Sam Hocevar
090834b149
win32: start porting the graphical backend to DirectX 9. Apparently I
cannot used DirectX 10 because my video card only supports DX9, and there
is no compatibility layer. DX11 has feature levels for older hardware so
it would work with a DX9 card, but it's not available for WinXP.
пре 14 година
Sam Hocevar
60a2e83d54
xbox: start working on an Xbox/Direct3D port.
пре 14 година
Sam Hocevar
8bea4cf189
math: ensure real::fabs() is never chosen over std::fabs() for arguments
that are not explicitly real, even with namespace mistakes.
пре 14 година
Sam Hocevar
54f74a1b20
win32: some compilation fixes here and there.
пре 14 година
Sam Hocevar
5521b9fd01
build: start adding Xbox 360 configuration settings to the VS projects.
пре 14 година
Sam Hocevar
660962e894
build: put debug stuff and shader stuff in subdirectories.
пре 15 година
Sam Hocevar
3d4af0869a
ps3: start a minimal PS3 port using PSGL, but not CG yet.
пре 15 година
Sam Hocevar
10b321b204
core: get rid of now useless <cstdio> includes.
пре 15 година
Sam Hocevar
8848cf53db
Put everything in the "lol" namespace. Better late than never.
пре 15 година
Sam Hocevar
c643668297
The engine now builds for GL and GL ES 1.x and 2.x, and runs for each
one except GL ES 2.x for now.
пре 15 година
Sam Hocevar
6e173ee3eb
Put the OpenGL header handling in <lolgl.h> for more convenience.
пре 15 година
Sam Hocevar
b91072282a
Switch debug sphere rendering method to vertex buffer objects.
пре 15 година
Sam Hocevar
f84b659c62
Slightly change the ...Data initialisation in classes.
пре 15 година
Sam Hocevar
0ed566d3cc
Complete Lol Engine / Deus Hax / Monsterz split.
пре 15 година
Sam Hocevar
5a84826e10
Fix M_PI usage on Win32.
пре 15 година
Sam Hocevar
54a05e0c2c
Allow for different priorities in game and draw tick levels.
пре 15 година
Sam Hocevar
1f3226dc2f
Add a debugging sphere object to test transparency.
пре 15 година