1092 次程式碼提交 (0cc141229da2205d7cd7876f44e0bbcf29b0843f)

作者 SHA1 備註 提交日期
  Benlitz 60b06ee98e added BytesPerPixel() method to PixelFormat structure 12 年之前
  Sam Hocevar f197588f47 base: really fix the PS3 build this time. 12 年之前
  Sam Hocevar fa31f691f9 base: fix PS3 build and use C library functions in string.h when possible. 12 年之前
  Lolbot b078ba08ea fixed 15 files out of 2730: 12 年之前
  Benlitz 4b98ef04a6 Added IndexOf and LastIndexOf methods in class String 12 年之前
  Benlitz 19e57f4fa9 Fixed GetStream function when the VertexDeclaration maps over multiple VertexStreams 12 年之前
  Benlitz 9a38b27bd8 vertex buffer: added some accessors to inspect a VertexDeclaration/Stream/Buffer 12 年之前
  Sam Hocevar edd83d8a4d lua: implement dofile(). 12 年之前
  Sam Hocevar 67cfc5ee34 build: fix the lollua vcxproj. 12 年之前
  Sam Hocevar 0a9c3dc488 lua: don't build lua.c and luac.c into liblollua. 12 年之前
  Sam Hocevar f2560ff5b8 build: work around a bug in the NaCl SDK C++ headers. 12 年之前
  Sam Hocevar d8c6d4c198 doc: add some comments in vector.cpp functions. 12 年之前
  Sam Hocevar f7dbc33524 build: update .vcxproj files. 12 年之前
  Sam Hocevar a6e65e3e0c base: don’t wait for next frame on Emscripten builds. 12 年之前
  Sam Hocevar 1a24fb898c gpu: OS X and iOS compilation fix. 12 年之前
  Sam Hocevar 68c2da5898 build: more Emscripten improvements; keyboard input works properly now. 12 年之前
  Sam Hocevar 6be31bba32 input: make keyboard state platform-independent. 12 年之前
  Sam Hocevar 1ffa61c572 input: activate SDL input with Emscripten. 12 年之前
  Sam Hocevar ebc89d4189 base: print full stack traces in Emscripten builds. 12 年之前
  Sam Hocevar be652e00b0 gpu: refactor the framebuffer format retrieval code. 12 年之前
  Sam Hocevar 3f67db703e sys: refactor the binarydir detection code. 12 年之前
  Sam Hocevar 0c85df6717 audio: don't die when failing to load a sample with SDL. 12 年之前
  Lolbot e045fecbbd fixed 1 files out of 2673: 12 年之前
  Benjamin ‘Touky’ Huet 842697b9b7 framebuffer : build fix 12 年之前
  Benjamin ‘Touky’ Huet 566d495ffe iOS default value doesn't build. 12 年之前
  Benjamin ‘Touky’ Huet a472e53e69 framebuffer : mac opengl build setup. 12 年之前
  Benjamin ‘Touky’ Huet 98698d11d1 revert from 2630 12 年之前
  Benjamin ‘Touky’ Huet 290fabb63a Build FIX. 12 年之前
  Benjamin ‘Touky’ Huet 84deaf31db MAC : Trying to fix the GL_* video build errors. 12 年之前
  Benjamin ‘Touky’ Huet c40aad64ed CIS PS3 small fix 12 年之前
  Sam Hocevar 1093e75006 base: break the main loop apart for the emscripten port. 12 年之前
  Sam Hocevar 551fea7ed7 build: use GLES (not GL) when using emscripten, and disable SdlInput too. 12 年之前
  Sam Hocevar f852e8d7e1 build: a lot more emscripten build fixes. 12 年之前
  Sam Hocevar edffeb6d2e base: refactor Ticker so that it may one day work without threads. 12 年之前
  Sam Hocevar b65bde6b91 android: add a temporary hack for mouse emulation on Android devices. 12 年之前
  Sam Hocevar c1428fc1f9 input: support up to 32 mouse buttons. 12 年之前
  Sam Hocevar 384fca5af6 math: new constructor for Box2 and Box3 objects. 12 年之前
  Sam Hocevar c5d6d72220 gpu: remove mistakenly committed debug code. 12 年之前
  Sam Hocevar bd2abf9a78 mrpigeon: try the new tile definition system… which doesn’t work. 12 年之前
  Benjamin ‘Touky’ Huet cc8876b952 Entity : Added Draw group (very rudimentary) 12 年之前
  Sam Hocevar 95369e26db base: a few minor style tweaks. 12 年之前
  Sam Hocevar 9a752c84d8 tileset: refactor the tile generation code. 12 年之前
  Sam Hocevar 96e26a2bd5 math: rename Box2D to "box2" and add an integer version, "ibox2". 12 年之前
  Sam Hocevar 9e236b8946 gpu: fix several bugs introduced by the tileset refactoring. 12 年之前
  Sam Hocevar cbd3aa1519 build: various compilation fixes. 12 年之前
  Sam Hocevar 2c3092ef28 gpu: rename FrameBuffer to Framebuffer. 12 年之前
  Benjamin ‘Touky’ Huet 0d344595ff Added FrameBufferFormat struct : a wrapper for RenderTarget-format. NOT TESTED on PS3 & DirectX. Default values are the same as previous code, though. 12 年之前
  Benjamin ‘Touky’ Huet 23f9299a59 video : Added SetAlphaBlend() SetFaceCulling() SetCustomSize() 12 年之前
  Sam Hocevar d34d31dae0 base: some refactoring in the tileset class. 12 年之前
  Sam Hocevar 6faf4ee067 base: roll our own constants because it’s always a pain in the ass 12 年之前