6 Révisions (090834b1492216d21d9b8a61169b00a10dd1d205)

Auteur SHA1 Message Date
  Sam Hocevar 090834b149 win32: start porting the graphical backend to DirectX 9. Apparently I il y a 14 ans
  Sam Hocevar 60a2e83d54 xbox: start working on an Xbox/Direct3D port. il y a 14 ans
  Sam Hocevar 8bea4cf189 math: ensure real::fabs() is never chosen over std::fabs() for arguments il y a 14 ans
  Sam Hocevar 54f74a1b20 win32: some compilation fixes here and there. il y a 14 ans
  Sam Hocevar 5521b9fd01 build: start adding Xbox 360 configuration settings to the VS projects. il y a 14 ans
  Sam Hocevar 660962e894 build: put debug stuff and shader stuff in subdirectories. il y a 15 ans
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. il y a 15 ans
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. il y a 15 ans
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. il y a 15 ans
  Sam Hocevar c643668297 The engine now builds for GL and GL ES 1.x and 2.x, and runs for each il y a 15 ans
  Sam Hocevar 6e173ee3eb Put the OpenGL header handling in <lolgl.h> for more convenience. il y a 15 ans
  Sam Hocevar b91072282a Switch debug sphere rendering method to vertex buffer objects. il y a 15 ans
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. il y a 15 ans
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. il y a 15 ans
  Sam Hocevar 5a84826e10 Fix M_PI usage on Win32. il y a 15 ans
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. il y a 15 ans
  Sam Hocevar 1f3226dc2f Add a debugging sphere object to test transparency. il y a 15 ans