Sam Hocevar
d6634da83f
build: fix the WTFPL site URL in all code comments.
13 years ago
Sam Hocevar
26c945a31f
gpu: allow to specify the pixel format when creating a texture; the
internal format is then automatically deduced. Only a few 8-bit RGB
or RGBA formats are supported for now.
13 years ago
Sam Hocevar
87f653c504
gpu: if 2D tiles have negative scaling, switch the triangle winding.
13 years ago
Sam Hocevar
3bfbb6c408
build: fix shitloads of warnings.
13 years ago
Sam Hocevar
28728814cc
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
13 years ago
Sam Hocevar
d452194326
gpu: activate backface culling on OpenGL to remain consistent with
the Direct3D backend.
13 years ago
Sam Hocevar
90bfc79b22
core: tick methods now use seconds, like any sane system.
13 years ago
Sam Hocevar
fe9bab81c1
gpu: fix a great lot of Direct3D problems, spotted using PIX.
13 years ago
Sam Hocevar
f7770f7387
gpu: add an Unbind() method for textures for clean up. Unfortunately
the Scene code still breaks Direct3D rendering.
13 years ago
Sam Hocevar
57f393d0d3
gpu: port the texture and scene handling code to Direct3D. Not functional.
13 years ago
Sam Hocevar
090834b149
win32: start porting the graphical backend to DirectX 9. Apparently I
cannot used DirectX 10 because my video card only supports DX9, and there
is no compatibility layer. DX11 has feature levels for older hardware so
it would work with a DX9 card, but it's not available for WinXP.
13 years ago
Sam Hocevar
f35f4284b0
core: allow each blitted tile to be stretched differently.
13 years ago
Sam Hocevar
edfa3dfc4b
core: allow to stretch 2D sprits in both X and Y directions.
13 years ago
Sam Hocevar
43e152053a
win32: add a lot of DirectX stubs.
13 years ago
Sam Hocevar
bf604ef1f7
math: use the usual GLSL member names for vectors (xyzw, rgba, stpq).
14 years ago
Sam Hocevar
b2d73f6310
core: prefix Entity members with m_ to avoid accidental shadowing.
14 years ago
Sam Hocevar
01ebcec3b8
core: split vector operations into linear and non-linear so that we can
reuse the linear operations in quaternions. Also mark some constructors
explicit to better spot coding errors.
14 years ago
Sam Hocevar
5521b9fd01
build: start adding Xbox 360 configuration settings to the VS projects.
14 years ago
Sam Hocevar
2b9d64f7a8
core: more vec?i -> ?veci renames.
14 years ago
Sam Hocevar
6bbe943492
core: rename vec2i to ivec2 etc. to better match GLSL.
14 years ago
Sam Hocevar
dc13c1f742
tiler: ensure AddTile() and BlitTile() accept vec3i arguments.
14 years ago
Sam Hocevar
1fb4205d61
tiler: Tiler::GetSize can now return a different value for different tiles.
14 years ago
Sam Hocevar
3d4af0869a
ps3: start a minimal PS3 port using PSGL, but not CG yet.
14 years ago
Sam Hocevar
8f72b1739a
gl: use glActiveTexture() instead of glClientActiveTexture() to match
the GLES2 codepath.
14 years ago
Sam Hocevar
0e7bec2977
Use glClientActiveTexture() wherever it appears to make sense.
15 years ago
Sam Hocevar
4aff0049b3
Use the new Image class instead of SDL_image in the TileSet class.
15 years ago
Sam Hocevar
8848cf53db
Put everything in the "lol" namespace. Better late than never.
15 years ago
Sam Hocevar
e41dd3a949
Create the SdlApp class to avoid code duplication. Ensure USE_SDL is
tested wherever relevant.
15 years ago
Sam Hocevar
6e173ee3eb
Put the OpenGL header handling in <lolgl.h> for more convenience.
15 years ago
Sam Hocevar
6405ef32ea
Get rid of float3, float4, int3 etc. in favour of GLSL types.
15 years ago
Sam Hocevar
4df4ba3a78
Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead,
together with the --enable-experimental flag. Use LOL_DEBUG and
LOL_RELEASE instead of the previous values.
15 years ago
Sam Hocevar
9a66d6b1bb
Switch scene rendering method to vertex buffer objects.
15 years ago
Sam Hocevar
bcca962ba9
Allow to query for a tileset's size and/or number of tiles.
15 years ago
Sam Hocevar
375d7ee14d
TileSets can now be initialised either using the tile size, or the
known number of tiles in a row and a column. Necessary for ticket #24 .
15 years ago
Sam Hocevar
d697fd40b1
Name tilers, samples and pieces for easier debugging.
15 years ago
Sam Hocevar
8de209f707
Fix a crash caused by potential code/data discrepancies.
15 years ago
Sam Hocevar
1ae1693d52
Make Entity variable members private.
15 years ago
Sam Hocevar
b0ded399f6
Rework tile handling. This possibly breaks deushax pretty rudely.
15 years ago
Sam Hocevar
87ed8cdf52
Print error reports before panicking when asset loads fail.
15 years ago
Sam Hocevar
8458faf1fe
Convert NPOT textures in code.
15 years ago
Sam Hocevar
f84b659c62
Slightly change the ...Data initialisation in classes.
15 years ago
Sam Hocevar
5ebe9f9c85
Add support for rotated views and stretched tiles.
15 years ago
Sam Hocevar
0ed566d3cc
Complete Lol Engine / Deus Hax / Monsterz split.
15 years ago
Sam Hocevar
c73ee58065
The Tile size can now be specified upon TileSet load. Add a sample
with the Monsterz tiles.
15 years ago
Sam Hocevar
54a05e0c2c
Allow for different priorities in game and draw tick levels.
15 years ago
Sam Hocevar
bf5fa55d25
Fix broken perspective.
15 years ago
Sam Hocevar
9e2c239e74
Support tilesets larger than 512x512 and switch the coordinates system to
(0,0) at the bottom left.
15 years ago
Sam Hocevar
d5ffa9fe4f
Properly implement program termination, including in the GTK program.
15 years ago
Sam Hocevar
57a0cb5102
Refactor stuff.
15 years ago
Sam Hocevar
988f7c2885
Replace mouse scrolling with a joystick simulated by the e/s/d/f keys.
15 years ago