sitten |
Sam Hocevar
|
395ab47c41
|
base: fix a compilation warning in string.h.
|
11 vuotta sitten |
Sam Hocevar
|
82c0dd22a4
|
base: assertion errors now mention source location.
|
11 vuotta sitten |
Sam Hocevar
|
5d57b53eb0
|
lua: print the actual panic message before dumping a callstack.
|
11 vuotta sitten |
Lolbot
|
cbb4dadd6c
|
fixed 4 files out of 2730:
- removed 24 CR characters
- removed 1 trailing whitespaces
- replaced 63 tabs with spaces
|
11 vuotta sitten |
Benlitz
|
d13a006945
|
SetMagFiltering and SetMinFiltering for class Texture.
|
11 vuotta sitten |
Benlitz
|
c75c255e26
|
Fixed D3D9 compilation (note: D3D9 version still not working)
|
11 vuotta sitten |
Sam Hocevar
|
98f8246323
|
build: lol-build now passes flags to configure, and configure now uses
optimisation flag -Os instead of -O3.
|
11 vuotta sitten |
Sam Hocevar
|
5131c96130
|
build: fix CRLF issues in user directories even if they're whitelisted, or git-svn
users will get all sorts of weird conflicts.
|
11 vuotta sitten |