Sam Hocevar
9f6814fbd8
gpu: fix PS3 compilation caused by wrong function names.
13 년 전
Sam Hocevar
e960628223
gpu: allow to set array uniform values.
13 년 전
Benjamin ‘Touky’ Huet
c7219ff1dd
New year copyright update.
13 년 전
Sam Hocevar
d6634da83f
build: fix the WTFPL site URL in all code comments.
13 년 전
Sam Hocevar
84a308af4e
gpu: warn when a vertex shader attribute isn’t found and do not crash
when a stream is not found in the vertex declaration at bind time.
13 년 전
Sam Hocevar
0149c30df4
core: refactor the Hash class so that we can hash base types, too.
13 년 전
Sam Hocevar
549566cbf1
lolfx: use square brackets to indicate shader sections.
13 년 전
Sam Hocevar
4fc8ce6470
gpu: now shaders can only be created from a LolFx file.
13 년 전
Sam Hocevar
544f1e873b
gpu: increase default minimum shader model.
13 년 전
Sam Hocevar
7d5fe8a7c6
gpu: create the ShaderTexture class, replace Shader::SetTexture with a
Shader::SetUniform override, and implement most of the FBO code for
the Direct3D backend.
13 년 전
Sam Hocevar
23ab462042
gpu: try to patch some simple GLSL shaders on the fly so that they
work on OpenGL ES contexts.
13 년 전
Sam Hocevar
28728814cc
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
13 년 전
Sam Hocevar
2feb505b72
gpu: be more verbose about shader compilation; some warnings are useful.
13 년 전
Sam Hocevar
286c5edeb6
neercs: some refactoring.
13 년 전
Sam Hocevar
e5e598bd68
gpu: first shot at a Shader::SetTexture() function.
13 년 전
Sam Hocevar
e110495464
gpu: define the _XBOX macro in our HLSL compilation.
13 년 전
Sam Hocevar
a606290ed2
gpu: allow to load a .lolfx file instead of all those shaders.
13 년 전
Sam Hocevar
28b3a4f639
gpu: implement a few CG calls.
13 년 전
Sam Hocevar
a327302484
gpu: fix Direct3D handling of float3x3 uniforms; they need padding.
13 년 전
Sam Hocevar
f1c0e3ba4e
gpu: add methods to send mat2 and mat3 matrices to the shader.
13 년 전
Sam Hocevar
fe9bab81c1
gpu: fix a great lot of Direct3D problems, spotted using PIX.
13 년 전
Sam Hocevar
6169c874e4
gpu: port the vertex buffer abstraction layer to OpenGL.
13 년 전
Sam Hocevar
f7e202a7c8
gpu: implement vertex buffer streams for Direct3D. OpenGL is missing for now.
13 년 전
Sam Hocevar
57f393d0d3
gpu: port the texture and scene handling code to Direct3D. Not functional.
13 년 전
Sam Hocevar
1485e5bf63
gpu: add support for integer uniforms and fix a few PS3 and Linux compilation
issues that were introduced with the Direct3D changes.
13 년 전
Sam Hocevar
458378003c
win32: the uniform handling code was completely broken; we now properly
retrieve the constant's register index in the description table. This also
allows us to use a single uniform handle for both the vertex and pixel
shaders in a PS3 Cg program.
13 년 전
Sam Hocevar
88f10fe54b
build: allow to build the Direct3D 9 driver with the mingw compiler.
13 년 전
Sam Hocevar
090834b149
win32: start porting the graphical backend to DirectX 9. Apparently I
cannot used DirectX 10 because my video card only supports DX9, and there
is no compatibility layer. DX11 has feature levels for older hardware so
it would work with a DX9 card, but it's not available for WinXP.
13 년 전
Sam Hocevar
bd69c76f90
xbox: fix a few problems in the shader handling code; the first tutorial now
works on the Xbox.
13 년 전
Sam Hocevar
56e4332597
build: reorganise math files in a single "math" directory, and get rid of the
"shader" source directory since we have "gpu".
13 년 전
Sam Hocevar
43e152053a
win32: add a lot of DirectX stubs.
13 년 전
Sam Hocevar
2f4c181f7d
gl: compilation fix due to #if/#elif confusion.
13 년 전
Sam Hocevar
60a2e83d54
xbox: start working on an Xbox/Direct3D port.
13 년 전
Sam Hocevar
7cfcfb2413
shader: factor the uniform handling logic into platform-independent methods
for both OpenGL and the PS3.
14 년 전
Sam Hocevar
eb32d04c84
ps3: if the implementation supports Cg but not GLSL (for instance on the PS3),
use the system's Cg compiler.
14 년 전
Sam Hocevar
6ef55ca61f
ps3: some compilation fixes to accomodate for recent debug additions.
14 년 전
Sam Hocevar
2731e49fe5
shader: check that the shader really failed to compile before outputting
the compilation log as an error.
14 년 전
Sam Hocevar
660962e894
build: put debug stuff and shader stuff in subdirectories.
14 년 전
Sam Hocevar
2a9082fe50
shader: check CRC before patching the shader and fix vertex shaders and
fragment shaders differently.
14 년 전
Sam Hocevar
c4511d9b8d
shader: support most standard parameters in the shader patcher.
14 년 전
Sam Hocevar
f5c4331d2e
shader: write a minimalist shader patcher for future GLSL 1.20 compatibility.
14 년 전
Sam Hocevar
3d4af0869a
ps3: start a minimal PS3 port using PSGL, but not CG yet.
14 년 전
Sam Hocevar
d18820d320
video: enforce shader-enabled GL implementations, getting rid of a lot
of code.
14 년 전
Sam Hocevar
10b321b204
core: get rid of now useless <cstdio> includes.
14 년 전
Sam Hocevar
1e5624d551
core: create a logger class to reduce printf usage.
14 년 전
Sam Hocevar
8848cf53db
Put everything in the "lol" namespace. Better late than never.
15 년 전
Sam Hocevar
c643668297
The engine now builds for GL and GL ES 1.x and 2.x, and runs for each
one except GL ES 2.x for now.
15 년 전
Sam Hocevar
6e173ee3eb
Put the OpenGL header handling in <lolgl.h> for more convenience.
15 년 전
Sam Hocevar
c1a48408cf
Cache shader source CRCs to avoid costly recompilations.
15 년 전
Sam Hocevar
194a025bc8
Protect the Shader constructor and provide a static creation method that
will let us cache shaders.
15 년 전