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1048 Commity
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412 MiB
Drzewo: 11b6cfff4c
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
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4 Commity (11b6cfff4ceea22b0d5a68eb2d9ee94537446ff2)

Autor SHA1 Wiadomość Data
  Sam Hocevar 660962e894 build: put debug stuff and shader stuff in subdirectories. 14 lat temu
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 14 lat temu
  Sam Hocevar 246bce7dd7 Add a DebugQuad class for simple feature testing. 15 lat temu
  Sam Hocevar fd465a0882 Merge all debug entity includes in <loldebug.h>. 15 lat temu
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 lat temu
  Sam Hocevar 07ebcb6e29 Implement CRC32 in the new Hash class. Will be useful for Dict and for
the new Shader cache.
15 lat temu
  Sam Hocevar 640735731a Add preliminary support for sound samples. Implement click. 15 lat temu
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 lat temu
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 15 lat temu
  Sam Hocevar 0d78ca44ca Implement Timer::PollSeconds(), if necessary. 15 lat temu
  Sam Hocevar 8bfb98c160 Implement a better timing mechanism for fixed framerate. Accuracy is
sub-millisecond but can be improved if we get rid of SDL timers.
15 lat temu
Wspierane przez Gitea Wersja: 1.12.0+rc1-38-g249e22bb9 Strona: 75ms Szablon: 4ms
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