36 Commits (0cc141229da2205d7cd7876f44e0bbcf29b0843f)

Author SHA1 Message Date
  Sam Hocevar bd2abf9a78 mrpigeon: try the new tile definition system… which doesn’t work. 11 years ago
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 years ago
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 years ago
  Sam Hocevar f35f4284b0 core: allow each blitted tile to be stretched differently. 12 years ago
  Sam Hocevar edfa3dfc4b core: allow to stretch 2D sprits in both X and Y directions. 12 years ago
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. 13 years ago
  Sam Hocevar 6266c289ee tileset: replace the Tiler ID system with real TileSet objects. The only 13 years ago
  Sam Hocevar 1fb4205d61 tiler: Tiler::GetSize can now return a different value for different tiles. 13 years ago
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. 13 years ago
  Sam Hocevar 1e5624d551 core: create a logger class to reduce printf usage. 13 years ago
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 13 years ago
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. 13 years ago
  Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 13 years ago
  Sam Hocevar 9a66d6b1bb Switch scene rendering method to vertex buffer objects. 14 years ago
  Sam Hocevar bcca962ba9 Allow to query for a tileset's size and/or number of tiles. 14 years ago
  Sam Hocevar 375d7ee14d TileSets can now be initialised either using the tile size, or the 14 years ago
  Sam Hocevar 29fe980021 Fix a coding error in the null tiler detection. 14 years ago
  Sam Hocevar 66ab1860ef Add more error reporting to the Tiler and the Ticker. 14 years ago
  Sam Hocevar 5ebe9f9c85 Add support for rotated views and stretched tiles. 14 years ago
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 years ago
  Sam Hocevar c73ee58065 The Tile size can now be specified upon TileSet load. Add a sample 14 years ago
  Sam Hocevar ae70b9f658 Move _strncasecmp define from forge.cpp/tiler.cpp to dict.cpp. 14 years ago
  Sam Hocevar 3bb8c8aa2f Factor Forge and Tiler using the new Dict class. 14 years ago
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. 14 years ago
  Sam Hocevar 2edd7f4dbf Start to handle differences between vertical and horizontal tiles. 14 years ago
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing 14 years ago
  Sam Hocevar 4d005a7dbb Implement a naive garbage collector. 14 years ago
  Sam Hocevar 40d2f1c00a Minor Win32 compilation fixes. 14 years ago
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. 14 years ago
  Sam Hocevar af3be15a7d Much better resource allocation and release. Scene manager stub. 14 years ago
  Sam Hocevar 4537534dcf Support CSV .tmx files to get rid of that pathetic system() call. 14 years ago
  Sam Hocevar 51a2711e19 Fix default tiler image. 14 years ago
  Sam Hocevar eeb7c6ca53 Fix default tile loader. 14 years ago
  Sam Hocevar f2213985f5 Test collisions. 14 years ago
  Sam Hocevar a066bec3bb Sort layers before rendering. 14 years ago
  Sam Hocevar 68c71cfa83 Create a tile manager. There are no longer any GL calls in test-map.cpp or 14 years ago