Home Aiuto
Accedi
lolengine
/
lol
mirror da https://github.com/lolengine/lol
1
0
Forka 0
Codice Problemi 0 Rilasci 0 Wiki Attività
1681 Commit
5 Rami (Branch)
537 MiB
Albero (Tree): 13fb52cebe
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
Rami (Branch) Tag
${ item.name }
Crea branch ${ searchTerm }
da '13fb52cebe'
${ noResults }
Grafico dei commit

11 Commit (13fb52cebe2ed15441667369988e0296f77a1f48)

Autore SHA1 Messaggio Data
  Sam Hocevar 13fb52cebe gpu: move Video::Clear to Renderer::Clear. 12 anni fa
  Sam Hocevar 084a98be87 gpu: framebuffers now use the g_render object to restore viewport data. 12 anni fa
  Sam Hocevar 024ea25e27 gpu: disable alpha test on GL ES platforms. 12 anni fa
  Sam Hocevar a75e07d329 gpu: add full support for alpha test in GL and D3D. 12 anni fa
  Sam Hocevar 87a9c3730c gpu: implement all depth test functions in the renderer. 12 anni fa
  Sam Hocevar 0b93890556 gpu: implement face culling mode in render contexts. 12 anni fa
  Sam Hocevar 45c13689ec gpu: implement blend function and alpha test in the renderer. 12 anni fa
  Sam Hocevar 7c8fc6df12 gpu: move more platform-specific code from Video to Render. 12 anni fa
  Sam Hocevar 274a732e3c gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext
classes instead of Video.
12 anni fa
  Sam Hocevar 1b213612a5 gpu: handle depth test, alpha blending and face culling in Renderer. 12 anni fa
  Sam Hocevar 716c2b5592 gpu: create a Renderer and a RenderContext class to handle render states
such as alpha blending, depth test, etc.
12 anni fa
Gestito da Gitea Versione: 1.12.0+rc1-38-g249e22bb9 Pagina: 107ms Template: 4ms
italiano
italiano English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français Nederlands latviešu русский Українська 日本語 español português do Brasil polski български suomi Türkçe čeština српски svenska 한국어
JavaScript licenses API Sito Web Go1.14.3