6 Комити (090834b1492216d21d9b8a61169b00a10dd1d205)

Аутор SHA1 Порука Датум
  Sam Hocevar 090834b149 win32: start porting the graphical backend to DirectX 9. Apparently I пре 14 година
  Sam Hocevar 60a2e83d54 xbox: start working on an Xbox/Direct3D port. пре 14 година
  Sam Hocevar 8bea4cf189 math: ensure real::fabs() is never chosen over std::fabs() for arguments пре 14 година
  Sam Hocevar 54f74a1b20 win32: some compilation fixes here and there. пре 14 година
  Sam Hocevar 5521b9fd01 build: start adding Xbox 360 configuration settings to the VS projects. пре 14 година
  Sam Hocevar 660962e894 build: put debug stuff and shader stuff in subdirectories. пре 15 година
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. пре 15 година
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. пре 15 година
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. пре 15 година
  Sam Hocevar c643668297 The engine now builds for GL and GL ES 1.x and 2.x, and runs for each пре 15 година
  Sam Hocevar 6e173ee3eb Put the OpenGL header handling in <lolgl.h> for more convenience. пре 15 година
  Sam Hocevar b91072282a Switch debug sphere rendering method to vertex buffer objects. пре 15 година
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. пре 15 година
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. пре 15 година
  Sam Hocevar 5a84826e10 Fix M_PI usage on Win32. пре 15 година
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. пре 15 година
  Sam Hocevar 1f3226dc2f Add a debugging sphere object to test transparency. пре 15 година