6 Commits (090834b1492216d21d9b8a61169b00a10dd1d205)

Auteur SHA1 Bericht Datum
  Sam Hocevar 090834b149 win32: start porting the graphical backend to DirectX 9. Apparently I 14 jaren geleden
  Sam Hocevar 60a2e83d54 xbox: start working on an Xbox/Direct3D port. 14 jaren geleden
  Sam Hocevar 8bea4cf189 math: ensure real::fabs() is never chosen over std::fabs() for arguments 14 jaren geleden
  Sam Hocevar 54f74a1b20 win32: some compilation fixes here and there. 14 jaren geleden
  Sam Hocevar 5521b9fd01 build: start adding Xbox 360 configuration settings to the VS projects. 14 jaren geleden
  Sam Hocevar 660962e894 build: put debug stuff and shader stuff in subdirectories. 15 jaren geleden
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. 15 jaren geleden
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. 15 jaren geleden
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 jaren geleden
  Sam Hocevar c643668297 The engine now builds for GL and GL ES 1.x and 2.x, and runs for each 15 jaren geleden
  Sam Hocevar 6e173ee3eb Put the OpenGL header handling in <lolgl.h> for more convenience. 15 jaren geleden
  Sam Hocevar b91072282a Switch debug sphere rendering method to vertex buffer objects. 15 jaren geleden
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. 15 jaren geleden
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 jaren geleden
  Sam Hocevar 5a84826e10 Fix M_PI usage on Win32. 15 jaren geleden
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 15 jaren geleden
  Sam Hocevar 1f3226dc2f Add a debugging sphere object to test transparency. 15 jaren geleden