Sam Hocevar
090834b149
win32: start porting the graphical backend to DirectX 9. Apparently I
cannot used DirectX 10 because my video card only supports DX9, and there
is no compatibility layer. DX11 has feature levels for older hardware so
it would work with a DX9 card, but it's not available for WinXP.
il y a 14 ans
Sam Hocevar
60a2e83d54
xbox: start working on an Xbox/Direct3D port.
il y a 14 ans
Sam Hocevar
8bea4cf189
math: ensure real::fabs() is never chosen over std::fabs() for arguments
that are not explicitly real, even with namespace mistakes.
il y a 14 ans
Sam Hocevar
54f74a1b20
win32: some compilation fixes here and there.
il y a 14 ans
Sam Hocevar
5521b9fd01
build: start adding Xbox 360 configuration settings to the VS projects.
il y a 14 ans
Sam Hocevar
660962e894
build: put debug stuff and shader stuff in subdirectories.
il y a 15 ans
Sam Hocevar
3d4af0869a
ps3: start a minimal PS3 port using PSGL, but not CG yet.
il y a 15 ans
Sam Hocevar
10b321b204
core: get rid of now useless <cstdio> includes.
il y a 15 ans
Sam Hocevar
8848cf53db
Put everything in the "lol" namespace. Better late than never.
il y a 15 ans
Sam Hocevar
c643668297
The engine now builds for GL and GL ES 1.x and 2.x, and runs for each
one except GL ES 2.x for now.
il y a 15 ans
Sam Hocevar
6e173ee3eb
Put the OpenGL header handling in <lolgl.h> for more convenience.
il y a 15 ans
Sam Hocevar
b91072282a
Switch debug sphere rendering method to vertex buffer objects.
il y a 15 ans
Sam Hocevar
f84b659c62
Slightly change the ...Data initialisation in classes.
il y a 15 ans
Sam Hocevar
0ed566d3cc
Complete Lol Engine / Deus Hax / Monsterz split.
il y a 15 ans
Sam Hocevar
5a84826e10
Fix M_PI usage on Win32.
il y a 15 ans
Sam Hocevar
54a05e0c2c
Allow for different priorities in game and draw tick levels.
il y a 15 ans
Sam Hocevar
1f3226dc2f
Add a debugging sphere object to test transparency.
il y a 15 ans