64 Commits (080d9720de1e3f3022d1ce64f016b0d775259b16)

Author SHA1 Message Date
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 13 years ago
  Sam Hocevar 26c945a31f gpu: allow to specify the pixel format when creating a texture; the 13 years ago
  Sam Hocevar 87f653c504 gpu: if 2D tiles have negative scaling, switch the triangle winding. 13 years ago
  Sam Hocevar 3bfbb6c408 build: fix shitloads of warnings. 13 years ago
  Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 13 years ago
  Sam Hocevar d452194326 gpu: activate backface culling on OpenGL to remain consistent with 13 years ago
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 13 years ago
  Sam Hocevar fe9bab81c1 gpu: fix a great lot of Direct3D problems, spotted using PIX. 13 years ago
  Sam Hocevar f7770f7387 gpu: add an Unbind() method for textures for clean up. Unfortunately 13 years ago
  Sam Hocevar 57f393d0d3 gpu: port the texture and scene handling code to Direct3D. Not functional. 13 years ago
  Sam Hocevar 090834b149 win32: start porting the graphical backend to DirectX 9. Apparently I 13 years ago
  Sam Hocevar f35f4284b0 core: allow each blitted tile to be stretched differently. 13 years ago
  Sam Hocevar edfa3dfc4b core: allow to stretch 2D sprits in both X and Y directions. 13 years ago
  Sam Hocevar 43e152053a win32: add a lot of DirectX stubs. 13 years ago
  Sam Hocevar bf604ef1f7 math: use the usual GLSL member names for vectors (xyzw, rgba, stpq). 14 years ago
  Sam Hocevar b2d73f6310 core: prefix Entity members with m_ to avoid accidental shadowing. 14 years ago
  Sam Hocevar 01ebcec3b8 core: split vector operations into linear and non-linear so that we can 14 years ago
  Sam Hocevar 5521b9fd01 build: start adding Xbox 360 configuration settings to the VS projects. 14 years ago
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. 14 years ago
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. 14 years ago
  Sam Hocevar dc13c1f742 tiler: ensure AddTile() and BlitTile() accept vec3i arguments. 14 years ago
  Sam Hocevar 1fb4205d61 tiler: Tiler::GetSize can now return a different value for different tiles. 14 years ago
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. 14 years ago
  Sam Hocevar 8f72b1739a gl: use glActiveTexture() instead of glClientActiveTexture() to match 14 years ago
  Sam Hocevar 0e7bec2977 Use glClientActiveTexture() wherever it appears to make sense. 15 years ago
  Sam Hocevar 4aff0049b3 Use the new Image class instead of SDL_image in the TileSet class. 15 years ago
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 years ago
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is 15 years ago
  Sam Hocevar 6e173ee3eb Put the OpenGL header handling in <lolgl.h> for more convenience. 15 years ago
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. 15 years ago
  Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 15 years ago
  Sam Hocevar 9a66d6b1bb Switch scene rendering method to vertex buffer objects. 15 years ago
  Sam Hocevar bcca962ba9 Allow to query for a tileset's size and/or number of tiles. 15 years ago
  Sam Hocevar 375d7ee14d TileSets can now be initialised either using the tile size, or the 15 years ago
  Sam Hocevar d697fd40b1 Name tilers, samples and pieces for easier debugging. 15 years ago
  Sam Hocevar 8de209f707 Fix a crash caused by potential code/data discrepancies. 15 years ago
  Sam Hocevar 1ae1693d52 Make Entity variable members private. 15 years ago
  Sam Hocevar b0ded399f6 Rework tile handling. This possibly breaks deushax pretty rudely. 15 years ago
  Sam Hocevar 87ed8cdf52 Print error reports before panicking when asset loads fail. 15 years ago
  Sam Hocevar 8458faf1fe Convert NPOT textures in code. 15 years ago
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. 15 years ago
  Sam Hocevar 5ebe9f9c85 Add support for rotated views and stretched tiles. 15 years ago
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 years ago
  Sam Hocevar c73ee58065 The Tile size can now be specified upon TileSet load. Add a sample 15 years ago
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 15 years ago
  Sam Hocevar bf5fa55d25 Fix broken perspective. 15 years ago
  Sam Hocevar 9e2c239e74 Support tilesets larger than 512x512 and switch the coordinates system to 15 years ago
  Sam Hocevar d5ffa9fe4f Properly implement program termination, including in the GTK program. 15 years ago
  Sam Hocevar 57a0cb5102 Refactor stuff. 15 years ago
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. 15 years ago